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INKEY$

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Pop a character off the keyboard input buffer. This buffer is used by the USB and software keyboard, as well as `PUSHKEY`. This is the primary way of reading text aside from `INPUT` and `LINPUT`. If the buffer is empty, an empty string is returned. Some controller buttons push special characters into the buffer. A flag can be passed to ignore them. * Syntax ```sb4 char$ = INKEY$({ blockController% }) INKEY$ { blockController% } OUT char$ ``` |* Input | Description | | `blockController%` | Ignore special characters pushed by controller inputs. | |* Output | Description | | `char$` | A string containing a single character, or the empty string if the keyboard buffer is empty. | * Controller Input Characters Pressing certain buttons on any controller will push characters to the keyboard buffer. These characters are equivalent to specific keyboard keys as well. If the `blockController%` flag is passed, characters pushed by controllers will be blocked. |* Button | Key | Character Code | | `#B_LRIGHT` D-Pad Right | Arrow Key Right | `001C` | | `#B_LLEFT` D-Pad Left | Arrow Key Left | `001D` | | `#B_LUP` D-Pad Up | Arrow Key Up | `001E` | | `#B_LDOWN` D-Pad Down | Arrow Key Down | `001F` | | `#B_A` A Button | Enter | `000D` | | `#B_Y` Y Button | Backspace | `0008` | * Examples ```sb4 ACLS LOOP VSYNC VAR CHAR$ = INKEY$() IF CHAR$ != "" THEN PRINT CHAR$, ASC(CHAR$) ENDLOOP ```

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