The sequel of my game, Bloodstreams Battles: Zero Hour, is titled Bloodstreams Battles Online, which is a web browser game.
Online features a complete roster from all of the fake games and Zero Hour itself, to create what may be the BIGGEST game ever (And yes, that includes Flag, who was widely anticipated when Zero Hour was in development.)
It has some features that Zero Hour had, but it drops Desperation Moves and the Desperation Meter in favor of Final Killers, X-Ray Moves, Breakers (a new addition to the Bloodstreams Battles game series) and suicidal finishers.
So, what are your thoughts on this game? Let me know if you've got any comments about Bloodstreams Battles Online...
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(DIFFERENCES FROM ZERO HOUR)
- Dark Flag is no longer a secret character, it became Flag's alternate swap.
- X-Ray meters are used in place of Desperation Meters.
- Cyborg Ninja can't fly, perform Drill Kicks or "flip jump" due to technical issues.
- Dark Slicer has been nerfed, no longer having overpowered attacks.
- Kakutou loses his sword, much like as in BB3DS, and he can't slide on the ground either.
- Imitator can no longer morph, but can still use specials from other fighters.
- The Juke Box feature has been largely downgraded in style, no longer having fighter shadows or changing background colors.
- When a fighter is uppercutted, they will stagger forwards (or backwards depending on the player) and be sent spinning uncontrollably in mid-air rather than fly upwards, then back down.
- The returning Past Stage from Zero Hour, "Dr. Sbaitso's Lab", loses reverb effects due to it being made in HTML5.
- Quick Resuming works differently - you have to pause the game and switch to a different tab, and then back to the game's tab, instead of closing the 3DS or repeatedly pressing the Home button twice.
- Microphone Attacks no longer flash the screen when activated.