? MZ952 ● SmileBASIC Source User

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MZ952

MZ952 Inactive

Intermediate Programmer I can make programs, but I still have trouble here and there. Programming Strength Third Year My account is over 3 years old Website Reading I like to read books! Hobbies Third Year My account is over 3 years old Website Avatar Taboo I didn't change my avatar for 180 days Website Second Year My account is over 2 years old Website Avatar Embargo I didn't change my avatar for 90 days Website First Year My account is over 1 year old Website OSP Contest 2 Contest Participant I participated in the second SmileBASIC Source OSP Contest! OSP Contest 3 Contest Participant I participated in the third SmileBASIC Source OSP Contest! QSP Contest 2 Contest Participant I participated in the second SmileBASIC Source QSP Contest! RNG Hidden Easter Eggs Forum Contributor Hidden Achievements Good Page Hidden Achievements Avatar Block I didn't change my avatar for 30 days. Website Amateur programmer. I do art sometimes too.

Submitted Programs (13):

Submitted Resources (11):

  1. MZ952 MZ952 posted on thread Need thoughts on "router" concept I'm pretty sure SmileBoom supported PC -> DSi and vise versa via a QR transfer tool that was ava...
  2. MZ952 MZ952 edited a post on thread Need thoughts on "router" concept This has been discussed and contemplated probably a couple times on this site. I can't find the...
  3. MZ952 MZ952 posted on thread Need thoughts on "router" concept This has been discussed and contemplated probably a couple times on this site. I can't find the...
  4. MZ952 MZ952 posted on thread Storage system Help! You could use a 1d array and treat it as a 2d array by this method: ITEM=CHEST[Y*CHEST_WIDTH+X]...
  5. MZ952 MZ952 edited page GS6 Weak noisy image compression. Works well for a smaller palette of colors or sparsely-populated n...
  6. MZ952 MZ952 created a new page: GS6 Weak noisy image compression. Works well for a smaller palette of colors or sparsely-populating...
  7. MZ952 MZ952 edited a post on thread Programming help wanted (for hire) Not very well to be honest, but what can you do? My only option for rapidly drawing noisy imager...
  8. MZ952 MZ952 posted on thread Programming help wanted (for hire) Not very well to be honest, but what can you do? My only option for rapidly drawing noisy imager...
  9. MZ952 MZ952 edited a post on thread Programming help wanted (for hire) Noisy images are always a bit of a problem, but you use the right tool for the job. I pretty muc...
  10. MZ952 MZ952 posted on thread Programming help wanted (for hire) Noisy images are always a bit of a problem, but you use the right tool for the job. I pretty muc...
  11. MZ952 MZ952 edited a post on thread Programming help wanted (for hire) Yeah, that's exactly what I'm doing. I haven't like fully rounded it out yet, but I've got a...
  12. MZ952 MZ952 posted on thread Programming help wanted (for hire) Yeah, that's exactly what I'm doing. I haven't like fully rounded it out yet, but I've got a...
  13. MZ952 MZ952 edited a post on thread Programming help wanted (for hire) I already punched the numbers on that. If it takes like 20 seconds for LZSS to compress a fr...
  14. MZ952 MZ952 posted on thread Programming help wanted (for hire) I already lunched the numbers on that. If it takes like 20 seconds for LZSS to compress a fram...
  15. MZ952 MZ952 edited a post on thread Programming help wanted (for hire) I've never heard of such a feature, huh. (It would make sense though. By my rough calculations...
  16. MZ952 MZ952 posted on thread Programming help wanted (for hire) I've never heard of such a feature, huh. (It would make sense though. By my rough calculations...
  17. MZ952 MZ952 edited a post on thread Programming help wanted (for hire) Yeah, I mean, that was always a uh option. But the screenshots are very poor quality, not someth...
  18. MZ952 MZ952 posted on thread Programming help wanted (for hire) Yeah, I mean, that was always a uh option. But the screenshots are very poor quality, not someth...
  19. MZ952 MZ952 posted on thread Programming help wanted (for hire) I don't think a contest would be a nice idea. Like uh, I'm looking to work directly with someo...
