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.Elaysia : The Sacred Skulls.

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Z_E_R_OCreated:
Version:Size:
Play as a young hero Going through a strange place called elaysia. Battling the corrupted animals and people. You need to find a the Sacred Skulls and lift the corruption of elaysia. HUGE NOTE The main story is told yet in Version 3 It is mainly a map showcase and battle system Demo. All save Data will be able to be brought from this version over to version 4. Version 3 ______ Battle system 3 enemies Gloom town Oieka Village (Snow Section) Delma Mountain side (Mountain side) All costumes. Day to night system. 27 Color schemes. Music (Credit to the lovely helpers in the music ❤) Version 4 ___________ Hopefully big announcement (other platforms) All enemies 2 boss fights. All items. Iona desert. Moon (Playable locations) All shops/INNS. All elements working. Armor/Weapons. Thanks for playing ❤❤❤ Possible contest coming soon.

Instructions:

Press Y when the text box is up. Press A if it isn't (Text) Press B to run. Use the Cpad to toggle the controls. Use the button in the top right hand corner to Save. Use the button in the lower right hand corner to toggle music. (WARNING ATTEMPTING TO OPEN THE BAG IN VERSION 3 WILL CRASH THE GAME) Use the Circle Pad to move.

Hey guys could you give me feedback on the new graphics?

[poll=p369] [/poll]

I notice the lanterns are in the water in all of the images. The graphics are good

Replying to:Z_E_R_O
[poll=p369] [/poll]
See if you can animate whatever you put there. For a fountain I have an idea:
SpoilerUse SPANIM on to animate it and add a hidden button somewhere to make the fountain slide out of the way of a hidden area (a rocket launch silo, a cave, etc.)

Replying to:Z_E_R_O
[poll=p369] [/poll]
I love that idea! This version of Elaysia is going to have a smaller map. And I was having trouble figuring out how to transition from the surface to the mine shaft. Thank you!

Replying to:DFrost
I notice the lanterns are in the water in all of the images. The graphics are good
Yes the lanterns are in the water they work as decorative street lights. The reason they are in the water is because the correspond to the mines. Thank you!

Would anyone be willing to make a rain animation for me?

Replying to:Z_E_R_O
Would anyone be willing to make a rain animation for me?
One way of doing that is putting random dots using GPSET all over the place and removing them after a certain amount of time but that's not the best kind of rain. I would suggest making random dots using that method but keeping their X positions and increasing the Y positions until they're off-screen then resetting them but that would look weird. If you make a dot start at the top at the screen (Y=0, X=RND(400)) and increase the Y until it reaches the target random distance then you can clear that dot and replace it with a bunch of randomly-placed dots around where the other dot was for a low quality splash animation before resetting it. If you do that over several more times you'll have a good rain animation for that type of game pov.

Replying to:Z_E_R_O
Would anyone be willing to make a rain animation for me?
I think I'm going to try GPSET because I tried to make an animation with a graphic layer and it looked off. I tried for hours to get it right I'm gonna try the GPSET

Replying to:Z_E_R_O
Would anyone be willing to make a rain animation for me?
I have one more question. How would I make text go to the top of the screen over everything

Replying to:Z_E_R_O
Would anyone be willing to make a rain animation for me?
You have to use GPRIO to reorder the graphic displays. You can also use GPUTCHR.

Replying to:Z_E_R_O
[poll=p369] [/poll]
@SpaceTurtles Thanks for the help. I'm using the idea and it's working smoother than expected

Replying to:Z_E_R_O
[poll=p369] [/poll]
NIce. I wonder what other interesting things will be added.

I will be gone for a few days but I will be coding. Choose some biomes! [poll=p374][/poll] (Note : Tundra, Dessert, Mines are already confirmed. Only a few of the above optional biomes will be in the game. Poll closes in 3 days)

Replying to:Z_E_R_O
I will be gone for a few days but I will be coding. Choose some biomes! [poll=p374][/poll] (Note : Tundra, Dessert, Mines are already confirmed. Only a few of the above optional biomes will be in the game. Poll closes in 3 days)
Yes! IwannaMARHZ! But a "past dimension" sounds cool and it could introduce some interesting mechanics such as going back in time to stop yourself from opening the wrong door or something or if you go back in time and do the wrong thing it puts you back some time or something like that.

What should I put in the top left of the screen? The mini map is to the right The quick access and costumes are to the lower right and the music controls are to the bottom right so I'm lost as to what to put there.

Replying to:Z_E_R_O
What should I put in the top left of the screen? The mini map is to the right The quick access and costumes are to the lower right and the music controls are to the bottom right so I'm lost as to what to put there.
You could put art stuff there.

Replying to:Z_E_R_O
What should I put in the top left of the screen? The mini map is to the right The quick access and costumes are to the lower right and the music controls are to the bottom right so I'm lost as to what to put there.
I was thinking sense there are missions I could add the description of the mission there.

Replying to:Z_E_R_O
I will be gone for a few days but I will be coding. Choose some biomes! [poll=p374][/poll] (Note : Tundra, Dessert, Mines are already confirmed. Only a few of the above optional biomes will be in the game. Poll closes in 3 days)
The past would take place in gloom town and you would go back a thousand years for a special surprise. The dimension would be... I don't even know. After life you would go to meet a god. The future would take place a thousand years into the future.

 Update Tomorrow Thanks For Being Patient.