Hello everyone I have a decent starting cutscence in dev. And I was wondering if Its possible to fade in and out only characters using GPUTCHR, because when I do it it fades all the screen, Sprites is a solution but will be time consuming to organize them :p, if you find out let me know
Fade in/out characters
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PixelStudioCreated:
I think you could use the color code and RGB() (Or Hexadecimal) to decrease the opacity of the character . I think this should work:
VAR TEXT$="Fading" VAR IS_FADING=FALSE VAR FADE_COUNTER=10 //GAME LOOP WHILE TRUE GCLS input_ showText VSYNC 1 WEND DEF input_ VAR B=BUTTON() //Fade the text if the user press A IF B==#A THEN IS_FADING=TRUE END DEF showText VAR COL=RGB(255,255,255) //If is fading then calculate the alfa value //You can replace 10 with a variable that contain the max number // of frame of the fading effect. IF IS_FADING THEN COL=RGB(255*FADE_COUNTER/10,255,255,255) DEC FADE_COUNTER END //This prevent negative values in the variable FADE_COUNTER=MAX(0,FADE_COUNTER) GPUTCHR 200,120,TEXT$,1,1,COL END
OK will try that