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Bomberman SB development thread

Root / Talk About Programs / [.]

TarudahatCreated:
oh so it's an I don't want to do it thing? ok lol

Probably because it was too ambitious of a project for a newbie. I recommend starting with a simple platformer of Dodger game.

Bruh, I'm working on a crapy graphical programming thing like (scratch but not that useful XD)

wut Also, you could get better at programming, then resume the project.

Doesnt need good graphics, just good gameplay. Control blue square jump on black squares dont touch red ones get to yellow one, and some moving red ones.

Probably because it was too ambitious of a project for a newbie. I recommend starting with a simple platformer of Dodger game.
And also I have school stuff to do. And I am also just messing around with programming and not really hard core studying it (ill do that if I'm on university and actually need to do my best)

lol

wut Also, you could get better at programming, then resume the project.
Nope mini games collection will be everything ill do for BOMBERMAN SB ( and also Vakore Your right I should make a plat former didn't really make one yet gimme a day or 999999 )

Platformers aren't all that hard to make. The one OI'm working on is only really giving me trouble with the outside of gameplay stuff(neat screen transitions, which levels you've co.pleted and if you got the collectable, different worlds, etc.)

Platformers aren't all that hard to make. The one OI'm working on is only really giving me trouble with the outside of gameplay stuff(neat screen transitions, which levels you've co.pleted and if you got the collectable, different worlds, etc.)
Well yeah the only thing I get a bit stuck on to is scrolling

Platformers aren't all that hard to make. The one OI'm working on is only really giving me trouble with the outside of gameplay stuff(neat screen transitions, which levels you've co.pleted and if you got the collectable, different worlds, etc.)
Well yeah the only thing I get a bit stuck on to is scrolling
It's not that hard, just say if the player is at the middle or on one side of the screen, change the map x instead of player x.

With BGOFS?

With BGOFS?
If you want But the way I would do it is have two X variables, PX and MAPX. PX is the player X, MAPX is the map X. I would update both the player and map positions every time it loops. I would update the player with spofs, bg with bgofs

K thanks (my DS just died and I don't know where the cable is yikes)

The new BOMBERMAN SB game will have Amiibo support!!!

With BGOFS?
If you want But the way I would do it is have to X variables, PX and MAPX. PX is the player X, MAPX is the map X. I would update both the player and map positions every time it loops. I would update the player with spofs, bg with bgofs
Exactly how I do it.

With BGOFS?
If you want But the way I would do it is have to X variables, PX and MAPX. PX is the player X, MAPX is the map X. I would update both the player and map positions every time it loops. I would update the player with spofs, bg with bgofs
Exactly how I do it.
nice lol I spelled two wrong

Oh no!! Now SBB will end up like Hudson's Bomberman 3DS! My adrenaline is kicking in! D= XoX Edit: In other words, I can't play it from this update because of "Nested DEF 0:153", so yup, this is never playable anymore... :'( Edit 2: What's with the games collection? I think it will be like Game Boy Gallery from Europe. >.< Edit 3: Now I feel upset! T_T

Oh no!! Now SBB will end up like Hudson's Bomberman 3DS! My adrenaline is kicking in! D= XoX Edit: In other words, I can't play it from this update because of "Nested DEF 0:153", so yup, this is never playable anymore... :'( Edit 2: What's with the games collection? I think it will be like Game Boy Gallery from Europe. >.< Edit 3: Now I feel upset! T_T
It's not supposed to be a stable version it's as far as I worked on it ( GamerCymreig has asked me to let him continue SBB and I gave him permission to do so . So he will continue it) And also you should not be upset or angry, you should be happy that I even did a little. Oh and also can you already program or are you just waiting for other people to do your work. And then being sad BC. they didn't do directly wat YOU wanted. And also
I can't play it from this update because of "Nested DEF 0:153", so yup, this is never playable anymore... :'(
Well not my problem fix it yourself

Oh no!! Now SBB will end up like Hudson's Bomberman 3DS! My adrenaline is kicking in! D= XoX Edit: In other words, I can't play it from this update because of "Nested DEF 0:153", so yup, this is never playable anymore... :'( Edit 2: What's with the games collection? I think it will be like Game Boy Gallery from Europe. >.< Edit 3: Now I feel upset! T_T
It's not supposed to be a stable version it's as far as I worked on it ( GamerCymreig has asked me to let him continue SBB and I gave him permission to do so . So he will continue it) And also you should not be upset or angry, you should be happy that I even did a little. Oh and also can you already program or are you just waiting for other people to do your work. And then being sad BC. they didn't do directly wat YOU wanted. And also
I can't play it from this update because of "Nested DEF 0:153", so yup, this is never playable anymore... :'(
Well not my problem fix it yourself
I fixed it, but some files can't be found, including PRG stuff and GRP stuff, so when I tried running the ptogram, there was a jumble of default sprites, and when I start it, it looks like it became fully unplayable. Edit: I still don't know how to code, and when I removed the DEF IN 0:153without removing the "PAUSE" word, it's "errory"