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Might make SBS readonly: thread

SPROT

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Set or get a sprite's rotation angle (in degrees.) The rotation is centered at the sprite's home coordinate. * Syntax ```sbsyntax SPROT spriteID%, angle# SPROT spriteID% OUT angle# ``` |* Parameter | Description | | `spriteID%` | ID of the target sprite: 0 to 4095. | | `angle#` | Angle to rotate the sprite by, in degrees. | * Examples ```sb4 'rotate a sprite 45 degrees SPROT 0,45 ``` ```sb4 'check the sprite's rotation angle PRINT SPROT(0) ```

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