Something like BGGET but for sprites? Maybe I missed something but I can't find the command for that.
How to use a sprite's XY coordinates to check for collision?
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ResetReloadCreated:
You have two options to achieve that:
- Use SPCOL on each sprite and check their position with SPHITRC. This function let you check if there is any sprite colliding with the rectangle defined with SPHITRC...or
- Get each sprite position with SPOFS and check if the coordinate is inside a rectangle.