Nintendo shutting down 3DS + Wii U online services, see our post


Root / Documentation / [.]

Clear a sprite or all sprites. # Syntax ```sbsyntax SPCLR id ``` |Input|Description|[#] |`id`|Sprite ID to clear.| Clears the sprite specified by `id`. If `id` is omitted, clears all sprites on the current sprite screen. # Examples ```sb 'create a sprite with id 5 SPSET 5,64,0,0,0,0 'clear sprite 5 SPCLR 5 ``` ``` ' Create several sprites and place them randomly on screen FOR I=0 TO 9 SPSET I,RND(128),I,0,0,0 SPOFS I,RND(240),RND(176) NEXT WAIT 60 ' Clear all sprites SPCLR ``` # Notes `id` is rounded down. Attempting to `SPCLR` a sprite that is already cleared will have no effect and no error is thrown. For some reason, you can add a trailing comma to `SPCLR` if an argument is passed. This causes the first argument to be ignored, \i{even if it's a string}, and `SPCLR` will clear all sprites on the current screen. ```sb ' Acts like SPCLR with no arguments SPCLR "Why", ``` # Errors |Action|Error|[#] |A value less than zero or greater than 99 is passed for `id`|Out of range| |A string argument is passed|Type Mismatch| # See Also - sbs:page/docs-ptc-sprite{Sprite overview} - sbs:page/docs-ptc-spset{`SPSET`} - sbs:page/docs-ptc-bgclr{`BGCLR`}

No posts yet (will you be the first?)