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spaceturtles

spaceturtles

Video Games I like to play video games! Hobbies Avatar Block I didn't change my avatar for 30 days. Website Intermediate Programmer I can make programs, but I still have trouble here and there. Programming Strength Avatar Taboo I didn't change my avatar for 180 days Website Second Year My account is over 2 years old Website Avatar Embargo I didn't change my avatar for 90 days Website First Year My account is over 1 year old Website OSP Contest 2 Contest Participant I participated in the second SmileBASIC Source OSP Contest! RNG Hidden Easter Eggs Deep Sleep Hidden Website Forum Contributor Hidden Achievements Avatar Block I didn't change my avatar for 30 days. Website
  1. spaceturtles spaceturtles commented on List of Functions Does this work with user-defined functions? Like DEF A VAR%? ?A% END
  2. spaceturtles spaceturtles replied to a comment on Celestrium 0.93 well thanks for the news
  3. spaceturtles spaceturtles commented on Celestrium 0.93 How's development been going?
  4. spaceturtles spaceturtles posted on thread Gameboy Emulator There are a few ways to "import" external.files. The easiest ways are to use either petit modem...
  5. spaceturtles spaceturtles edited a post on thread Gameboy Emulator could just ask someone to upload it as a "game save file" or copy it byte for byte. The first...
  6. spaceturtles spaceturtles posted on thread Gameboy Emulator could just ask someone to upload it as a "game save file" or copy it byte for byte
  7. spaceturtles spaceturtles deleted a post on thread Gameboy Emulator Reason: idiot
  8. spaceturtles spaceturtles edited a post on thread 🅱️ode 🅱️ritique DEF ROTATE ARR[], N%, LEFT% IF LEFT% THEN FOR I=0 TO N%-1 TMP=UNSHIFT(ARR) PUSH ARR...
  9. spaceturtles spaceturtles posted on thread 🅱️ode 🅱️ritique DEF ROTATE ARR[], N%, LEFT% IF LEFT% THEN FOR I=0 TO N% TMP=UNSHIFT(ARR) PUSH ARR,...
  10. spaceturtles spaceturtles posted on thread Nintendo Switch Discussion must be as wide as the moon
  11. spaceturtles spaceturtles posted on thread Nintendo Switch Discussion pfft just skip that an go straight for quantum processors
  12. spaceturtles spaceturtles posted on thread MILLISEC overflow infinite energy ftw
  13. spaceturtles spaceturtles posted on thread MILLISEC overflow What if you build a power supply which provides the same voltage and current as the battery and...
  14. spaceturtles spaceturtles replied to a comment on Village PTC So is it a port?
  15. spaceturtles spaceturtles posted on thread MILLISEC overflow better yet build a fusion reactor and plug that into the wall
  16. spaceturtles spaceturtles replied to a comment on Project bomber blast (demo) (name not final) There's also a reply button
  17. spaceturtles spaceturtles posted on thread MILLISEC overflow you could build/adapt your own power supply and plug it into the wall
  18. spaceturtles spaceturtles posted on thread some neat little light thing idk For sure, I can't seem to wrap my head around lighting mechanics
  19. spaceturtles spaceturtles replied to a comment on Project bomber blast (demo) (name not final) Asking for them is one way to get the opposite
  20. spaceturtles spaceturtles posted on thread 🅱️ode 🅱️ritique English with emotes isn't a programming language
  21. spaceturtles spaceturtles posted on thread 🅱️ode 🅱️ritique the idea does?
  22. spaceturtles spaceturtles edited a post on thread 🅱️ode 🅱️ritique nah just get a random string like this: DEF RNDS() RETURN INPUT END or Lua: local a =...
  23. spaceturtles spaceturtles posted on thread 🅱️ode 🅱️ritique nah just get a random string like this: DEF RNDS() RETURN INPUT END
  24. spaceturtles spaceturtles posted on thread SB custom file requests: Now available I can help with transfers in about seven hours
  25. spaceturtles spaceturtles posted on thread 🅱️ode 🅱️ritique How about a random string generator?
  26. spaceturtles spaceturtles deleted a post on thread SB custom file requests: Now available Reason: yep nope
  27. spaceturtles spaceturtles posted on thread 🅱️ode 🅱️ritique I wonder if I can post an entire game here...
  28. spaceturtles spaceturtles posted on thread do you rarely visit the "all polls" link? noo delete this
  29. spaceturtles spaceturtles created a new thread: do you rarely visit the "all polls" link? Yes No
  30. spaceturtles spaceturtles replied to a comment on 3D Parkour REEEE CAPS so, how's it going with the port?
  31. spaceturtles spaceturtles posted on thread MILLISEC overflow The same thing happens in Minecraft if a world lasts long enough
  32. spaceturtles spaceturtles replied to a comment on Windows 3DS (Windows6Mix) Meh just use base ∞
  33. spaceturtles spaceturtles commented on THE_VAPOR_ZONE most chill
  34. spaceturtles spaceturtles edited a post on thread Development/Bugreports for Windows 3DS Professional Why would this need drm? It's free lol Unless you're trying to prevent others from making cra...
  35. spaceturtles spaceturtles posted on thread Development/Bugreports for Windows 3DS Professional Why would this need drm? It's free lol
  36. spaceturtles spaceturtles replied to a comment on SIM.3D Triangle or rectangle? Thought it only worked with rectangular areas
  37. spaceturtles spaceturtles deleted comment on Super Bearland Reason: nope
  38. spaceturtles spaceturtles posted on thread Gameboy Emulator From what I can tell the emulator can't allow 3ds exploits and like ralsei says, it doesn't re...
  39. spaceturtles spaceturtles posted on thread Gameboy Emulator What are you referring to?
  40. spaceturtles spaceturtles posted on thread Gameboy Emulator Emulators are fun little code projects. It can also be fun writing a compiler for one and crea...
  41. spaceturtles spaceturtles replied to a comment on SHA-256 Hash Function that long string is definitely out of my range of time I'll use to read it
  42. spaceturtles spaceturtles posted on thread [Help Wanted] SmileBASIC Documentation Project I said "help with" not "do". If it was do knowledge of how to use the sprite comnands would be...
  43. spaceturtles spaceturtles posted on thread [Help Wanted] SmileBASIC Documentation Project If you can sprite, you can help with sprite documentation. The same with sound
  44. spaceturtles spaceturtles posted on thread Gameboy Emulator Plenty of reaction time though
  45. spaceturtles spaceturtles replied to a comment on Hex Viewer actually that took half an hour to locate among millions of galaxies and more so of stars. I too...
  46. spaceturtles spaceturtles replied to a comment on Hex Viewer says the colorblind doodle
  47. spaceturtles spaceturtles posted on thread [Help Wanted] SmileBASIC Documentation Project The dragon's tail end is obviously the best example sprite
  48. spaceturtles spaceturtles replied to a comment on Hex Viewer of all the things I didn't notice...
  49. spaceturtles spaceturtles replied to a comment on Hex Viewer If you want to update the same program you can edit the page, unless you wanted to create someth...
  50. spaceturtles spaceturtles posted on thread [Help Wanted] SmileBASIC Documentation Project If I was to write a tutorial on all that I knew about strings, would that count?

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