I had the same issue when I was initially writing a simple space shooter. You need to specify how many sprites and bg layers are available using the XSCREEN command.
XSCREEN 2, 128, 2
This will set up for display for mode 2, and assign 128 sprites, with 2 BG layers on the top screen. The remainder will be assigned to the bottom allowing layers 2 and 3 to be used. That should resolve your issue.
BG Commands not working!
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Jacklack3Created:
So i was trying to add a background to my game in working on.
But the problem is that i want the background to be different on the top screen and bottom screen.
So i get display and add the BGFILL command...
But the problem is that it will still be a black screen,
Heres a example.
DISPLAY 1 CLS BGFILL 0,0,0,24,14,(tile code i forgot)
I had the same issue when I was initially writing a simple space shooter. You need to specify how many sprites and bg layers are available using the XSCREEN command. XSCREEN 2, 128, 2 This will set up for display for mode 2, and assign 128 sprites, with 2 BG layers on the top screen. The remainder will be assigned to the bottom allowing layers 2 and 3 to be used. That should resolve your issue.Its still not working.
I had the same issue when I was initially writing a simple space shooter. You need to specify how many sprites and bg layers are available using the XSCREEN command. XSCREEN 2, 128, 2 This will set up for display for mode 2, and assign 128 sprites, with 2 BG layers on the top screen. The remainder will be assigned to the bottom allowing layers 2 and 3 to be used. That should resolve your issue.Okay i got it working but the bottom screen wont allow a background!
Hello?I had the same issue when I was initially writing a simple space shooter. You need to specify how many sprites and bg layers are available using the XSCREEN command. XSCREEN 2, 128, 2 This will set up for display for mode 2, and assign 128 sprites, with 2 BG layers on the top screen. The remainder will be assigned to the bottom allowing layers 2 and 3 to be used. That should resolve your issue.Okay i got it working but the bottom screen wont allow a background!
You need to use the right BG layer, probably 2 or 3 if you used the same XSCREEN command.Hello?I had the same issue when I was initially writing a simple space shooter. You need to specify how many sprites and bg layers are available using the XSCREEN command. XSCREEN 2, 128, 2 This will set up for display for mode 2, and assign 128 sprites, with 2 BG layers on the top screen. The remainder will be assigned to the bottom allowing layers 2 and 3 to be used. That should resolve your issue.Okay i got it working but the bottom screen wont allow a background!
But then it says out of range.You need to use the right BG layer, probably 2 or 3 if you used the same XSCREEN command.Hello?I had the same issue when I was initially writing a simple space shooter. You need to specify how many sprites and bg layers are available using the XSCREEN command. XSCREEN 2, 128, 2 This will set up for display for mode 2, and assign 128 sprites, with 2 BG layers on the top screen. The remainder will be assigned to the bottom allowing layers 2 and 3 to be used. That should resolve your issue.Okay i got it working but the bottom screen wont allow a background!
Oh, I thought they started at 2 and 3 because they got divided up. Like 0 and 1 for top and 2 and 3 for bottom. Apparently I was wrong :PChange the 2 in BGFILL to a 0. The both screens' sprite & BG layer indexes start at 0 no matter what how many of them are assigned to the screen. Keep that in mind.XSCREEN 2,128,2 DISPLAY 1 VISIBLE 1,0,0,0 PRINT"HI BGFILL 2,0,0,5,5,1