Hello I'm trying to implement gravity into my movement loop, any help on how this could be done? I know it involves the Y axis but I'm not too sure how to put this in.
gravity
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PixelStudioCreated:
Y velocity = Y velocity - 1
:P
That's all?
It seems too easy Xp
Yeah then flip it to negative when it hits the ground if you want it to bounce. ( *-0.9 to account for energy lost, nothing bounces forever) If you don't want bounce just reset it to 0 when it touches ground.
You can add terminal velocity (air friction) by multiplying it by a number less than one but more than 0.
Thanks :D