  20. MZ952 MZ952 posted on thread Programming help wanted (for hire) You mean like, what are the constituents of the data being exported? I'm still rounding out al...
  21. MZ952 MZ952 posted on thread Programming help wanted (for hire) If you're interested or want to see how the development of the app is going, I've set up a disco...
  22. MZ952 MZ952 created a new thread: Programming help wanted (for hire) I'm in the middle of developing a mediocre animation app for SB3 (and SB4, but my current focus...
  23. MZ952 MZ952 posted on thread Random_Library ^
  24. MZ952 MZ952 edited page simple text compression OPTION STRICT OPTION DEFINT DEF CMP$(S$) DIM I,R$,S0,L=LEN(S$) FOR I=0 TO L-1 STEP 2 S0=ASC...
  25. MZ952 MZ952 edited comment on simple text compression My code works with exactly the same principles. All it does extra is wrap the character code val...
  26. MZ952 MZ952 replied to a comment on simple text compression Yeah, my code works with exactly the same principle. All it does extra is wrap the character cod...
  27. MZ952 MZ952 edited page simple text compression OPTION STRICT OPTION DEFINT DEF CMP$(S$) DIM I,R$,S0,L=LEN(S$) FOR I=0 TO L-1 STEP 2 S0=ASC...
  28. MZ952 MZ952 created a new page: simple text compression OPTION STTICT OPTION DEFINT DEF CMP$(S$) DIM I,R$,S0,L=LEN(S$) FOR I=0 TO L-1 STEP 2 S0=ASC...
  29. MZ952 MZ952 edited comment on Sonny's Bad Paint Application Some advice: GCLS accepts a color argument to clear the screen with, so, instead of doing GCLS:...
  30. MZ952 MZ952 commented on Sonny's Bad Paint Application Some advice: GCLS accepts a color argument to clear the screen with, so, instead of doing GCLS:...
  31. MZ952 MZ952 commented on Simulated Tremolo+Vibrato in MML How does it work? (Whoops don't know mml, but I'm curious anyway lol)
  32. MZ952 MZ952 posted on thread Poll thread: How old are you and what programming languages do you have experience with? Browsed the thread to make sure I didn't post any cringe years and years back. Age: 9 Lang:...
  33. MZ952 MZ952 posted on thread Dev/Bugreports for SKKBAUI Huh I actually hadn't really considered that. I had built this little SB program that made cru...
  34. MZ952 MZ952 posted on thread Dev/Bugreports for SKKBAUI Wow looks pretty slick. Did you design the icons on a computer and scream or hack them over to S...
  35. MZ952 MZ952 posted on thread how to load using paths? Right, uh, what
  36. MZ952 MZ952 edited page GSCALE Fast scaling of regions of the graphics page. Graphical artifacts are possible with this method...
  37. MZ952 MZ952 created a new page: GSCALE OPTION STRICT OPTION DEFINT DEF GSCALE X0,Y0,X1,Y1,SCX#,SXY# DIM X#:FOR X#=X1+1 TO X0 STEP -1/...
  38. MZ952 MZ952 posted on thread Uh what is array No way
  39. MZ952 MZ952 posted on thread Uh what is array Yeah, but that's exactly what I'd like to avoid. For large arrays, popping everything off the st...
  40. MZ952 MZ952 posted on thread Uh what is array Yeah, ideally. Problem is that in my specific case F can't be parenthetical like that It's good...
  41. MZ952 MZ952 posted on thread Uh what is array So what I should do is directly reference the variable with VAR(...)DEF F VARNAME$ VAR(VARNA...
  42. MZ952 MZ952 posted on thread Uh what is array That's kinda what I meant If only I could do that one trick that makes it not reference typ...
  43. MZ952 MZ952 posted on thread Uh what is array Uh shoot I forgot to change the title before posting
  44. MZ952 MZ952 created a new thread: Uh what is array DEF F A$ A$=G$() UNSHIFT A$,"D" END DEF G$() DIM T$[0]:RETURN T$ END DIM A$[0] PUSH A...
  45. MZ952 MZ952 edited page ListIt Removed the public key
  46. MZ952 MZ952 edited page ListIt A simple data structure for storing lists of integer arrays. Similarly to how string arrays st...
  47. MZ952 MZ952 edited page ListIt A simple data structure for storing lists of integer arrays. Similarly to how string arrays st...
  48. MZ952 MZ952 created a new page: ListIt A simple data structure for storing lists of integer arrays. Similarly to how string arrays st...
  49. MZ952 MZ952 edited comment on GSAVE2 Huh, interesting. I probably didn't have anything to do with it lol I came up with this more or...
  50. MZ952 MZ952 replied to a comment on GSAVE2 Huh, interesting. I probably didn't have anything to do with it lol I came up with this more or...

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