I want to be able to do something like referencing a bunch of data to place background tiles. The idea is if I say somewhere something like this(I don't know if this should be in front of DATA or not):
1,1,1,1,1,1,1,1,1
1,0,0,0,0,0,0,0,1
1,0,0,0,0,0,0,0,1
1,0,0,0,0,0,0,0,1
1,0,0,0,0,0,0,0,1
1,0,0,0,0,0,0,0,1
1,0,0,0,0,0,0,0,1
1,0,0,0,0,0,0,0,1
1,1,1,1,1,1,2,1,1
Where 1 is a wall, 0 is nothing, and 2 is a door. Basically, I it to place these background tiles and give them properties corresponding to the numbers I have stored somewhere. Please help.
How do I do background scrolling in my game?
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GuzzlerCreated:
The built-in SmileBasic Background system works exactly how you describe.
You've got:
BGLOAD Layer, [Start point X,Start point Y,Width,Height,] Numerical value arrayWhere your tiles are the actual value of the sprite def.
Variable=BGGET( Layer, X, Y) IF Variable==theSPDEFofWalls THEN there is a wall at X,Y ELSEIF Variable!=0 THEN GOTO action$[Variable] ENDIF ... MORE CHECKS...EDIT: just use an array if it's not display data.
TILE = map[nextX][nextY] If TILE==1 THEN 'WALL nextX=curX nextY=curY ELSEIF TILE>1 THEN GOTO warps$[TILE] ENDIFEDIT 2: As far as scrolling goes, you just maintain a BGOFS. The grid position has nothing to do with the pixel offset. To load that map:
DIM map[9,9] COPY map,"@SRC" @SRC DATA 1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,2,1,1
Did anyone notice this is forum #666