? MZ952 ● SmileBASIC Source User

Sign In

Register
*Usernames are case-sensitive
Forgot my password
Oh boy, the Spring Programming contest is almost over!
MZ952

MZ952 Inactive

Intermediate Programmer I can make programs, but I still have trouble here and there. Programming Strength Drawing I like to draw! Hobbies Reading I like to read books! Hobbies Avatar Taboo I didn't change my avatar for 180 days Website Avatar Embargo I didn't change my avatar for 90 days Website Avatar Block I didn't change my avatar for 30 days. Website Amateur programmer. Currently working on a closed-world platformer.

Submitted Programs (7):

  1. MZ952 MZ952 edited a post on thread Printing quotations I have used this just because it doesn't require you to store the value in a variable: DEF Q()...
  2. MZ952 MZ952 posted on thread Printing quotations I have used this just because it doesn't require you to store the value in a variable: DEF Q()...
  3. MZ952 MZ952 posted on thread MPSET & MPGET I think you're right. When I started using these commands, I noticed right away some things ha...
  4. MZ952 MZ952 edited a post on thread MPSET & MPGET MPSTART 2,"1" WHILE 1 MPSEND"A"*128INC N?N WAIT 2 WEND It seems to send it without erro...
  5. MZ952 MZ952 posted on thread MPSET & MPGET MPSTART 2,"1" WHILE 1 MPSEND"A"*128INC N?N WAIT 2 WEND It seems to send it without erro...
  6. MZ952 MZ952 posted on thread MPSET & MPGET Yeah, I've played around with the functions a little more. So long as you're running a loop at a...
  7. MZ952 MZ952 edited a post on thread MPSET & MPGET So the halt and continue system I'm trying to use is not relevant because I can check the firs...
  8. MZ952 MZ952 posted on thread MPSET & MPGET So the halt and continue system I'm trying to use is not relevant because I can check the firs...
  9. MZ952 MZ952 edited a post on thread MPSET & MPGET I was attempting multiplayer functions earlier, and I couldn't get MPSET and MPGET to function a...
  10. MZ952 MZ952 created a new thread: MPSET & MPGET I was attempting multiplayer functions earlier, and I couldn't get MPSET and MPGET to function a...
  11. MZ952 MZ952 posted on thread Spring Programming Contest 2017 That's literally my favorite game. I will love anyone who creates a game like it.
  12. MZ952 MZ952 edited a post on thread [fixed] READ VAR() errors So I saw the activity on this thread and I gave the code a little whirl. VAR A,S$="A" ?A DAT...
  13. MZ952 MZ952 edited a post on thread [fixed] READ VAR() errors So I saw the activity on this thread and I gave the code a little whirl. VAR A,S$="A" ?A DAT...
  14. MZ952 MZ952 posted on thread [fixed] READ VAR() errors So I saw the activity on this thread and I gave the code a little whirl. VAR A,S$="A" ?A DAT...
  15. MZ952 MZ952 replied to a comment on How To Program #8 - Functions Huh, interesting. I've always voided those phrases which highlight themselves like that.
  16. MZ952 MZ952 replied to a comment on How To Program #8 - Functions Lmao that can't be legal, can it? I thought SmileBASIC reserved those phrases
  17. MZ952 MZ952 replied to a comment on How To Program #8 - Functions Even, even worse: FOR(i)=0to 1STEP 1 (a)=i NEXT(i) Totally legal syntax.
  18. MZ952 MZ952 posted on thread Line & Rectangle Intersection Wow. I'm rather impressed (that's an understatement). Stackoverflow is a good site, I had tried...
  19. MZ952 MZ952 created a new thread: Line & Rectangle Intersection So I'm starting to build a library for determining collision between different types of objects....
  20. MZ952 MZ952 commented on FORMAT$ guide Shoot, thanks so much! I was legit about to make a question post about this.
  21. MZ952 MZ952 edited comment on Multi-touch I've really advanced this program since I published this. This algorithm refreshes the coordina...
  22. MZ952 MZ952 commented on Multi-touch I've really advanced this program since I published this. This algorithm refreshes the coordina...
  23. MZ952 MZ952 commented on Multi-touch I would also like to point out that this idea has applications for pressure sensitivity detectio...
  24. MZ952 MZ952 edited comment on Multi-touch Run this kind of code: XSCREEN 3 DISPLAY 1 WHILE 1 TOUCH OUT TM,TX,TY IF TM THEN GPSET TX...
