SPFUNC
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Assign a callback to a sprite.
A callback can be assigned using either a label or a user-defined function name. If a label is used, the callback works like `GOSUB`. If a function is used, it works like `CALL`. A callback cannot take any arguments or return any values.
A sprite can only have one callback at a time. All sprite callbacks are called in batch by `CALL SPRITE`, in order of sprite ID. During a callback, `CALLIDX` returns the ID of the associated sprite.
* Set
```sbsyntax
SPFUNC spriteID%, callback$
```
|* Input | Description |
| `spriteID%` | ID of the target sprite. |
| `callback$` | A string containing the name of the callback. Can be a label or a user-defined function.\
The name can also start with a slot number, e.g. `0:@FOO` or `1:BAR` to specify a label or function in a specific slot. |
* Clear
Remove the callback from the sprite.
```sbsyntax
SPFUNC spriteID%
```
|* Input | Description |
| `spriteID%` | ID of the target sprite. |
* Examples
```sb4
'use a DEF as a callback
SPFUNC 0,"CALLBACK"
CALL SPRITE
DEF CALLBACK
'prints the current sprite ID
PRINT CALLIDX()
END
```
```sb4
'use a label as a callback
SPFUNC 0,@CALLBACK
CALL SPRITE
END
@CALLBACK
'prints the current sprite ID
PRINT CALLIDX()
RETURN
```
```sb4
'clear a callback
SPFUNC 0
CALL SPRITE 'nothing happens!
```
```sb4
'CALLIDX example with multiple sprites
FOR I=0 TO 9
SPSET I,0
SPFUNC I,"CALLBACK"
NEXT I
CALL SPRITE
DEF CALLBACK
'prints the current sprite ID
PRINT CALLIDX()
END
```
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