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spaceturtles

spaceturtles

Video Games I like to play video games! Hobbies Avatar Block I didn't change my avatar for 30 days. Website Intermediate Programmer I can make programs, but I still have trouble here and there. Programming Strength Avatar Taboo I didn't change my avatar for 180 days Website Second Year My account is over 2 years old Website Avatar Embargo I didn't change my avatar for 90 days Website First Year My account is over 1 year old Website OSP Contest 2 Contest Participant I participated in the second SmileBASIC Source OSP Contest! RNG Hidden Easter Eggs Deep Sleep Hidden Website Forum Contributor Hidden Achievements Avatar Block I didn't change my avatar for 30 days. Website
  1. spaceturtles spaceturtles posted on thread 🅱️ode 🅱️ritique I'm guessing _ means a generic variable with any use and name and is shorter to type than "inp...
  2. spaceturtles spaceturtles posted on thread Development/Bugreports for Windows 3DS Professional I miss the sturdiness of full size sd cards
  3. spaceturtles spaceturtles posted on thread Splitting a group of things from an array of things I think I found what I've been looking for for the past three months After searching google f...
  4. spaceturtles spaceturtles edited a post on thread Splitting a group of things from an array of things The line represents the objects removed from the grid, not necessarily a literal line. If you ha...
  5. spaceturtles spaceturtles posted on thread Splitting a group of things from an array of things The line represents the objects removed from the grid, not necessarily a literal line. If you ha...
  6. spaceturtles spaceturtles posted on thread Splitting a group of things from an array of things I'm trying to recreate the break-off mechanics from games like Space Engineers and KSP. If two h...
  7. spaceturtles spaceturtles edited a post on thread Splitting a group of things from an array of things Basically I want to do this: What's happening: 1. an array of pixels drawn as a 2d square...
  8. spaceturtles spaceturtles created a new thread: Splitting a group of things from an array of things Basically I want to do this: What's happening: 1. an array of pixels drawn as a 2d square...
  9. spaceturtles spaceturtles posted on thread Gameboy Emulator owo gb emulator soon?
  10. spaceturtles spaceturtles replied to a comment on Super bomber blast (demo) WIP Two should be enough to test multiplayer anyways
  11. spaceturtles spaceturtles replied to a comment on Super bomber blast (demo) WIP well, they voted lol
  12. spaceturtles spaceturtles posted on thread Development/Bugreports for Windows 3DS Professional A dynamic link library is a bit of code, or a lot, shared by a bunch if applications fyi
  13. spaceturtles spaceturtles commented on Propulsion yee it's back
  14. spaceturtles spaceturtles replied to a comment on SmileBASIC 4 for SmileBASIC 3 geezers IF NOT BUTTON(0) AND #... THEN ...
  15. spaceturtles spaceturtles replied to a comment on Bees stung
  16. spaceturtles spaceturtles commented on Bees Wow I never commented here
  17. spaceturtles spaceturtles replied to a comment on Super bomber blast (demo) WIP It's a miracle
  18. spaceturtles spaceturtles deleted a post on thread Development/Bugreports for Windows 3DS Professional Reason: whoops
  19. spaceturtles spaceturtles edited comment on N# Compiler v1.8 are there any intentions to continue developing this?
  20. spaceturtles spaceturtles replied to a comment on N# Compiler v1.8 are there any imtentions to continue developing this?
  21. spaceturtles spaceturtles posted on thread Development/Bugreports for Windows 3DS Professional Should I try emulating a file system for this again? I've gotten better at things like that
  22. spaceturtles spaceturtles posted on thread Nintendo Switch Discussion >Smilebasiclegit hmm
  23. spaceturtles spaceturtles commented on SmileBASIC 4 for SmileBASIC 3 geezers (WIP) Will objects, if they exist in sb4, be gone over next time?
  24. spaceturtles spaceturtles commented on R-OS Bee, The Definitive R-OS with a Fresh Coat of Bees. rip bees
  25. spaceturtles spaceturtles commented on Potato Now with more starch!
  26. spaceturtles spaceturtles posted on thread Homebrew Thread
  27. spaceturtles spaceturtles replied to a comment on Super bomber blast (demo) WIP whatever you find useful for development. That's what a debug feature is for, isn't it?
  28. spaceturtles spaceturtles replied to a comment on Flicker-less graphics without VSYNC/WAIT now let's discover Async
  29. spaceturtles spaceturtles replied to a comment on AY-3-8910 sound chip emulator nooo emulate lays plain because they're much better
  30. spaceturtles spaceturtles commented on AY-3-8910 sound chip emulator Do you plan to emulate other chips?
  31. spaceturtles spaceturtles deleted comment on Mario 7 Reason: self deletus
  32. spaceturtles spaceturtles replied to a comment on Super bomber blast (demo) WIP I don't know any
  33. spaceturtles spaceturtles posted on thread Nintendo Switch Discussion Will FUZE have dlc?
  34. spaceturtles spaceturtles posted on thread Feature Requests Aww I liked the way my pfp looked. The pumpkin looked creepier too
  35. spaceturtles spaceturtles replied to a comment on Super Bearland 2.0.0 do any of the secrets imvolve bears eating pineapple pizza?
  36. spaceturtles spaceturtles commented on List of Functions Does this work with user-defined functions? Like DEF A VAR%? ?A% END
  37. spaceturtles spaceturtles replied to a comment on Celestrium 0.93 well thanks for the news
  38. spaceturtles spaceturtles commented on Celestrium 0.93 How's development been going?
  39. spaceturtles spaceturtles posted on thread Gameboy Emulator There are a few ways to "import" external.files. The easiest ways are to use either petit modem...
  40. spaceturtles spaceturtles edited a post on thread Gameboy Emulator could just ask someone to upload it as a "game save file" or copy it byte for byte. The first...
  41. spaceturtles spaceturtles posted on thread Gameboy Emulator could just ask someone to upload it as a "game save file" or copy it byte for byte
  42. spaceturtles spaceturtles deleted a post on thread Gameboy Emulator Reason: idiot
  43. spaceturtles spaceturtles edited a post on thread 🅱️ode 🅱️ritique DEF ROTATE ARR[], N%, LEFT% IF LEFT% THEN FOR I=0 TO N%-1 TMP=UNSHIFT(ARR) PUSH ARR...
  44. spaceturtles spaceturtles posted on thread 🅱️ode 🅱️ritique DEF ROTATE ARR[], N%, LEFT% IF LEFT% THEN FOR I=0 TO N% TMP=UNSHIFT(ARR) PUSH ARR,...
  45. spaceturtles spaceturtles posted on thread Nintendo Switch Discussion must be as wide as the moon
  46. spaceturtles spaceturtles posted on thread Nintendo Switch Discussion pfft just skip that an go straight for quantum processors
  47. spaceturtles spaceturtles posted on thread MILLISEC overflow infinite energy ftw
  48. spaceturtles spaceturtles posted on thread MILLISEC overflow What if you build a power supply which provides the same voltage and current as the battery and...
  49. spaceturtles spaceturtles replied to a comment on Village PTC So is it a port?
  50. spaceturtles spaceturtles posted on thread MILLISEC overflow better yet build a fusion reactor and plug that into the wall

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