Alrighty HO! Update time! I have a few songs made. They're probably not anything mind blowing but they do the job. I'm working on sprite art and I'll probably get on map design soon or something. Alternatively, after I post get some screenshots out (if i even do), I think i'll start asking for some more direct help. As in I'm at a lower level of programming and getting used to working with a team will most definitely help me get more accustomed top that environment so i'll be more ready for such things in the future. I may boost my skills with programming in the process. My current idea is Mario and Luigi RPG meets Zelda pretty much. Worlds are formatted like a Mario and Luigi game but you like go do dungeons Zelda style, getting things like the Bros moves and stuff. On a side note i stared off into nothing in particular today without blinking for like 5 minutes.
Enter the Ring
Root / Talk About Programs / [.]
SoupCreated:
not actual gameplay of course but we finally have a screenshot.
this is just to showcase some of the (hopefully) final sprites and stuff like that as well as an idea for a boss. also little skeleton is REAL now! i'm probably also gonna change the title if i do end up actually releasing this but i'm gonna keep it in the same thread so there's no confusion. i'm also thinkin to switch from xscreen 4 to some other one at least for battles. maybe not the overworld or anything map-y like that but battles definitely. so uh that's it. i'll probably try to get something aside from music actually working soon like a test area or something.
are there any threads on BGLOAD cuz i've tried using it twice now in like the exact same way i used it before one time and it's not working.Have a look at https://smilebasicsource.com/page?pid=40 ( I haven't testet, but it sounds helpful. )
thanks i'll check itare there any threads on BGLOAD cuz i've tried using it twice now in like the exact same way i used it before one time and it's not working.Have a look at https://smilebasicsource.com/page?pid=40 ( I haven't testet, but it sounds helpful. )
k uh so basically i need like actual help cuz uh there's too much i wanna do with this that i can't do easily on my own. so uh once i decide that i wanna figure out how to load backgrounds, i'm gonna some people to aid me from there. on the other hand i could drop this project until i LEARN a programming language. i dunno i could go either way right now.
Do you mean like loading from a file to the screen? How are you trying to load it?well i'm loading the grp5 first then i'm doing something that looks like this:
DIM L0[0] DIM L1[0] DIM L2[0] DIM L3[0] LOAD "DAT:SC_NAME_L0",L0,0 LOAD "DAT:SC_NAME_L1",L1,0 LOAD "DAT:SC_NAME_L2",L2,0 LOAD "DAT:SC_NAME_L3",L3,0and i'm pretty sure i did this exact thing one time before except for just one layer and it worked perfectly fine so i'm lost as to what could be wrong.
well i'm loading the grp5 first then i'm doing something that looks like this:Did you use XScreen 2, 3 or 4 ? This can make problems...DIM L0[0] DIM L1[0] DIM L2[0] DIM L3[0] LOAD "DAT:SC_NAME_L0",L0,0 LOAD "DAT:SC_NAME_L1",L1,0 LOAD "DAT:SC_NAME_L2",L2,0 LOAD "DAT:SC_NAME_L3",L3,0and i'm pretty sure i did this exact thing one time before except for just one layer and it worked perfectly fine so i'm lost as to what could be wrong.
Well, you need to use BGLOAD. BGLOAD just loads map data (from an array) to the bg screen. Just do BGLOAD layer,array. You may want to set the bg screen size. For instance:
DIM L0[0] DIM L1[0] DIM L2[0] DIM L3[0] FOR I=0 TO 3 BGSCREEN I,127,127 NEXT LOAD "DAT:SC_NAME_L0",L0,0 LOAD "DAT:SC_NAME_L1",L1,0 LOAD "DAT:SC_NAME_L2",L2,0 LOAD "DAT:SC_NAME_L3",L3,0 BGLOAD 0,L0 BGLOAD 1,L1 BGLOAD 2,L2 BGLOAD 3,L3
Well, you need to use BGLOAD. BGLOAD just loads map data (from an array) to the bg screen. Just do BGLOAD layer,array. You may want to set the bg screen size. For instance:You don't need BGScreen if you combined it into BGLOAD:DIM L0[0] DIM L1[0] DIM L2[0] DIM L3[0] FOR I=0 TO 3 BGSCREEN I,127,127 NEXT LOAD "DAT:SC_NAME_L0",L0,0 LOAD "DAT:SC_NAME_L1",L1,0 LOAD "DAT:SC_NAME_L2",L2,0 LOAD "DAT:SC_NAME_L3",L3,0 BGLOAD 0,L0 BGLOAD 1,L1 BGLOAD 2,L2 BGLOAD 3,L3
BGLOAD 0,0,0,64,15,L0 ' Layer-number, Start-pointX, Start-pointY, Width, Height, ArrayPlease note: The (X)-Width of backround-Line is always 64 (if you have used the build-in Map-Tool from Smileboom) So you will need 64(Width) and 15(Height) to fill the full (upper) Display with 25x15 in the created way.
Time for probably the world's last update to this EVER! So uh THIS project is goin in the can. I think i'm gonna try to learn more of basic then, to avoid ditching the characters and world i was setting up, sorta convert this into an RPG type deal. Maybe i'll get it finished before the 3DS loses online support but i have no hopes of that. So that's the current plan. other than THAT i'm just here and i'll be around i guess. so uh related question where can i learn what i need to know to make a game work in basic?