LoginLogin
Nintendo shutting down 3DS + Wii U online services, see our post

Built-In Constants

Root / Documentation / [.]

Created:
* General ** Booleans |* Name | Value | | `#TRUE`, `#YES`, `#ON` | 1 | | `#FALSE`, `#NO`, `#OFF` | 0 | ** `TYPEOF` |* Name | Value | Description | | `#T_DEFAULT` | 0 | Default/empty value | | `#T_INT` | 1 | Integer | | `#T_REAL` | 2 | Real number (double) | | `#T_STR` | 3 | String | ||4| /unused/ | | `#T_INTARRAY` | 5 | Array of integers | | `#T_REALARRAY` | 6 | Array of real numbers | | `#T_STRARRAY` | 7 | Array of strings | ** Special |* Name | Value | | `#HARDWARE` | device ID, currently always 10 for Switch/Lite | | `#VERSION` | current version, ex: 4.2.1 = `4020100` | | `#_LINE` | current line number | | `#_SLOT` | current slot number | | `#_FILENAME` | current file name | * Buttons |* Name | Value | Description | | `#B_RUP`, `#B_X` | 0 | Top face button / X | | `#B_RDOWN`, `#B_B` | 1 | Bottom face button / B | | `#B_RLEFT`, `#B_Y` | 2 | Left face button / Y | | `#B_RRIGHT`, `#B_A` | 3 | Right face button / A | | `#B_LUP` | 4 | D-Pad up | | `#B_LDOWN` | 5 | D-Pad down | | `#B_LLEFT` | 6 | D-Pad left | | `#B_LRIGHT` | 7 | D-Pad right | | `#B_L1`, `#B_SL` | 8 | L trigger / SL trigger | | `#B_R1`, `#B_SR` | 9 | R trigger / SR trigger | | `#B_L2`, `#B_S1` | 10 | ZL trigger / Joy-Con side trigger | | `#B_R2`, `#B_S2` | 11 | ZR trigger / Joy-Con side Z trigger | | `#B_LSTICK` | 12 | Left stick click | | `#B_RSTICK` | 13 | Right stick click | | `#B_RANY` | 14 | Any right side button | | `#B_LANY` | 15 | Any left side button | | `#B_ANY` | 16 | Any button | * Graphics ** Resources |* Name | Value | Description | | `#GRPWIDTH` | 2048 | Width of GRPs, in pixels | | `#GRPHEIGHT` | 2048 | Height of GRPs, in pixels | | `#GRPF` | 5 | ID of GRP containing the font | | `#GSPRITE` | 4095 | ID of sprite initialized to graphics screen by default | | `#TCONSOLE` | 4 | ID of text screen used for the console (by `PRINT` etc.) | | `#MAXT` | 3 | Last text screen ID (excluding `#TCONSOLE`) | | `#MAXSP` | 4094 | Last sprite ID (excluding `#GSPRITE`) | | `#MAXGRP` | 4 | Last GRP ID (excluding `#GRPF`) | | `#TUSRCHR` | `&hE800` | Start of BG characters | ** Colors |* Name |Alpha| Red |Green|Blue | Color | Hex | | `#C_CLEAR` | 0 | 0 | 0 | 0 | | `&h00000000` | | `#C_BLACK` | 255 | 0 | 0 | 0 |#c=#000000 | `&hFF000000` | | `#C_GRAY` | 255 | 128 | 128 | 128 |#c=#808080 | `&hFF808080` | | `#C_SILVER` | 255 | 192 | 192 | 192 |#c=#C0C0C0 | `&hFFC0C0C0` | | `#C_WHITE` | 255 | 255 | 255 | 255 |#c=#FFFFFF | `&hFFFFFFFF` | | `#C_RED` | 255 | 255 | 0 | 0 |#c=#FF0000 | `&hFFFF0000` | | `#C_YELLOW` | 255 | 255 | 255 | 0 |#c=#FFFF00 | `&hFFFFFF00` | | `#C_LIME` | 255 | 0 | 255 | 0 |#c=#00FF00 | `&hFF00FF00` | | `#C_CYAN`, `#C_AQUA` | 255 | 0 | 255 | 255 |#c=#00FFFF | `&hFF00FFFF` | | `#C_BLUE` | 255 | 0 | 0 | 255 |#c=#0000FF | `&hFF0000FF` | | `#C_MAGENTA`, `#C_FUCHSIA` | 255 | 255 | 0 | 255 |#c=#FF00FF | `&hFFFF00FF` | | `#C_MAROON` | 255 | 128 | 0 | 0 |#c=#800000 | `&hFF800000` | | `#C_OLIVE` | 255 | 128 | 128 | 0 |#c=#808000 | `&hFF808000` | | `#C_GREEN` | 255 | 0 | 128 | 0 |#c=#008000 | `&hFF008000` | | `#C_TEAL` | 255 | 0 | 128 | 128 |#c=#008080 | `&hFF008080` | | `#C_NAVY` | 255 | 0 | 0 | 128 |#c=#000080 | `&hFF000080` | | `#C_PURPLE` | 255 | 128 | 0 | 128 |#c=#800080 | `&hFF800080` | ** Drawing Modes |* Name | Value | Description | | `#G_NORMAL` | 0 | Overwrite all (default) | | `#G_NORMAL2`| 1 | Overwrite where alpha > 0 | | `#G_ALPHA` | 2 | Alpha blend treating background as opaque, using background alpha | | `#G_ALPHA2` | 3 | Full alpha blending | | `#G_ADD` | 4 | Additive blending | ** Attributes |* Name | Value | Description | | `#A_ROT0` | 0 | No rotation | | `#A_ROT90` | 1 | Rotate 90 degrees | | `#A_ROT180` | 2 | Rotate 180 degrees | | `#A_ROT270` | 3 | Rotate 270 degrees | | `#A_REVH` | 4 | Flip horizontally | | `#A_REVV` | 8 | Flip vertically | | `#A_ADD` | 16 | Additive blending mode | ** Animation Status Flags |* Name | Value | Description | | `#CHKXY` |1 | XY coordinates | | `#CHKZ` |2 | Z offset | | `#CHKR` |4 | Rotation | | `#CHKS` |8 | XY scale factor | | `#CHKC` |16 | Color filter | | `#CHKV` |32 | Sprite/text screen variable 7 | | `#CHKUV` |64 | Sprite image UV coordinates | | `#CHKI` |128 | Sprite definition number | * Audio ** `EFCEN` |* Name | Value | Description | | `#EFCON` | 1 | Enable effector | | `#EFCOFF` | 0 | Disable effector | ** Effector Presets |* Name | Value | Description | | `#EFCBATH` | 0 | "Bathroom" effect | | `#EFCCAVE` | 1 | "Cave" effect | | `#EFCSPACE` | 2 | "Space" effect | ** Sound Reflection Mode |* Name | Value | Description | | `#EFCREFSROOM` | 0 | "Small Room" reflection mode | | `#EFCREFLROOM` | 1 | "Large Room" reflection mode | | `#EFCREFHALL` | 2 | "Hall" reflection mode | | `#EFCREFCAVE` | 3 | "Cave" reflection mode | | `#EFCREFNONE` | 4 | No sound reflections | ** Reverb Presets |* Name | Value | Description | | `#EFCREVROOM` | 0 | "Room" reverb effect | | `#EFCREVHALL` | 1 | "Hall" reverb effect | | `#EFCREVMETAL` | 2 | "Metallic Corridor" reverb effect | | `#EFCREVCAVE` | 3 | "Cave" reverb effect | | `#EFCREVREV` | 4 | "Reverb" reverb effect | ** PCMVOL Channels |* Name | Value | Description | | `#PVLEFT` | 0 | Left PCM channel | | `#PVRIGHT` | 1 | Right PCM channel | * Math ** Constants |* Name | Value | Description | | `#PI` | 3.141592653589793 | Pi π | | `#EXP` | 2.718281828459045 | Euler's number /e/ | ** `BQPARAM` Modes |* Name | Value | Description | | `#BQAPF` | 0 | All pass filter | | `#BQLPF` | 1 | Low pass filter | | `#BQHPF` | 2 | High pass filter | | `#BQBPF` | 3 | Band pass filter | | `#BQBSF` | 4 | Band stop filter | | `#BQLSF` | 5 | Low shelf filter | | `#BQHSF` | 6 | High shelf filter | | `#BQPEQ` | 7 | Peaking equalizer | ** `FFTWFN` Window Functions |* Name | Value | Description | | `#WFRECT` | 0 | Rectangular window function | | `#WFHAMM` | 1 | Hamming window function | | `#WFHANN` | 2 | Hann window function | | `#WFBLKM` | 3 | Blackman window function | ** `ARYOP` Operations |* Name | Value | Description | | `#AOPADD` | 0 | Add: `p1+p2` | | `#AOPSUB` | 1 | Subtract: `p1-p2` | | `#AOPMUL` | 2 | Multiply: `p1*p2` | | `#AOPDIV` | 3 | Divide: `p1/p2` | | `#AOPMAD` | 4 | Multiply-add: `p1*p2+p3` | | `#AOPLIP` | 5 | Linear interpolate: `p1*p3+p2*(1-p3)` | | `#AOPCLP` | 6 | Clamp: `p2<=p1<=p3` |

No posts yet (will you be the first?)