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Might make SBS readonly: thread

eZSB Bug Report and Feature Request

Root / Talk About Programs / [.]

MYCRAFTisbestCreated:
eZSB is really starting to come along in development and is now complete enough to begin creating some games and programs with it. As such, this thread is to discuss features that you think might be necessary to add or useful. I also know there are bugs in this thing here and there. I actively look out for them, but if you're aware of any, please notify me here. For more info on eZSB, please see the project page http://smilebasicsource.com/page?pid=285 KNOWN BUGS (in v0.693)
    -Sound, Music, and Sprite locations in MODE7 (3d space) are placed at 2 points on the map (instead of one) [Fixed in v0.693] -Sprite Positioner only works for things placed above the horizon -MODE7 lags near map edges -Empty space on MODE7 maps render slowly
CURRENT FEATURES:
    -MODE 7 support Sprite positioning, Sound and Music positioning, audio pan, near-seamless map loading (up to an unlimited size), Built-In Circle Pad movement support, Interlacing, Multiple Render Options -Ability to scale sprites and change the 3D perspective (the 3DS 3D effect) at the same time (smoothly) -Typing/Speaking Text Effect (for NPC text and other such things) -Pause feature + optional reset while paused -Create 2 color bars (specifically health bars) to represent a percent out of 100 -Parse the Time and Date (EX: DAY() returns the current day as an integer) -Real time updating clock -Text Effects with real time updating(color and depth) -Convert fractions into percents (for use with bars or to display a number for the user) -Minor Things
PLANNED FEATURES: -More MODE 7 features BG support for skybox, Faster rendering, sprite movement controllers (for wandering NPC's, a second player, ECT.), low resolution floor mode, built-in compatibility mode for O3DS, ECT. -Background Scaling -Sprite Transparency Controller -Sprite Animation Controller -Credit Sequence (for easily adding credits into your game) -Title Screen (for quick implementation of a title screen) -More Graphic Scaling -Basic Wireless Multiplayer Support -Sprite Rotation -Sprite Trail (to leave an imprint/copy of a sprite that fades out, appearance of fast movement)

eZSB is an swesome toolkit and I can't wait to see what people can create with it. (Including the 2D platformer I am making)