Hi, I'm trying to trigger/activate a uv spanim animation loop for my enemy function. Whats the best practice for this. I notice spanim is not too friendly in loops.
Thanks
Ok I tried the above code to test and I'm getting the same results as before, the animation plays when I stop the program. It looks like the frame 1 is on loop. I have an idle animation and a walk animation, not sure how to trigger these animations when lets say move==true triggering the execution once. My enemy_move function holds the movement ai information.
I'm working on the 3ds if that matters.
Thanks