Hi,
I'm having trouble by detecting multiple collisions on one sprite. Right now, I have a player that wield a sword and collide with an enemy. Because the sword overlap the player, the function SPHIT return the sword's Management number but not the enemy's number.
What can I do to detect more than one collision?
Detecting more than one collition
Root / Programming Questions / [.]
raimondzCreated:
Are you talking about SPHITSP? I didn't think SPCOL returns anything. With SPHITSP you should be able to set a range of sprites to check for collision. Maybe you could leave the sword out of that range? Otherwise, I'm not sure how you would check for multiple collisions.