LoginLogin
Nintendo shutting down 3DS + Wii U online services, see our post

Baldi's BASICs

Root / Submissions / [.]

h267Created:
Download:BBB4VKAE
Version:0.0.6Size:2.4 MB
A "port" of the original Baldi's Basics created by mystman12. Now with a tricky camera, and worse retro graphics! Your friend has lost all of his notebooks, and you gotta find them! It may not seem tricky at first, but Baldi loves to challenge his students with tricky math problems. And if you get one wrong... Well, let's just say you do not want to anger him. I tried to make something right before I had to go under for surgery, so this is what I came up with. Enjoy! I do plan on updating this in the future, adding items and characters to better reflect the source game, but I might not be working on it for a while because I have to recover. I hope you enjoy this little game!

Instructions:

Run BALDI, enjoy the low quality title graphics, then press A for control information. The rest is up to you! D-Pad (HOLD): Move/Change Direction L/R (HOLD): Strafe (Handy for the wonky camera and faster than moving forward) X: Use item
Tips
  • Try to memorize the school’s layout and item locations. This will make future runs much easier. You’re free to scope out the school at the beginning, so use this to your advantage.
  • Hate jumpscares or just want the game to be easier? Hold L when pressing A at the title screen or disclaimer screen. If you did it correctly, a beep will play. Welcome to easy mode.
  • You don’t have to get the notebooks right by Baldi at the start. The whole school is yours from the beginning, unlike in the original.
  • Baldi can only travel through the main halls and cafeteria unless he sees you, meaning you can use rooms as cover. Unlike the first game, however, he knows where you are at all times.
  • There are no extra characters or items besides the Energy Flavored Zesty Bar, but that may soon change.
  • Strafing is faster and less cumbersome than actually trying to turn. However, you won’t be able to see entrances to rooms or other things behind you if you only use this method.
  • Just because you can use rooms as cover doesn’t mean you should. Baldi can and will camp you if you try to camp in one of the classrooms. Don’t stay too long unless you’re willing to make a run for it.
  • Pay attention to the distance meter and warning text. “Danger!” means that Baldi is extremely close to you. If you see “RUN!!”, then Baldi is now locked on to you and actively pursuing you.

Notes:

PATCH NOTES: v0.0.6: 6/30/18 - Increased movement speed by 1.5x - Baldi’s speed has been increased by 1.125x - Added Playtime, a creepy girl who always wants to play with you but in reality ends up holding you hostage and violently thrusting herself into you and screaming. Fun! - Added a map on the bottom screen. Items and Baldi will appear on the map if you’re close enough to them. - Removed the distance meter from Easy Mode for now, but jumpscares are still nullified. v0.0.5: 6/25/18 - Made graphics only refresh if they need to in order to stop any flickering - Fixed East being mislabeled as South and vice-versa. - Upgrades to Baldi • Speed increased by 33% • Baldi’s AI is now a lot smarter - Items • Introduced the first item in the game: the Energy Flavored Zesty Bar • These can sometimes be found in small corridors and the cafeteria • Consuming one with X will increase your movement speed by over 1.5x, its effects gradually wear out. • Another one can be consumed while a speed boost is active to stack them • The player’s inventory is only one slot for now v0.0.4: 6/24/18 - Fixed an issue where invisible soda cans would unintentionally transform into paralyzed Baldis - Allowed Baldi to move around the northeast corner, where it was previously impossible - Added new rooms and expanded others - Made player coordinates display before Baldi moves, so they don’t flicker v0.0.3: 6/23/18 - Added music, including my own crappy recreation of the math theme. - Made the jumpscare more likely to make you throw your 3DS - Hid the distance meter because it makes the game less scary - Made the jumpscare more like the one from the main game - Added a hidden option to turn the distance meter back on and turn off the jumpscare for wimps like me - Baldi’s slapping now gets louder/quieter depending on your distance from him v0.0.2: 6/21/18 - Added a disclaimer so SmileBoom won’t take this down again hopefully -Made a little bit of text look nicer -Added a distance meter on the bottom screen to make it easier to keep an eye on Baldi -Fixed a bug where Baldi would get interrupted by the sound of his own slapping CREDITS: Original Game, Sprites, and Sounds: mystman12 Programming: Me Importing Resources: Trinitro21 Sound Library: 12me21

