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Might make SBS readonly: thread

SPCLR

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Clear sprites. * Clear All All sprites are cleared. This does not affect the GSPRITE (sprite 4095.) ```sbsyntax SPCLR ``` * Clear Sprite The given sprite is cleared. ```sbsyntax SPCLR spriteID% ``` |* Input | Description | | `spriteID%` | The sprite to clear. | * Clear Range All sprites set in the given ID range are cleared. ```sbsyntax SPCLR startID%, endID% ``` |* Input | Description | | `startID%` |#rs=2 A range of sprite IDs to clear. | | `endID%` | * Examples ```sb4 'clear sprite 0 SPCLR 0 ``` ```sb4 'clear all sprites SPCLR ``` ```sb4 'clear sprites 100 to 200 SPCLR 100,200 ```

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