? rando ● SmileBASIC Source User

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Migrating to a new website for SmileBASIC 4

rando

rando

Intermediate Programmer I can make programs, but I still have trouble here and there. Programming Strength Second Year My account is over 2 years old Website Avatar Taboo I didn't change my avatar for 180 days Website Avatar Taboo I didn't change my avatar for 180 days Website Second Year My account is over 2 years old Website Forum Leader Hidden Achievements Avatar Embargo I didn't change my avatar for 90 days Website Halloween 2017 Contest Participant I participated in the SmileBASIC Source Halloween 2017 Contest! Programming Contest Final(?) Contest Participant I participated in the (possibly) final SmileBASIC Source Contest! October 2018 Programming Contest First Year My account is over 1 year old Website QSP Contest 1 Contest Participant I participated in the first SmileBASIC Source QSP Contest! QSP Contest 2 Contest Participant I participated in the second SmileBASIC Source QSP Contest! RNG Hidden Easter Eggs Forum Contributor Hidden Achievements Disguised Hidden Website Avatar Block I didn't change my avatar for 30 days. Website Banana For Scale Hidden Easter Eggs ABOUT Favorite game: Celeste by far Favorite food: BEEF Favorite instrument: Trumpet duh (though synthesizers are cool too) Favorite console: Nintendo Switch Favorite color: Teal Favorite candy: Dark chocolate Favorite zelda game: ALttP Favorite mario game: Mario Favorite game character: Madeline

Submitted Programs (3):

Submitted Resources (9):

