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Submitted Programs (3):

Submitted Resources (2):

  1. answer answer posted on thread FNAF SB? Is this really frequent enough of an occurrence to where we need to start manually reviewing e...
  2. answer answer replied to a comment on BLOODSTREAMS BATTLES™: ZERO HOUR somehow, half life 3 came out first
  3. answer answer edited a post on thread Poll thread: How old are you and what programming languages do you have experience with? Age: no Programming Languages: SmileBASIC 2.x and 3.x Lua Ruby C & C++ C# Elisp & Scheme...
  4. answer answer posted on thread How hard would it be to port a game from assembly you don't have to translate each instruction from assembly to smilebasic, you just have to have...
  5. answer answer posted on thread What is your proud accomplishment of today the lack of the disc is a feature in the all digital edition
  6. answer answer edited a post on thread End of 2019 Programming Contest claiming A and _ edit: revoking claims as 3ds charger is broken edit 2: snail_ is now the offi...
  7. answer answer edited a post on thread End of 2019 Programming Contest claiming A and _ edit: revoking claims as 3ds charger is broken
  8. answer answer posted on thread End of 2019 Programming Contest claiming A and _
  9. answer answer had their name changed from AnswerXOX (by randomous)
  10. answer answer posted on thread (Off-topic) Bad Music Puns what a triumph is that
  11. answer answer posted on thread What is your proud accomplishment of today i broke mental block today
  12. answer answer posted on thread What is your proud accomplishment of today i actually worked on the chip-8 interpreter
  13. answer answer posted on thread (offtopic) Music Recommendation Thread https://soundcloud.com/slaughter-images you got the link wrong :/
  14. answer answer posted on thread Concept: Open-Source SmileBASIC bingo
  15. answer answer edited a post on thread Concept: Open-Source SmileBASIC so when do we see a working interpreter and not how many features can we fit into an incomplete...
  16. answer answer posted on thread Concept: Open-Source SmileBASIC so when do we see a working interpreter and not how many features can we fit into an incomplete...
  17. answer answer commented on Windows 3DS (Windows6Mix) today, a piece of history is lost
  18. answer answer commented on BLOODSTREAMS BATTLES™: ZERO HOUR what's the key?
  19. answer answer posted on thread Concept: Open-Source SmileBASIC I don't really see the practicality of something like this outside of a desktop environment.
  20. answer answer posted on thread Concept: Open-Source SmileBASIC I know this is for SmileBASIC 3, but projects like this have already been tackled at. A lot more...
  21. answer answer replied to a comment on Jewel Version 0.1.7.5 i dont remember my thinking, but even if i still wanted to upload it i cant find the original pr...
  22. answer answer deleted comment on Lowerdash Beta Reason: i hate this
  23. answer answer replied to a comment on BLOODSTREAMS BATTLES™: ZERO HOUR you have 8 remaining, dont think you're wasting anything
  24. answer answer replied to a comment on BLOODSTREAMS BATTLES™: ZERO HOUR you can publish 10 programs and remove already uploaded ones you know...
  25. answer answer posted on thread Why is sharing PTC ROMs not Allowed? please lock this thread
  26. answer answer edited a post on thread Poll thread: How old are you and what programming languages do you have experience with? Age: no Programming Languages: SmileBASIC 2.x and 3.x Lua Ruby C & C++ C# Elisp & Scheme...
  27. answer answer posted on thread Anime Fusions Thread + Original Anime Character Thread (Off-Topic) anime fusion: Naruto meets Minecraft Story Mode captainsparklez has some work to do to be the h...
  28. answer answer posted on thread Anime Fusions Thread + Original Anime Character Thread (Off-Topic) anime
  29. answer answer replied to a comment on Desert Bus basically the context is that for every single mock OS ever that exists, they do a fake loading...
  30. answer answer commented on Desert Bus WAIT 398's grandfather
  31. answer answer commented on BASICTALE There is a possibility that the key doesn't work because SBAPI is not giving a valid response to...
  32. answer answer replied to a comment on BASICTALE @random_god Honestly, that's the approach I would go if you wanted to make something like this i...
  33. answer answer replied to a comment on BASICTALE I would recommend not using this as a part of your game, you technically can but it isn't made t...
  34. answer answer edited page BASICTALE BASICTALE is a project I worked on to help me learn Lowerdash a year ago, and I also did this sm...
  35. answer answer edited page Key Flip Game This is basically a failed OSP that I did like forever ago, but I still enjoy the result. I upda...
  36. answer answer replied to a comment on Key Flip Game OMG I FORGOT ABOUT THIS BUT you can press the middle key to make it the top screen
  37. answer answer replied to a comment on Forest I never really meant to make anything more than a dumb demo with this tbh
  38. answer answer replied to a comment on Moonwater Mountain can confirm, there is nothing on SBAPI
  39. answer answer created a new page: Forest When I was making a song, I wanted to make a forest demo that was like the old games I used to m...
  40. answer answer edited page Sky Story Removed the public key
  41. answer answer edited page Key Flip Game This is basically a failed OSP that I did like forever ago, but I still enjoy the result. I upda...
  42. answer answer created a new page: Key Flip Game This is basically a failed OSP that I did like forever ago, but I'm still proud of the result. I...
  43. answer answer edited comment on Free WAV Player (version 4) are the frequencies in this still broken or inaccurate?
  44. answer answer commented on Free WAV Player (version 4) are the frequencies in this still broken?
  45. answer answer posted on thread Development/Bugreports for Windows 3DS Professional maybe you should look at the recent success of already attempted emulators if we are having p...
  46. answer answer commented on DEFY Code Library 1.7.8 :(
  47. answer answer edited a post on thread Stuck: BG collision with maps drawn with DATA look at other people's implementations of collision if you want some good ideas as in, download...
  48. answer answer posted on thread Stuck: BG collision with maps drawn with DATA look at other people's implementations of collision if you want some good ideas
  49. answer answer replied to a comment on N# Compiler v1.8 if he did, it would be a complete remake. also phil_ doesn't work on anything sb anymore really
  50. answer answer commented on Metaverse Demo (ver 0.92) what is this though?

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