  25. MZ952 MZ952 replied to a comment on Multi-touch Run this kind of code: XSCREEN 3 DISPLAY 1 WHILE 1 TOUCH OUT TM,TX,TY IF TM THEN GPSET TX...
  26. MZ952 MZ952 replied to a comment on Multi-touch Actually, there's a lot that can be done about moving being recognized as two touches. This is j...
  27. MZ952 MZ952 edited page Multi-touch Uses ranging algorithms to filter through the random noise created when two, or more fingers are...
  28. MZ952 MZ952 created a new page: Multi-touch Uses ranging algorithms to filter through the random noise created when two, or more fingers are...
  29. MZ952 MZ952 edited a post on thread Methods for dealing with varied types of collision? A common way I've used is to store two variables for each of the position components (X, & Y). O...
  30. MZ952 MZ952 edited a post on thread Methods for dealing with varied types of collision? A common way I've used is to store two variables for each of the position components (X, & Y). O...
  31. MZ952 MZ952 edited a post on thread Methods for dealing with varied types of collision? The game which I had programmed a collision and physics engine for was a 2D, tile-based platform...
  32. MZ952 MZ952 posted on thread Methods for dealing with varied types of collision? I'll write a detailed post about how I handled collision in my previous programs later today to...
  33. MZ952 MZ952 created a new thread: Methods for dealing with varied types of collision? This is not so much a question as it is a request to hear other's methods for the collision engi...
  34. MZ952 MZ952 posted on thread POW is slower for exponents less than 7 Interesting. It doesn't look nice in the code, but I might give it practice.
  35. MZ952 MZ952 edited comment on Stack calculator So it's just a reverse-polish notation calculator? Perhaps it could convert from infix to polis...
  36. MZ952 MZ952 commented on Stack calculator So it's just a reverse-polish notation calculator? Perhaps it could be updated to convert from...
  37. MZ952 MZ952 edited a post on thread Programming slopes? You could use some tile array data format to store some horizontal or vertical slope data, perha...
  38. MZ952 MZ952 posted on thread Programming slopes? You could use some tile array data format to store some horizontal or vertical slope data, perha...
  39. MZ952 MZ952 posted on thread Programming slopes? You mean to say that the terrain in your program is sloped at some angle? Such that at different...
  40. MZ952 MZ952 posted on thread How to make a walking sim with animation This is very ambivalent. Are you asking for how to create animations using sprites?
  41. MZ952 MZ952 posted on thread Any good tutorials for collision? Well, that'll put you in an endless loop. Store one velocity, then when a collision happens, i...
  42. MZ952 MZ952 posted on thread Any good tutorials for collision? I've attempted it only with one method: store the initial position in coordinates, and then the...
  43. MZ952 MZ952 deleted comment on SUBST$ replacement using [ ] Reason: Sounding like an idiot
  44. MZ952 MZ952 posted on thread Potential for SmileNet, a smilebasic based net service. (using sound analysis) The implications of something like this are incredible, I admire your work here!
  45. MZ952 MZ952 posted on thread Designing DEFY Paint You're saying to create an array of 320*240, and store it as a 16-bit bitmap. I think this would...
  46. MZ952 MZ952 posted on thread Designing DEFY Paint Each of the 8 layers of its own integer array? That's a ton of space to use.
  47. MZ952 MZ952 posted on thread Designing DEFY Paint If the program is for drawing mostly geometrical shapes (which it looks like it is), then I'd...
  48. MZ952 MZ952 posted on thread Designing DEFY Paint Do you have any ideas on how you will save the canvas data? Vectors, raw image array, compressio...
  49. MZ952 MZ952 posted on thread Unknown bug connected to LOCATE I call it a bug because following it are errors that seemingly cannot be solved. When I real...
  50. MZ952 MZ952 posted on thread Unknown bug connected to LOCATE Well, no, the FOR loops need to be within each other, it needs to retain that sort of order-of...

Send message to MZ952

Message sent!