? MZ952 ● SmileBASIC Source User

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MZ952

MZ952

Intermediate Programmer I can make programs, but I still have trouble here and there. Programming Strength Third Year My account is over 3 years old Website Reading I like to read books! Hobbies Third Year My account is over 3 years old Website Avatar Taboo I didn't change my avatar for 180 days Website Second Year My account is over 2 years old Website Avatar Embargo I didn't change my avatar for 90 days Website First Year My account is over 1 year old Website OSP Contest 2 Contest Participant I participated in the second SmileBASIC Source OSP Contest! OSP Contest 3 Contest Participant I participated in the third SmileBASIC Source OSP Contest! RNG Hidden Easter Eggs Forum Contributor Hidden Achievements Good Page Hidden Achievements Avatar Block I didn't change my avatar for 30 days. Website Amateur programmer. I do art sometimes too.

Submitted Programs (8):

Submitted Resources (8):

  1. MZ952 MZ952 posted on thread Faster rendering using GLOAD? The only benefit I can see to using this concept would be as a kind of frame buffer, which I thi...
  2. MZ952 MZ952 posted on thread Faster rendering using GLOAD? I've considered this in the past. Array operations can be quick, especially with aryop and frien...
  3. MZ952 MZ952 commented on Flea Jumper Help Flea the flee flea flee his fleeing fleeting way
  4. MZ952 MZ952 posted on thread sprite limite :( That, piled on top of a physics engine and lighting engine and a and a ... Using sprites is...
  5. MZ952 MZ952 posted on thread sprite limite :( Can confirm. I once built a tile rendering system with GCOPY and entered a whole new dimension...
  6. MZ952 MZ952 commented on SUPER BASIC (SB3) I'm curious to see just what a "graphical programming language" is. I'll have to download later...
  7. MZ952 MZ952 posted on thread Contest: December 2019 There's only one picture in this thread thus far.
  8. MZ952 MZ952 posted on thread Contest: December 2019 What even is that picture
  9. MZ952 MZ952 edited a post on thread Feature Requests
  10. MZ952 MZ952 edited a post on thread Feature Requests
  11. MZ952 MZ952 posted on thread Feature Requests Yes.
  12. MZ952 MZ952 posted on thread Is SmileBASIC Source Dying? (Late 2019) I'd do an osp.
  13. MZ952 MZ952 posted on thread Accessing the Chinese Font? You mean all those obscure chrs that look like 8x8 blocks of random noise? I don't think you can...
  14. MZ952 MZ952 edited a post on thread Is SmileBASIC Source Dying? (Late 2019) Sometimes I type faster with the SB keyboard and a pen than I do with a regular keyboard lol...
  15. MZ952 MZ952 posted on thread Is SmileBASIC Source Dying? (Late 2019) Sometimes I type faster with the SB keyboard and a pen than I do with a keyboard lol I check...
  16. MZ952 MZ952 posted on thread Contest: October 2019 There's probably a few of us still hiding out in the bushes with our projects, but was this co...
  17. MZ952 MZ952 posted on thread What is your proud accomplishment of today I'm proud of this but I'm sure in 3 days when I hear it with fresh ears I won't be as much http...
  18. MZ952 MZ952 posted on thread SmileBasic occasionally fails to save Could it be that you're loading the backup? (Actually, I don't know if the backup stores the pre...
  19. MZ952 MZ952 posted on thread Fuze Basic - First Impressions That's unfortunate to hear. I haven't tried Fuze 4 yet. There's a certain application I've been...
  20. MZ952 MZ952 posted on thread What is your proud accomplishment of today Okay so some friends told me my music was good so I guess I'm proud of it https://youtu.be/P98-...
  21. MZ952 MZ952 posted on thread the final hour of my hair approaches I concur
  22. MZ952 MZ952 posted on thread Minecraft: SmileBASIC Edition Beta Thread Honestly though, quads would probably give it a better look.
  23. MZ952 MZ952 replied to a comment on CHR$(?) Codes Step 1: highlight a quotation mark character and press "copy" Step 2: ?ASC(CLIPBOARD())