Replying to:chicken
If you would please take a look at the vote ratio, you will clearly see that most people have upvoted it. This is the sign of a not trash game. Oh, but... Even if it took tons of work to make this, at least try to make it show. The fact that you went with unmodified graphics of dungeon tanken shows that you didn't release it out of hoping others would enjoy it. My point: If it's not enjoyable, don't release it. I haven't released a game that I clearly didn't know how to make or wasn't playable (the version of Baldi SB I played was definitely unplayable), so even though you have to struggle for it, please do so. If you really are doing this for our benefit, you're not doing so well.
“The game... is fun. If it’s not fun, why bother?” Memes aside, I was waiting for people to actually give real constructive criticism because prior to yesterday the only thing I got was “it feels empty without music.” No mention of anything else. At least now I’m finally getting something to work with. But do the graphics really make the game completely unplayable as you claim? You can obviously see ahead of you and Baldi, and you can move around. It’s kind of janky, but it’s not impossible. That said, I do plan to make the graphics and better in the future, and I’ll probably have to switch to the raycaster engine to do so, though I feel like it would be hard to figure out.

Replying to:chicken
If you would please take a look at the vote ratio, you will clearly see that most people have upvoted it. This is the sign of a not trash game. Oh, but... Even if it took tons of work to make this, at least try to make it show. The fact that you went with unmodified graphics of dungeon tanken shows that you didn't release it out of hoping others would enjoy it. My point: If it's not enjoyable, don't release it. I haven't released a game that I clearly didn't know how to make or wasn't playable (the version of Baldi SB I played was definitely unplayable), so even though you have to struggle for it, please do so. If you really are doing this for our benefit, you're not doing so well.
"It's not impossible" gets me every time Anyways, the feeling of deja vu is extreme with the graphics used, so I felt like I was going in circles around Baldi and gave up on trying to do anything. I really wanted to make it work, but it wasn't coming to meet me halfway.

Replying to:chicken
If you would please take a look at the vote ratio, you will clearly see that most people have upvoted it. This is the sign of a not trash game. Oh, but... Even if it took tons of work to make this, at least try to make it show. The fact that you went with unmodified graphics of dungeon tanken shows that you didn't release it out of hoping others would enjoy it. My point: If it's not enjoyable, don't release it. I haven't released a game that I clearly didn't know how to make or wasn't playable (the version of Baldi SB I played was definitely unplayable), so even though you have to struggle for it, please do so. If you really are doing this for our benefit, you're not doing so well.
In that case, I guess adding a map would be a good temporary remedy. That way you can see where you’re going a lot better. It won’t reveal the locations of items and notebooks, but it’ll show the entire school, your location, and Baldi if he’s really close to you.

Replying to:chicken
If you would please take a look at the vote ratio, you will clearly see that most people have upvoted it. This is the sign of a not trash game. Oh, but... Even if it took tons of work to make this, at least try to make it show. The fact that you went with unmodified graphics of dungeon tanken shows that you didn't release it out of hoping others would enjoy it. My point: If it's not enjoyable, don't release it. I haven't released a game that I clearly didn't know how to make or wasn't playable (the version of Baldi SB I played was definitely unplayable), so even though you have to struggle for it, please do so. If you really are doing this for our benefit, you're not doing so well.
Thats a great idea! If you do that, we could understand better where we are and where we are going. Anyway, this game does have issues. I'm not to worried about them or going to be a jerk about it, because this game is obviously not finished right now. I'm just going to give you your contructive criticism. Let me begin. It needs better graphics if we're comparing it to the original games graphics, but it's current graphics do fine with the gameplay and the small map. I agree with the "no music" comment but you have filled it in with something showing our actually care enough to do something. There are a few directional issues, which are the BIG problem here. Sometimes you can't move forward, or you see a doorway that isn't really there. If you could fix those, that would make the game alot smoother and easier to manuever. That's pretty much It. This game is coming along greatly though, so keep up the good work. This comment is getting long.

Replying to:chicken
If you would please take a look at the vote ratio, you will clearly see that most people have upvoted it. This is the sign of a not trash game. Oh, but... Even if it took tons of work to make this, at least try to make it show. The fact that you went with unmodified graphics of dungeon tanken shows that you didn't release it out of hoping others would enjoy it. My point: If it's not enjoyable, don't release it. I haven't released a game that I clearly didn't know how to make or wasn't playable (the version of Baldi SB I played was definitely unplayable), so even though you have to struggle for it, please do so. If you really are doing this for our benefit, you're not doing so well.
Honestly, looking around is probably the most broken part of the game. I’ll probably just end up just scrapping the entire graphics engine and switch to the raycaster. For now, I reccomend strafing with L and R to move left and right because it’s faster and there’s no fake walls/entrances shenanigans. And I’ll probably have a new patch for the map out soon. So that with the map will probably make things a whole lot easier.

