? MZ952 ● SmileBASIC Source User

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Migrating to a new website for SmileBASIC 4

MZ952

MZ952

Intermediate Programmer I can make programs, but I still have trouble here and there. Programming Strength Third Year My account is over 3 years old Website Reading I like to read books! Hobbies Third Year My account is over 3 years old Website Avatar Taboo I didn't change my avatar for 180 days Website Second Year My account is over 2 years old Website Avatar Embargo I didn't change my avatar for 90 days Website First Year My account is over 1 year old Website OSP Contest 2 Contest Participant I participated in the second SmileBASIC Source OSP Contest! OSP Contest 3 Contest Participant I participated in the third SmileBASIC Source OSP Contest! QSP Contest 2 Contest Participant I participated in the second SmileBASIC Source QSP Contest! RNG Hidden Easter Eggs Forum Contributor Hidden Achievements Good Page Hidden Achievements Avatar Block I didn't change my avatar for 30 days. Website Amateur programmer. I do art sometimes too.

Submitted Programs (13):

Submitted Resources (9):

  1. MZ952 MZ952 edited page ListIt A simple data structure for storing lists of integer arrays. Similarly to how string arrays st...
  2. MZ952 MZ952 edited page ListIt A simple data structure for storing lists of integer arrays. Similarly to how string arrays st...
  3. MZ952 MZ952 created a new page: ListIt A simple data structure for storing lists of integer arrays. Similarly to how string arrays st...
  4. MZ952 MZ952 edited comment on GSAVE2 Huh, interesting. I probably didn't have anything to do with it lol I came up with this more or...
  5. MZ952 MZ952 replied to a comment on GSAVE2 Huh, interesting. I probably didn't have anything to do with it lol I came up with this more or...
  6. MZ952 MZ952 edited page GSAVE2 Bug fix
  7. MZ952 MZ952 posted on thread Out of range error during arrays managing Your first code should work so long as I is within the array confines. There's really no other w...
  8. MZ952 MZ952 edited a post on thread SmileBASIC 4 Discussion「プチコン4」 Huh, weird Even though you're not using any graphic instructions, the program probably still ne...
  9. MZ952 MZ952 posted on thread SmileBASIC 4 Discussion「プチコン4」 Huh, weird Even though you're not using any graphic instructions, the program probably still ne...
  10. MZ952 MZ952 replied to a comment on Undertale Intro Oh yeah, it is definitely faster lol There are many other ways to compress image data, most far...
  11. MZ952 MZ952 replied to a comment on Undertale Intro What I like to do is decompress the image on one gpage (or the same gpage just offset from view)...
  12. MZ952 MZ952 commented on Undertale Intro Oh, sweet, glad you found a use for my algorithm. Out of curiosity, how much did it shave off yo...
  13. MZ952 MZ952 edited a post on thread [SB4] TLOAD causes map to disappear if I move too far I thought one of the selling points of the SB4 language was that vars are like type interchangea...
  14. MZ952 MZ952 posted on thread [SB4] TLOAD causes map to disappear if I move too far I thought one of the selling points of the SB4 language was that vars are like type interchangea...
  15. MZ952 MZ952 edited comment on GSAVE2 Well, yeah, I mean, it would approach 3x the size of GSAVE. That would be a very unwise use of t...
  16. MZ952 MZ952 edited comment on GSAVE2 You must be using an O3DS. Here is the code running on the Switch: https://youtu.be/xItO9ZhLZ...
  17. MZ952 MZ952 replied to a comment on GSAVE2 Well, yeah, I mean, it would approach 3x the size of GSAVE. That would be a very unwise use of t...
  18. MZ952 MZ952 replied to a comment on GSAVE2 You must be using an O3DS.
  19. MZ952 MZ952 edited comment on GSAVE2 Er, you must mean in terms of saving an image. To be honest, I didn't really care how long it to...
  20. MZ952 MZ952 replied to a comment on GSAVE2 Er, you must mean in terms of saving an image. To be honest, I didn't really care how long it to...
  21. MZ952 MZ952 commented on GSAVE2 There is an optimization that can make GSAVE2 nearly twice as fast, but negatively impacts the r...
