? MZ952 ● SmileBASIC Source User

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MZ952

MZ952

Intermediate Programmer I can make programs, but I still have trouble here and there. Programming Strength Drawing I like to draw! Hobbies Reading I like to read books! Hobbies Avatar Taboo I didn't change my avatar for 180 days Website Second Year My account is over 2 years old Website Avatar Embargo I didn't change my avatar for 90 days Website First Year My account is over 1 year old Website OSP Contest 2 Contest Participant I participated in the second SmileBASIC Source OSP Contest! RNG Hidden Easter Eggs Forum Contributor Hidden Achievements Good Page Hidden Achievements Avatar Block I didn't change my avatar for 30 days. Website Amateur programmer. I do art sometimes too.

Submitted Programs (6):

Submitted Resources (2):

  1. MZ952 MZ952 posted on thread Frostyware Games Signup thread Hi5
  2. MZ952 MZ952 posted on thread Algorithmically finding whether a point lies within a freeform shape? Wow, this method is wicked fast. The winding number idea is efficient, and it might actually ser...
  3. MZ952 MZ952 edited a post on thread Algorithmically finding whether a point lies within a freeform shape? During my research, I was surprised that the answer to the title query was very simple: Draw...
  4. MZ952 MZ952 created a new thread: Algorithmically finding whether a point lies within a freeform shape? During my research, I was surprised that the answer to the title query was very simple: Draw...
  5. MZ952 MZ952 commented on Top Touch I wonder what forces drew this from the dead.
  6. MZ952 MZ952 edited page Collision Library Removed the public key
  7. MZ952 MZ952 edited page Mock Library Removed the public key
  8. MZ952 MZ952 edited page Physics and Gravity Removed the public key
  9. MZ952 MZ952 edited page Flight Removed the public key
  10. MZ952 MZ952 edited a post on thread Feature Requests Just, like, message a moderator. It'd basically be the same effect I'd think.
  11. MZ952 MZ952 posted on thread Feature Requests Just, like, message a moderator. It'd basically the same effect I'd think.
  12. MZ952 MZ952 posted on thread Blonde-Haired Girl If we keep this up, outsiders will think this is a weebo site and we'll be blacklisted
  13. MZ952 MZ952 edited a post on thread Good Nintendo Games? Right, I actually didn't quite know that, I haven't owned anything lower than the DS Lite. Ano...
  14. MZ952 MZ952 edited a post on thread PUSH/UNSHIFT on uninitialized strings in arrays. COPY seems to do it too. During my fiddling, I found that RINGCOPY doesn't treat strings as arra...
  15. MZ952 MZ952 posted on thread PUSH/UNSHIFT on uninitialized strings in arrays. COPY seems to do it too. During my fiddling, I found that RINGCOPY doesn't treat strings as arra...
  16. MZ952 MZ952 edited a post on thread Good Nintendo Games? Right, I actually didn't quite know that, I haven't owned anything lower than the DS Lite. Ano...
  17. MZ952 MZ952 posted on thread Good Nintendo Games? Right, I actually didn't quite know that, I haven't own anything lower than the DS Lite. Anoth...
  18. MZ952 MZ952 posted on thread Good Nintendo Games? Star Wars Battlefront: Elite Squadron (DS Lite) I have been searching for this game at every Ga...
  19. MZ952 MZ952 posted on thread Finding the Angle of Reflection Great example! I'll have to mull over it a little to figure out why it works and what makes it d...
  20. MZ952 MZ952 edited a post on thread Finding the Angle of Reflection That's not quite the issue I'm having. The routine I'm using only checks for collision if the tw...
  21. MZ952 MZ952 posted on thread Finding the Angle of Reflection That's not quite the issue I'm having. The routine I'm using only checks for collision if the tw...
  22. MZ952 MZ952 created a new thread: Finding the Angle of Reflection And then there was a time I thought I was so cool in my Advanced Topics class in HS, yet, here I...
  23. MZ952 MZ952 posted on thread Summer Programming Contest 2018 Yeah, that's likely it, the silly browser.
  24. MZ952 MZ952 posted on thread Summer Programming Contest 2018 It let me select only one, am I doing something wrong?
