LoginLogin

Collision between two sprites

Root / Programming Questions / [.]

AidenCodesCreated:
I like how this went from simple sprite collision to higher-level algorithms.

Hehe it's actually a pretty simple algorithm. I mean, I dont know how A* actually WORKS, but the pathfinder I provided should be enough to do the job.

Hehe it's actually a pretty simple algorithm. I mean, I dont know how A* actually WORKS, but the pathfinder I provided should be enough to do the job.
Yeah A* isn't super complex, but actually making it can be confusing.

Hehe it's actually a pretty simple algorithm. I mean, I dont know how A* actually WORKS, but the pathfinder I provided should be enough to do the job.
Yeah A* isn't super complex, but actually making it can be confusing.
I second this statement.

Hehe it's actually a pretty simple algorithm. I mean, I dont know how A* actually WORKS, but the pathfinder I provided should be enough to do the job.
Yeah A* isn't super complex, but actually making it can be confusing.
I second this statement.
yeah A* is just going up a tree but with fancy maths the complex is making the tree structure and populating the tree

ok this is entirely unrelated to the A* algorithm but I figured out how to get SPHITSP to work, I needed to call SPCOL every frame and now I hate SmileBoom with a p a s s i o n

ok this is entirely unrelated to the A* algorithm but I figured out how to get SPHITSP to work, I needed to call SPCOL every frame and now I hate SmileBoom with a p a s s i o n
WAIT I THINK I KNOW YOUR PROBLEM!!! YOU NEED TO CALL SPCOL ON EACH SPRITE BEFORE USING SPHITSP! It's simple to use:
SPCOL sprite ID

ok this is entirely unrelated to the A* algorithm but I figured out how to get SPHITSP to work, I needed to call SPCOL every frame and now I hate SmileBoom with a p a s s i o n
WAIT I THINK I KNOW YOUR PROBLEM!!! YOU NEED TO CALL SPCOL ON EACH SPRITE BEFORE USING SPHITSP! It's simple to use:
SPCOL sprite ID
I ran SPCOL on each sprite before, but only once. Now I am using it once every frame. Technically you're right though lol @u@

Ok cool lol

Ok cool lol
I can't tell if this is HARD sarcasm or if you're being serious I'm too sensitive to sarcasm if the latter is the case @_@

It's not sarcasm

its zackasm

its zackasm
nani the fuuuuu--

this is now officially a pill-man thread oml hey I have a """"""working"""""" Pill-man game. right now I can't get a key so I hope you've got homebrew and SBFM and are cool with drop box Edit: It's got no AI, no "super" mode, and a bug with debug mode. Edit 2: if anyone minds giving constructive criticism I'd love that, be brutal lol

pill-man is too pacman call it p i l l - p e r s o n d e l u x

pill-man is too pacman call it p i l l - p e r s o n d e l u x
noted

pill-man is too pacman call it p i l l - p e r s o n d e l u x
how does.. PILL-DUDE deluxe sound?

MUNCH-FATHER LIMITED EDITION

Get a key when you can :)

Get a key when you can :)
if there is a key next to the name, does that mean it has a key or that that key will be assigned to it if it is approved?