I'm currently working on a dungeon crawler RPG.
You will be able to have turn-based battles with three party members (although they join you later in the game, you start by yourself). You also unlock new abilities as you gain levels and different party members get unique abilities and generally have unique stats.
You will also be able to explore dungeon and draw a map as you go on the touch screen (inspired by Etrian Odyssey).
Between dungeons will be story.
I may release a demo soon. The second dungeon is nearing completion, and the script for the second cut scene is written, and I will release the demo containing all that. I can be a pretty lazy developer so I'm not going to put out a timetable.
I've been programming this from scratch.
Anyways, what do you guys think?
It's still a decent way off, I want to fix a lot of stuff flesh out the battle system and generally make it look nicer, maybe adding some more artwork. I'll need to contact my little-sister-artist. xD
Some input would be nice.
You will also be able to explore dungeon and draw a map as you go on the touch screen (inspired by Etrian Odyssey).
Between dungeons will be story.
I may release a demo soon. The second dungeon is nearing completion, and the script for the second cut scene is written, and I will release the demo containing all that. I can be a pretty lazy developer so I'm not going to put out a timetable.
I've been programming this from scratch.
Anyways, what do you guys think?
It's still a decent way off, I want to fix a lot of stuff flesh out the battle system and generally make it look nicer, maybe adding some more artwork. I'll need to contact my little-sister-artist. xD
Some input would be nice. 
I also made the buttons on the battle screen look a bit nicer.
Those two parts of the screen will either be "diagonal" like they are in that image, "straight" if there's empty corridor to the right or left of the player, or nothing at all if there's no wall there, revealing what would be behind those strips. Those chunks of the screen will always be in one of those three states. Same for the wall section that would be in the middle between them (in this image there's nothing there) and everything else beyond it.
You could use the GRP/BG commands I told you about in the other thread you made on drawing techniques, and build the screen by checking individual map tiles within the player's view and drawing section by section as outlined above.
Here's an example of me taking a step into the corridor:
Here's an example of looking down a hallway with a path open directly to the right of me:
Here's an example of a wall directly to the right of me and in front of me but a path directly to the left of me:
Here's a path that goes up for one space but then turns:
It draws the walls using lines and triangles.