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Might make SBS readonly: thread

CALLIDX

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Get the ID associated with the current sprite or text screen callback. During a sprite or text screen callback, `CALLIDX` will return the ID of the sprite or text screen this callback is associated with. Otherwise -1 is returned. * Syntax ```sbsyntax CALLIDX out id% ``` |* Output | Description | | `id%` | ID associated with current callback. If no callback is running, -1. | * Examples ```sb4 'CALLIDX example with multiple sprites FOR I=0 TO 9 SPSET I,0 SPFUNC I,"CALLBACK" NEXT I CALL SPRITE DEF CALLBACK 'prints the current sprite ID PRINT CALLIDX() END ```

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