? MZ952 ● SmileBASIC Source User

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MZ952

MZ952

Intermediate Programmer I can make programs, but I still have trouble here and there. Programming Strength Drawing I like to draw! Hobbies Reading I like to read books! Hobbies Avatar Taboo I didn't change my avatar for 180 days Website Avatar Embargo I didn't change my avatar for 90 days Website Forum Contributor Hidden Achievements Avatar Block I didn't change my avatar for 30 days. Website Amateur programmer. Currently working on a closed-world platformer.

Submitted Programs (9):

  1. MZ952 MZ952 posted on thread Perfect collision Draw a line between an entity's starting and finishing point, and determine if that line crosses...
  2. MZ952 MZ952 posted on thread LOAD memory leak Those are some very specific demands for this bug. Interestingly, if you tell the function t...
  3. MZ952 MZ952 commented on K2KPaint I wonder if this could be merged with this http://smilebasicsource.com/page?pid=550
  4. MZ952 MZ952 commented on K2KPaint How did you manage opacity? Or rather, color blending?
  5. MZ952 MZ952 posted on thread FPS Counter? MAINCNT returns the number of frames displayed since SmileBASIC was launched. You can take a MAI...
  6. MZ952 MZ952 edited a post on thread LOAD memory leak Wow, this is interesting. I didn't bother to take the load instruction out and test it, I just f...
  7. MZ952 MZ952 posted on thread LOAD memory leak Wow, this is interesting. I didn't bother to take the load instruction out and test it, I just f...
  8. MZ952 MZ952 edited a post on thread LOAD memory leak I have restarted my system and tested the code again. I will rewrite the code exactly as I hav...
  9. MZ952 MZ952 edited a post on thread LOAD memory leak It might just be a reformatting procedure, but— COMMON DEF T S$ VAR A$ LOAD S$,0OUT A$ STOP...
  10. MZ952 MZ952 posted on thread LOAD memory leak I have restarted my system and tested the code again. I will rewrite the code exactly as I hav...
  11. MZ952 MZ952 created a new thread: LOAD memory leak It might just be a reformatting procedure, but— DEF T S$ VAR A$ LOAD S$,0 OUT A$ STOP END...
  12. MZ952 MZ952 edited comment on Mock Library You must have an O3DS, which makes for a good perspective because I didn't test it on the O3DS....
  13. MZ952 MZ952 replied to a comment on Mock Library You must have an O3DS, which makes for a good perspective because I didn't test it on the O3DS....
  14. MZ952 MZ952 edited a post on thread Passing a variable into a function using a reference string. Well, this was just a water-downed example. Huh. I just did a little testing, and I found it...
  15. MZ952 MZ952 posted on thread Passing a variable into a function using a reference string. Huh. I just did a little testing, and I found it to work. Thanks! On another related question...
  16. MZ952 MZ952 created a new thread: Passing a variable into a function using a reference string. The simple argument I seek works a little like this— Check if variable exists using CHKVARIf va...
  17. MZ952 MZ952 posted on thread Timer Input PRINT"Before timer" TIME=60 FOR I = 0 TO TIME IF BUTTON() THEN BEEP WAIT 1 NEXT PRINT"Afte...
  18. MZ952 MZ952 created a new page: Flight I didn't test it, but it should work O.K on the O3DS. This was supposed to be my entry for that...
  19. MZ952 MZ952 commented on HOME of GAMER You provided nearly no description, and what description you did provide is awfully lackluster.
  20. MZ952 MZ952 edited a post on thread Circular Motion using sin&cos? Okay, take this example: You have a program that prints things to the screen, but it obviously...
  21. MZ952 MZ952 posted on thread Circular Motion using sin&cos? Okay, take this example: You have a program that prints things to the screen, but it obviously...
  22. MZ952 MZ952 edited a post on thread Circular Motion using sin&cos? Ah, good catch with my flawed math there. I came up with it on the fly, didn't think much abou...
  23. MZ952 MZ952 posted on thread Circular Motion using sin&cos? Ah, good catch with my flawed math there. I came up with it on the fly, didn't think much abou...
