LoginLogin
Might make SBS readonly: thread

Jumpy thing

Root / Submissions / [.]

Gaelstrom_ValenceCreated:
Version:0.6Size:
Generally, I'm hoping to have a sidescroller that has satisfying archery, along with platforming that feels great. I'm not entirely sure how to accomplish the latter though. Any suggestions would be appreciated. Comes with a jumpy program and a map editor. Not sure what I wanna add next.

Instructions:

Main PRG: A to jump. Hold R to run And L will allow you to cling-slide on grey tiles. Down will let you duck, pressing down and A will let you drop through the wood looking blocks. Press and hold into the direction of a wall mid-air to wall jump. Map editor: D-Pad to move L+Up or down on D-pad to change tile type. And X to Save or Delete map. Press Y to change to (WIP) object mode. Currently only able to place start point of player.

Notes:

V.0.6 -Added slopes! V.0.5: -Removed some leftover debugging code Completed: -Basic platforming -Wall cling -Jump-through platforms -Improved terrain collision. (Will now accurate place player when moving at high speeds. -Wall jumping -Slopes -Made the character 2 tiles tall -Added ducking --Now moves slower when crawling To-Do (In no order): -Bow mechanics -Enemies -Cleanup -Sliding (Holding down when moving should make the player slide.)

I should probably start putting an actual changelog on this thing.

This is really fun! Till you use the supersonic boost to explode out of the boundaries and cause a Subscript out of range error

Replying to:Simeon
This is really fun! Till you use the supersonic boost to explode out of the boundaries and cause a Subscript out of range error
Oh geez, I forgot to remove that, sorry man!

I will fix this... Hopefully soon. I decided to try making another collision system, this time limiting character sprites from moving more than 16px per frame, while adding hitscannish projectiles. But I don't feel like doing the work of translating it all into a platformer engine yet.