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Might make SBS readonly: thread

SPSETV

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Set the value of a sprite variable. # Syntax ```sbsyntax SPSETV id, var_id, value ``` |Input|Description|[#] |`id`|Sprite ID| |`var_id`|Variable ID to set (0-7)| |`value`|The value to store to the variable| Stores to sprite `id`'s variable `var_id` the value of `value`. The sprite variables are specific to each sprite, so two sprites with different IDs have different sets of sprite variables. Variables stored can be read using `SPGETV`. # Examples ```sb ' Create a boy sprite SPSET 0,64,2,0,0,0 ' Store the HP (100) of the character as sprite variable 0 HP=100 SPSETV 0,0,HP ``` # Notes `id` and `var_id` are rounded down. `value` can be any number. Sprite variables are all reset to zero when a sprite is cleared with `SPCLR`. # Errors |Action|Error|[#] |`id` does not correspond to an active sprite|Illegal function call| |`id` is less than zero or greater than 99|Out of range| |`var_id` is less than zero or greater than seven|Out of range| |A string is passed for any argument|Type Mismatch| |A positive number of arguments not equal to three are passed|Missing operand| |No arguments are passed|Syntax error| # See Also - sbs:docs/ptc-sprite[Sprite overview] - sbs:docs/ptc-spgetv{`SPGETV`}

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