  24. MZ952 MZ952 edited a post on thread Circular Motion using sin&cos? Here's how I learned circular trajectories. DEF CIRC X,Y,RX,RY,C VAR I,T=PI()*2 FOR(I)=(0)TO...
  25. MZ952 MZ952 edited a post on thread Circular Motion using sin&cos? Here's how I learned circular trajectories. DEF CIRC X,Y,RX,RY,C VAR I,T=PI()*2 FOR(I)=(0)TO...
  26. MZ952 MZ952 posted on thread Circular Motion using sin&cos? Here's how I learned circular trajectories. DEF CIRC X,Y,RX,RY,C VAR I,T=PI()*2 FOR(I)=(0)TO...
  27. MZ952 MZ952 edited page Mock Library This library contains a series of functions that allow you to manipulate strings in such a way t...
  28. MZ952 MZ952 edited page Mock Library This library contains a series of functions that allow you to manipulate strings in such a way t...
  29. MZ952 MZ952 created a new page: Mock Library This library contains a series of functions that allow you to manipulate strings in such a way t...
  30. MZ952 MZ952 posted on thread How the **** did you learn to use smileBASIC?? The first thing I learned how to do was execute the BEEP command. It was as simple as typing BEE...
  31. MZ952 MZ952 posted on thread readability experiment Not sure if it's just my computer, but I'm examining the texts by the pixels, and I see no diffe...
  32. MZ952 MZ952 posted on thread inconsistent memory usage on array of strings?
  33. MZ952 MZ952 edited a post on thread inconsistent memory usage on array of strings? This both surprises and does not surprise. Instinctually, I want to say it's because the array a...
  34. MZ952 MZ952 posted on thread inconsistent memory usage on array of strings? This both surprises and does not surprise. Instinctually, I want to say it's because the array a...
  35. MZ952 MZ952 posted on thread Palette array argument in GLOAD I think I understand it, thank you!
  36. MZ952 MZ952 created a new thread: Palette array argument in GLOAD GLOAD [X,Y,Width,Height,] Image array, Palette array, Copy mode (<2/2) How does the palette arr...
  37. MZ952 MZ952 posted on thread I need help, bad. What specific areas do you need help in? I remember my transition to SB, I felt like it was lear...
  38. MZ952 MZ952 posted on thread HELP REQUIRED Not true. Take this from the manual: "If , (comma) is used instead of ; after guiding text st...
  39. MZ952 MZ952 posted on thread HELP REQUIRED So, I was playing around with this, trying to make INPUT return to me an illegal function call e...
  40. MZ952 MZ952 created a new thread: Subscripts can crash SB ?"A"[0][0][0][0] ... [0][0]' <- 1638th Referencing the 1638th subscript of a string literal cau...
  41. MZ952 MZ952 posted on thread You know you program too much if... You know your mental capacities are not what they used to be when you repeatedly kept reading...
  42. MZ952 MZ952 posted on thread PetitModem I've attempted several .BMP transfers, with several types of .BMP formats, and I can't seem to g...
  43. MZ952 MZ952 posted on thread You know you program too much if... I didn't think I'd be posting to this silly thread because nothing like this has really happened...
  44. MZ952 MZ952 posted on thread Unknown bug connected to LOCATE Yeah. It was a very complex problem, and I didn't quite understand what was going on when it was...
  45. MZ952 MZ952 posted on thread ELSE Syntax Error I've always seen people use that sort of scientific notation when writing example code here. I t...
  46. MZ952 MZ952 posted on thread Unknown bug connected to LOCATE I've solved this problem more than half a year later. I didn't know that the command INC was ref...
  47. MZ952 MZ952 created a new thread: ELSE Syntax Error I'm not sure of this is a true error, but this error does not occur with any other phrase other...
  48. MZ952 MZ952 posted on thread Manual typos The alphabetical list of commands shown in the editor fails to display alphabetically between th...
  49. MZ952 MZ952 posted on thread How can I make a minimap? Take your in-game image data (Sprite x,y positions, etc.) And re-represent it in a simpler form,...
  50. MZ952 MZ952 edited a post on thread Printing quotations I have used this just because it doesn't require you to store the value in a variable: DEF Q()...

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