  24. MZ952 MZ952 posted on thread Minecraft: SmileBASIC Edition Beta Thread With that, it would be difficult to tell the dimensions of blocks, unless a lighting engine or...
  25. MZ952 MZ952 posted on thread What is your proud accomplishment of today Arbitrarily sized rectangles. I can make a map of tesselated tiles and have the player and enemi...
  26. MZ952 MZ952 posted on thread What is your proud accomplishment of today I'm happy because I made a super perfect collision engine with no bugs at all guaranteed
  27. MZ952 MZ952 commented on 2X Project Wait really? I thought GSAVE just creates an ordinary bitmap
  28. MZ952 MZ952 commented on Undertale Intro I thought button input could be rendered at arbitrary times? At least 60 fps. Just uh count the...
  29. MZ952 MZ952 posted on thread (offtopic) Music Recommendation Thread Also, there's this MZ guy, https://soundcloud.com/user-628261299/ballad-of-the-moons idk who...
  30. MZ952 MZ952 posted on thread (offtopic) Music Recommendation Thread Also, I'd recommend Panda Eyes, especially his older melodic tracks. It used to be that I didn't...
  31. MZ952 MZ952 edited a post on thread (offtopic) Music Recommendation Thread Everything by C418 But for chill tracks: Aria Math, Dreiton, and uh his entire C4one8 album
  32. MZ952 MZ952 posted on thread (offtopic) Music Recommendation Thread Everything by C418
  33. MZ952 MZ952 posted on thread Splitting a group of things from an array of things It can probably be handled by a scanline sort of ordeal (I'm thinking polygon filling). But uh,...
  34. MZ952 MZ952 edited a post on thread Can't get function to work Your DEF function returns PY, so you need the proper syntax. COMMON DEF UP() SPCHR ID,100...
  35. MZ952 MZ952 posted on thread Can't get function to work Your DEF function returns PY, so you need he proper syntax. COMMON DEF UP() SPCHR ID,100 D...
  36. MZ952 MZ952 posted on thread Limits in SmileBasic WHILE 1 WEND
  37. MZ952 MZ952 posted on thread Copyright rules Yeah. Don't become upset if you upload to the Smileboom servers and they take it down, though.
  38. MZ952 MZ952 posted on thread Copyright rules SmileBASIC will remove anything that they feel infringes copyright from their servers. Other tha...
  39. MZ952 MZ952 posted on thread SmileBASIC 4 Discussion「プチコン4」 I think later this year is optimistic. Probably next year?
  40. MZ952 MZ952 posted on thread #SPADD Ah great, it works now. Lol, I didn't realize that the attribute was a bit mask. Well, it seems...
  41. MZ952 MZ952 edited a post on thread #SPADD So, http://smilebasicsource.com/forum?ftid=841 talks about #SPADD, but I've tried it out for mys...
  42. MZ952 MZ952 created a new thread: #SPADD So, http://smilebasicsource.com/forum?ftid=841 talks about #SPADD, but I've tried it out for mys...
  43. MZ952 MZ952 edited a post on thread BGPUT 0 So, this is a different kind of question because I'm not really asking to solve a particular pro...
  44. MZ952 MZ952 created a new thread: BGPUT 0 So, this is a different kind of question because I'm not really asking to solve a particular pro...
  45. MZ952 MZ952 posted on thread Wrong microphone sample rates Is there a way to experimentally test for that value?
  46. MZ952 MZ952 posted on thread Wrong microphone sample rates What's up with the second rate?
  47. MZ952 MZ952 posted on thread Simple line detection Yeah, flipnote checks for differences between frames. That's how it compresses its paints so wel...
  48. MZ952 MZ952 edited a post on thread Simple line detection That approach might work very well for drafting and Flipnote lacked a good drafting system, so I...
  49. MZ952 MZ952 posted on thread Simple line detection That approach might work very well for drafting, and I might make it a separate kind of feature...
  50. MZ952 MZ952 posted on thread Simple line detection The reason why I'm making it on SB is because I like the platform. When the DSi released a long...

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