Hi! I'm currently developing this "extended" version of Dungeon Tanken, because I felt like it lacked a lot of things it should have. I plan to have a final boss, have ways to increase your HP and SP, and a bit more, but right now the beginnings are modified and I'm unsure of how I want to progress this.
This is where you guys come in. I wish for some feedback on my modifications thus far, to see what needs tweaking and what can stay. If you guys want to help me out, the download code is below. I'm not going to upload it to submissions yet, because I want to make sure I get everything good before I release a "true" version, but the moment that I feel confident in releasing it properly, it'll go on submissions and I'll make a new thread to discuss that one.
3 6 items, of which only one is three of which are fully functional(H. Herbs, which functions almost identically to the original Herbs but only heals a maximum of 30 instead of 60 HP, S. Herbs which can refill your precious stamina points, and UP. Herbs, which increase your maximums in HP and SP), functional armor(although you currently cannot find it in dungeons, you must use debug mode for it), and the UI has been redesigned quite a bit, and probably will be further. Amongst other changes, you can now have a maximum of 6 items, escape rates have been changed, and the minimap is annoyingly two characters shorter width wise but I forgot which values changed it so now I can't change the height a tad bit smaller, the walls overwriting the textbox now.
Changelog(This changelog mostly covers gameplay differences and does not cover changes to the debug menu or things that are not used in their version)
- Test 1:K2CXC23V
- Test 2:CB3VX3N4
- Test 3 date TBD.
Spoiler
Base- Base game, doesn't have any changes
- Radically changed the UI
- Pressing X allows you to use an item out of battle *
- Enemy escape rates have been changed so that it gets a boost from what level you are on.
- Added my Nintendo username on the credits.
- Renamed herbs and lowered how good they actually were.
- Added stamina points to work with magical actions.
- Changed the layout of Level 1 to use a bit of unused space in version Base.
- Changed the UI to add "Dialog" as a label for the red text box.
- All fully functional items are obtainable now.
- Maximum stats now increase each floor you go on. *
- Added some debug output to test two different new features, even with debug mode off.
- Chests have been radically changed, allowing for a more flexible set of drops.
- Armor is now obtainable.
- Experimenting with changing the music.
- A new level system was introduced, making it far easier to add new levels in the future.
- Modified all maps to use the new chest system, also making minor changes to the map itself here and there.