  1. rando rando posted on thread Dev/Bugreports for SKKBAUI Maybe he doesn’t have a device that can load the new website. The 3DS can load this website, b...
  2. rando rando posted on thread Random_Library Oh no uh this died I don’t really use code libraries a ton. I just make whatever functions I...
  3. rando rando edited comment on Simulated Tremolo+Vibrato in MML EDIT: tbc the second spoiler is about why you can’t really do this with real instruments. EDI...
  4. rando rando edited comment on Simulated Tremolo+Vibrato in MML EDIT: tbc the second spoiler is about why you can’t really do this with real instruments.
  5. rando rando replied to a comment on Simulated Tremolo+Vibrato in MML
  6. rando rando created a new page: Simulated Tremolo+Vibrato in MML DON'T use this in real life. It won't work.
  7. rando rando edited a post on thread Poll thread: How old are you and what programming languages do you have experience with? age: 1^-3000 languages: SmileBASIC3, English, about 2 commands in Python, most of SB4 I don’t...
  8. rando rando replied to a comment on SUPER BASIC (SB3) I find it stupid when save data is stored on hardware. Like I want to take a Terraria world from...
  9. rando rando replied to a comment on SUPER BASIC (SB3) If you do end up getting a 3DS instead of SB4/a Switch for some reason, you can probably just pu...
  10. rando rando replied to a comment on SUPER BASIC (SB3) Idk
  11. rando rando replied to a comment on Shadow Men It’s pretty cool. I’ve only played it a bit, though, because I’m really getting chills from the...
  12. rando rando replied to a comment on Shadow Men Oh now I have to try this
  13. rando rando edited a post on thread Wonderflonium So I’ve decided to redo absolutely everything on the 3DS and then port it to the Switch. This wa...
  14. rando rando posted on thread Wonderflonium So I’ve decided to redo absolutely everything on the 3DS and then port it to the Switch. This wa...
  15. rando rando posted on thread Wonderflonium Ok then
  16. rando rando posted on thread Wonderflonium Uhhhhh what?
  17. rando rando edited comment on Wonderflonium Ok polls are closed Also, I have a lot of sprite space on the Switch, so I’m probably gonna hav...
  18. rando rando replied to a comment on Wonderflonium Ok polls are closed Also, I have a lot of sprite space on the Switch, so I’m probably gonna hav...
  19. rando rando posted on thread Just random questions to help me make a game I dunno.
  20. rando rando posted on thread SmileBASIC 4 Discussion「プチコン4」 Hmm ok then
  21. rando rando posted on thread Just random questions to help me make a game Wdym?
  22. rando rando posted on thread SmileBASIC 4 Discussion「プチコン4」 Wait, so because you can reference 2D arrays as if they were 1D, can you do the opposite? Like t...
  23. rando rando replied to a comment on Sun Gun Payback Actually, they used actorbug’s PACK tool and so right now the file you download is only 2MB. The...
  24. rando rando edited a post on thread [SB4] TLOAD causes map to disappear if I move too far Ok my map system works well now. Thank you so much. EDIT: What I did about the map wrap issue i...
  25. rando rando posted on thread [SB4] TLOAD causes map to disappear if I move too far Ok my map system works well now. Thank you so much.
  26. rando rando posted on thread SmileBASIC 4 Discussion「プチコン4」 Lemme just say, SB4 is so much better than SB3.
  27. rando rando posted on thread [SB4] TLOAD causes map to disappear if I move too far Oh I guess I should answer your question lol XW and XH are just the width and hight I put into...
  28. rando rando posted on thread [SB4] TLOAD causes map to disappear if I move too far The position labeled screen coords is what I put into BGOFS. The one above it is raw pixel dat...
  29. rando rando edited a post on thread [SB4] TLOAD causes map to disappear if I move too far Wow thank you 12 It works really well and is really fast. Runs at smooth 60 FPS. The only issue...
  30. rando rando posted on thread [SB4] TLOAD causes map to disappear if I move too far Wow thank you 12 It works really well and is really fast. Runs at smooth 60 FPS. The only issue...
  31. rando rando replied to a comment on SmileBASIC API Ok cool
  32. rando rando commented on SmileBASIC API So SBAPI seems kind of unsure whether or not Wonderflonium is available. When I checked just bar...
  33. rando rando commented on RALLY500 PARA4(SB4) This game is absolutely amazing! I can't get past the city section, though. Great job!
  34. rando rando posted on thread [SB4] TLOAD causes map to disappear if I move too far Cool. I'll try that out.
  35. rando rando edited a post on thread [SB4] TLOAD causes map to disappear if I move too far This works much better, but still has some problems. It gets the BG movement to work properly, b...
  36. rando rando posted on thread [SB4] TLOAD causes map to disappear if I move too far This works much better, but still has some problems. It gets the BG movement to work properly, b...
  37. rando rando posted on thread [SB4] TLOAD causes map to disappear if I move too far Ok, so I got it to display a map, but there's a problem.
  38. rando rando posted on thread [SB4] TLOAD causes map to disappear if I move too far So then should I define the array as an integer array? I've seen in the reference a command th...
  39. rando rando edited a post on thread [SB4] TLOAD causes map to disappear if I move too far No. I just plug it into TLOAD. What I was saying is that 0,1 is supposed to be #C_WHITE, but ins...
  40. rando rando posted on thread [SB4] TLOAD causes map to disappear if I move too far No. I just plug it into TLOAD. What I was saying is that 0,1 is supposed to be #C_WHITE, but ins...
  41. rando rando posted on thread [SB4] TLOAD causes map to disappear if I move too far Turns out that using GLOAD doesn't really work... What seems to be going on could be two differ...
  42. rando rando posted on thread Map problems in sb4 T commands replaced BG commands. For example, BGFILL is TFILL. SB4 has 5 text screens instead of...
  43. rando rando replied to a comment on GSAVE2 No I use a N3DS. It draws fast enough that I can see how it draws, but not incredibly slow.
  44. rando rando posted on thread Moo. Cows are beautiful
  45. rando rando replied to a comment on GSAVE2 Yeah Drawing an image is still slow enough to admire. It's so cool how it's drawn and how it lo...
  46. rando rando replied to a comment on GSAVE2 Hmm
  47. rando rando commented on GSAVE2 Cool but slow on source with multiple colors, like default sprites
  48. rando rando posted on thread [SB4] TLOAD causes map to disappear if I move too far I'm getting something strange...
  49. rando rando replied to a comment on Wonderflonium Ok, so my cousin and I have come up with some godly late-game items, and so there'll probably be...
  50. rando rando posted on thread [SB4] TLOAD causes map to disappear if I move too far Yes, and I use the x,y parameters of GLOAD to scroll it, making it so that I can have some prett...

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