Replying to:chemicalex
this game sucks. But here's why. The core concept is good enough and the engine "works" as intended, though there are some very large flaws that stop it from breaking ground to...playability? I don't know exactly what the engine you used is called (it was used in a sample program, no?) but there's a few...issues with using it. Baldi's isn't a dungeon crawler. It requires you to be able to learn where you are based on the appearance of your surroundings and with the very strict rules set in place by the engine, it's dang near impossible to tell where you are. To remedy this I suggest including something also found in the dungeon crawler: a map. Procedurally generated or however you want, but some sense of placement has to be there. Along with this...you move pretty slow. I suggest bumping up the sensitivity to allow quicker turning at the very least. This CAN work but you've still got a lot of work ahead of you on top of adding other assets of the original game. I'll admit it is bad, but not unfixably bad and with some tweaking this could actually be a fun port to play.
So I made the player move a little bit faster. Does it feel fast enough for you now?

sam lol
Spoilernot really

If there is any way to give the walls texture, please add it in a future update. Other than that, i like the idea of the zetsy bar giving you a speed boost instead of refilling your stamina like in the real baldi.

i have some recomendtions for the controls. circle pad/dpad move. y is turn left a is turn right. x is the same. and if you were to add running, make it b.

Replying to:mrraccoonguy
If there is any way to give the walls texture, please add it in a future update. Other than that, i like the idea of the zetsy bar giving you a speed boost instead of refilling your stamina like in the real baldi.
Believe me, textures for the walls are being worked on, but it will take some time. It's not easy, even though he's planning on using the raycaster engine.

Replying to:mrraccoonguy
i have some recomendtions for the controls. circle pad/dpad move. y is turn left a is turn right. x is the same. and if you were to add running, make it b.
Don't you already use the D-Pad to move? Also, I don't think assigning buttons to change the direction is a good idea. There's alot of other things they could be used for. Plus, movement isn't exactly perfect right now(he's working on it), so I wouldn't recommend it.

Replying to:mrraccoonguy
i have some recomendtions for the controls. circle pad/dpad move. y is turn left a is turn right. x is the same. and if you were to add running, make it b.
ah ok

Replying to:mrraccoonguy
If there is any way to give the walls texture, please add it in a future update. Other than that, i like the idea of the zetsy bar giving you a speed boost instead of refilling your stamina like in the real baldi.
well thats nice to hear :) cant wait for the next update

Replying to:mrraccoonguy
i have some recomendtions for the controls. circle pad/dpad move. y is turn left a is turn right. x is the same. and if you were to add running, make it b.
oh and also you cant use circle pad to move

Hey, i recently foung a glitch where if you go aginst two walls in the far south hallway facing east then strafe to the right you get teleported to the far south west hallway. Might work on other halls, haven't checked.

Replying to:mrraccoonguy
Hey, i recently foung a glitch where if you go aginst two walls in the far south hallway facing east then strafe to the right you get teleported to the far south west hallway. Might work on other halls, haven't checked.
ok just tested it it doesnt work on horizontall hallways only vertical ones

Replying to:mrraccoonguy
i have some recomendtions for the controls. circle pad/dpad move. y is turn left a is turn right. x is the same. and if you were to add running, make it b.
Yeah sorry it's been a little while since I played it. I changed it to D-Pad.

Replying to:mrraccoonguy
Hey, i recently foung a glitch where if you go aginst two walls in the far south hallway facing east then strafe to the right you get teleported to the far south west hallway. Might work on other halls, haven't checked.
You must be confused with the directional issues. Either that or the map as a few bugs in it. I've scoured the code many times and have never seen any bugs with teleportation. it's probably just a map malfunction.

Replying to:mrraccoonguy
Hey, i recently foung a glitch where if you go aginst two walls in the far south hallway facing east then strafe to the right you get teleported to the far south west hallway. Might work on other halls, haven't checked.
well when i strafed i just appered somewhere else

Replying to:mrraccoonguy
Hey, i recently foung a glitch where if you go aginst two walls in the far south hallway facing east then strafe to the right you get teleported to the far south west hallway. Might work on other halls, haven't checked.
It happened to me, in a classroom near the start. When it happened, Baldi was angry and I teleported right in front of him. It was scary.