  25. MZ952 MZ952 edited comment on Memory tester The code is missing an ENDIF which gives an error. Edit: for the non-ARYOP version. Edit 2: b...
  26. MZ952 MZ952 edited comment on Memory tester The code is missing an ENDIF which gives an error. Edit: for the non-ARYOP version.
  27. MZ952 MZ952 commented on Memory tester The code is missing an ENDIF which gives an error.
  28. MZ952 MZ952 edited a post on thread Silly memory testing The Public Key you entered is incorrect Also, what values have you found so far?
  29. MZ952 MZ952 posted on thread Silly memory testing The Public Key you entered in incorrect Also, what values have you found so far?
  30. MZ952 MZ952 posted on thread Printing non left-alligned text? If the text is longer than 25 characters, this method fails.
  31. MZ952 MZ952 edited a post on thread Printing non left-alligned text? With some code of course. DEF PRINTR T$ DIM I,P$[1],T0$=T$,L=!DISPLAY()*50+DISPLAY()*40 WH...
  32. MZ952 MZ952 posted on thread Printing non left-alligned text? With some code of course. DEF PRINTL T$ DIM I,P$[1],T0$=T$,L=(!DISPLAY()*40+DISPLAY()*30)-1...
  33. MZ952 MZ952 edited a post on thread SB ver 3.6 is unstable if this bug has been executed. Saving a no-name blank file using this method, and then restarting SB and running it presents an...
  34. MZ952 MZ952 edited a post on thread SB ver 3.6 is unstable if this bug has been executed. Load in a PRG and then make a modification to it. Go to the console and execute NEW. While in th...
  35. MZ952 MZ952 edited a post on thread SB ver 3.6 is unstable if this bug has been executed. Load in a PRG and then make a modification to it. Go to the console and execute NEW. While in th...
  36. MZ952 MZ952 posted on thread SB ver 3.6 is unstable if this bug has been executed. Load in a PRG and then make a modification to it. Go to the console and execute NEW. While in th...
  37. MZ952 MZ952 edited a post on thread SB ver 3.6 is unstable if this bug has been executed. Perhaps when you press TOP MENU on the keyboard to opaque the OK button, it sends a kind of entr...
  38. MZ952 MZ952 posted on thread SB ver 3.6 is unstable if this bug has been executed. Perhaps when you press TOP MENU on the keyboard to opaque the OK button, it sends a kind of entr...
  39. MZ952 MZ952 edited a post on thread SB ver 3.6 is unstable if this bug has been executed. Saving a no-name blank file using this method, and then restarting SB and running it presents an...
  40. MZ952 MZ952 commented on Insult Generator You kept the @BACKUP.GRP file in the download folder, doubling the byte size of your program, yo...
  41. MZ952 MZ952 commented on AGAR (agar.io clone) It's pretty well-constructed. After eating my first few dozen orbs and my first AI player, thoug...
  42. MZ952 MZ952 edited a post on thread SB ver 3.6 is unstable if this bug has been executed. Saving a no-name file using this method, and then restarting SB and running it presents an Illeg...
  43. MZ952 MZ952 posted on thread SB ver 3.6 is unstable if this bug has been executed. Saving a no-name file using this method, and then restarting SB and running it presents an Illeg...
  44. MZ952 MZ952 replied to a comment on SIM.3D Interactive objects would be kinda cool, like spaceturtles suggested.
  45. MZ952 MZ952 replied to a comment on Epicycloids Sorry, but I ninja-edited it before you commented. Realized as soon as I put it to the test.
  46. MZ952 MZ952 edited page Epicycloids EPICYCLOID OriginX, OriginY, CentralRadius, TangentialRadius, ScaleFactor, ColorDEF EPICYCLOID X...
  47. MZ952 MZ952 replied to a comment on Epicycloids Oh, what the heck. Yeah, 1/3/R0/SF works perfectly now. I'm no math wizard, so I just approximat...
  48. MZ952 MZ952 edited comment on Epicycloids Huh, how did you find (1/3)/R0? I plugged the value in, and it appears to disregard the scale fa...
  49. MZ952 MZ952 replied to a comment on Epicycloids Huh, how did you find (1/3)/R0? I plugged the value in, and it appears to disregard the scale fa...
  50. MZ952 MZ952 edited page Epicycloids EPICYCLOID OriginX, OriginY, CentralRadius, TangentialRadius, ScaleFactor, ColorDEF EPICYCLOID X...

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