  22. MZ952 MZ952 edited comment on GSAVE2 Yeah, definitely. It's good for mainly drawings. While you can fit maybe 10 or 12 GSAVEs of t...
  23. MZ952 MZ952 replied to a comment on GSAVE2 Yeah, definitely. It's good for mainly drawings. While you can fit maybe 10 or 12 GSAVEs of t...
  24. MZ952 MZ952 edited page GSAVE2 Alternative GSAVE/GLOAD combo meant to reduce the large memory usage constraint associated with...
  25. MZ952 MZ952 created a new page: GSAVE2 Alternative GSAVE/GLOAD combo meant to reduce the large memory usage constraint associated with...
  26. MZ952 MZ952 posted on thread SmileBASIC 4 Discussion「プチコン4」 Oh yeah. A couple days ago I was working on my graphics library, trying to get a horizontal/vert...
  27. MZ952 MZ952 replied to a comment on GPUTCHR2 I don't think the antialiasing would be a major problem. The tracing can handle groups of pixels...
  28. MZ952 MZ952 edited page GPUTCHR2 A kind of replacement for GPUTCHR. Edit 05/04/2020: fixed bug in GPUTCHR2 function, can now dr...
  29. MZ952 MZ952 edited comment on GPUTCHR2 Right. My algorithm looks for non-zero pixels. There must be something wrong Edit: ah, yeah,...
  30. MZ952 MZ952 replied to a comment on GPUTCHR2 Right. My algorithm looks for non-zero pixels. There must be something wrong
  31. MZ952 MZ952 edited a post on thread Manipulating colors and number types. Color codes on SB3 use the ARGB8888 format, so, each channel, ARGB, uses 8 bits. However, the gr...
  32. MZ952 MZ952 posted on thread Manipulating colors and number types. Color codes on SB3 use the ARGB8888 format, so, each channel, ARGB, uses 8 bits. However, the gr...
  33. MZ952 MZ952 edited comment on GPUTCHR2 Awesome, it works! Question: does GPUTCHR on SB4 not draw chars at full 16x16 quality (I know th...
  34. MZ952 MZ952 replied to a comment on GPUTCHR2 Awesome, it works! Question: does GPUTCHR on SB4 not draw chars at full 16x16 quality (I know th...
  35. MZ952 MZ952 edited comment on GPUTCHR2 Whoa, many thanks! Did you encounter any issues running the code on SB4, does it draw okay on SB...
  36. MZ952 MZ952 replied to a comment on GPUTCHR2 Whoa, many thanks! Did you encounter any issues running the code on SB4, does it draw okay on SB...
  37. MZ952 MZ952 edited a post on thread SmileBASIC 4 Discussion「プチコン4」 COPY just copies elements from the source array to the destination array, given a beginning offs...
  38. MZ952 MZ952 posted on thread SmileBASIC 4 Discussion「プチコン4」 COPY just copies elements from the source array to the destination array, given a beginning offs...
  39. MZ952 MZ952 edited page GPUTCHR2 A kind of replacement for GPUTCHR.
  40. MZ952 MZ952 commented on GPUTCHR2 I'm looking for anyone willing to run this code in SB4 and share the export data. It would be ne...
  41. MZ952 MZ952 edited page GPUTCHR2 A kind of replacement for GPUTCHR.
  42. MZ952 MZ952 created a new page: GPUTCHR2 A kind of replacement for GPUTCHR.
  43. MZ952 MZ952 posted on thread SmileBASIC 4 Discussion「プチコン4」 FILL, COPY, probably like 2 others.
  44. MZ952 MZ952 commented on RND_R30 Tried uploading this to the new site a few times but it doesn't seem to like me lol
  45. MZ952 MZ952 created a new page: RND_R30 Pseudo-random number generation using Rule 30 cellular automata https://en.wikipedia.org/wiki/Ru...
  46. MZ952 MZ952 posted on thread [SB4] Howwwwwwwwwwww do I make a background I haven't played around with many of the text functions yet, but I think the assumption was th...
  47. MZ952 MZ952 edited comment on Simple ROT13 Function I feel like his code be done in O(n) Edit: DEF ROT13 S$ DIM I:FOR I=0 TO LEN(S$)-1 S$[I]=...
  48. MZ952 MZ952 edited comment on Simple ROT13 Function I feel like his code be done in O(n) Edit: DEF ROT13 S$ DIM I:FOR I=0 TO LEN(S$)-1 S$[I]=...
  49. MZ952 MZ952 edited comment on Simple ROT13 Function I feel like his code be done in O(n) Edit: DEF ROT13 S$ DIM I:FOR I=0 TO LEN(S$)-1 S$[I]=...
  50. MZ952 MZ952 commented on Simple ROT13 Function I feel like his code be done in O(n)

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