? CyberYoshi64 ● SmileBASIC Source User

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CyberYoshi64

CyberYoshi64

Intermediate Programmer I can make programs, but I still have trouble here and there. Programming Strength Night Person I like the quiet night and sleep late. Express Yourself Avatar Taboo I didn't change my avatar for 180 days Website Avatar Embargo I didn't change my avatar for 90 days Website First Year My account is over 1 year old Website RNG Hidden Easter Eggs Forum Contributor Hidden Achievements Good Page Hidden Achievements Avatar Block I didn't change my avatar for 30 days. Website This account shouldn't appear. If it does it's a nasty glitch... Just kidding! Oder vielleicht doch nicht? I'm just a nerdy and random 14-year old saxon. X) Was red´ ich da? Kein Schwein weiß! :O NNIDs "JaslikeNin" and "CyberYoshi64" YouTube "CyberYoshi64" (サイバーヨッシー64/CY64) Sketch @CyberYoshi64 (サイバーヨッシー64) Nintendo 3DS friend code 1221-0401-6104 Oki-dokie, let's-a-go!  "Why is  no longer available?" - someone       ■    Was auch immer das ist...

Submitted Programs (3):

  1. CyberYoshi64 CyberYoshi64 posted on thread Ruebled Official Thread
  2. CyberYoshi64 CyberYoshi64 posted on thread Ruebled Official Thread When I and GamerCymreig start work on the translation, how about doing this for every string of...
  3. CyberYoshi64 CyberYoshi64 posted on thread Int Elligence Thread Well, no and I guess similar to S_DE_Solutions that SmileBASIC seems to get a tiny bit of attent...
  4. CyberYoshi64 CyberYoshi64 edited a post on thread Int Elligence Thread Speaking of translations, would it be a good idea to also do translations into german? If it i...
  5. CyberYoshi64 CyberYoshi64 posted on thread Int Elligence Thread Speaking of translations, would it be a good idea to also do translations into German? If it i...
  6. CyberYoshi64 CyberYoshi64 replied to a comment on 3DRacing 0.11 Your game is unplayable on New Nintendo 3DSs. Could you please change SIZE=6 to SIZE=6-3*HAR...
  7. CyberYoshi64 CyberYoshi64 posted on thread Development/Bugreports for Windows 3DS Professional What is Windows "Snap"? oh... That is difficult to do. I would need to resize windows and assig...
  8. CyberYoshi64 CyberYoshi64 posted on thread Development/Bugreports for Windows 3DS Professional A text editor? Already added but not released yet. Something major must come.
  9. CyberYoshi64 CyberYoshi64 posted on thread SB MML vs. normal MML "[email protected]" can't be used like this. Try replacing this with just V127. EDIT: omg I never look...
  10. CyberYoshi64 CyberYoshi64 edited a post on thread Development/Bugreports for Windows 3DS Professional "Here you can join development, suggest and help us with the content. If you found glitches or p...
  11. CyberYoshi64 CyberYoshi64 posted on thread Development/Bugreports for Windows 3DS Professional It's okay, GamerCymreig! Actually, development on Windows 3DS is currently inactive. We're wo...
  12. CyberYoshi64 CyberYoshi64 edited a post on thread Development/Bugreports for Windows 3DS Professional Whoops... This configurations UI will return with the correct textures in the newest beta. I...
  13. CyberYoshi64 CyberYoshi64 posted on thread Development/Bugreports for Windows 3DS Professional The reason I said Windows 3DS "can/will" lag is because of Public Beta 6 where I added stuff tha...
  14. CyberYoshi64 CyberYoshi64 edited a post on thread Feature Requests Goto your user page and search for "Remove notifications when page is visited"
  15. CyberYoshi64 CyberYoshi64 posted on thread Feature Requests Goto your user page and search for "Remove notifications when page is visited"
  16. CyberYoshi64 CyberYoshi64 edited a post on thread Development/Bugreports for Windows 3DS Professional Whoops... This configurations UI will return with the correct textures in the newest beta. I...
  17. CyberYoshi64 CyberYoshi64 posted on thread Development/Bugreports for Windows 3DS Professional Whoops... This configurations UI will return with the correct textures in the newest beta. I...
  18. CyberYoshi64 CyberYoshi64 replied to a comment on Windows 3DS (Windows6Mix) The thing was that Windows 3DS with all it's components (which ARE necessary) takes around 9MB o...
  19. CyberYoshi64 CyberYoshi64 posted on thread SB custom file requests: Now available Oh, thank you so much for that. If this never came up I would have needed to copy each pixel's...
  20. CyberYoshi64 CyberYoshi64 replied to a comment on OSP Screenshot Generator Simply press the SELECT button but your SmileBASIC must be Version 3.6.0 or higher.
  21. CyberYoshi64 CyberYoshi64 replied to a comment on Text to speech リヅイズメンツポーアビンドヅスリービーエヅ、ビイツランーラン。 In Google Translate and with the TALK command, it somewhat soun...
  22. CyberYoshi64 CyberYoshi64 edited a post on thread Development/Bugreports for Windows 3DS Professional Oki-dokie. Here I go. The idea of that on the SmileNet thread is very interesting. EDIT:...
  23. CyberYoshi64 CyberYoshi64 posted on thread Development/Bugreports for Windows 3DS Professional Oki-dokie. Here I go. The idea of that on the SMILENET thread is very interesting.
  24. CyberYoshi64 CyberYoshi64 edited a post on thread Development/Bugreports for Windows 3DS Professional "Here you can join development, suggest and help us with the content. If you found glitches or p...
  25. CyberYoshi64 CyberYoshi64 replied to a comment on Sonic The Hedgehog SmileBASIC (Demo) 1
  26. CyberYoshi64 CyberYoshi64 deleted a post on thread Development/Bugreports for Windows 3DS Professional Reason: post got duplicated..
  27. CyberYoshi64 CyberYoshi64 deleted a post on thread Development/Bugreports for Windows 3DS Professional Reason: Путин не люблю моя crap
  28. CyberYoshi64 CyberYoshi64 posted on thread Development/Bugreports for Windows 3DS Professional Poll has been closed! The results: But please tell me what I should do for the explorer. Shou...
  29. CyberYoshi64 CyberYoshi64 replied to a comment on Sonic The Hedgehog SmileBASIC (Demo) Spikes can clip you far into walls. Maybe checking for collision even if Sonic touched a spike w...
  30. CyberYoshi64 CyberYoshi64 edited comment on Sonic The Hedgehog SmileBASIC (Demo) Also you should bound Sonic's speed. I managed to get Sonic out of bounds just by building up e...
  31. CyberYoshi64 CyberYoshi64 replied to a comment on Sonic The Hedgehog SmileBASIC (Demo) Also you should bound Sonic's speed. I managed to get Sonic out of bounds just by building up e...
  32. CyberYoshi64 CyberYoshi64 edited a post on thread Poll thread: How old are you and what programming languages do you have experience with? Age: 14.5... Languages: • Batch (Windows/MS-DOS, rusty) • HTML (a decent amount) • SmileBASI...
  33. CyberYoshi64 CyberYoshi64 edited a post on thread Development/Bugreports for Windows 3DS Professional This might take a while... The rewriting of the main loop will be taking a lot of my free tim...
  34. CyberYoshi64 CyberYoshi64 posted on thread Development/Bugreports for Windows 3DS Professional This might take a while... The rewriting of the main loop will be taking a lot of my free tim...
  35. CyberYoshi64 CyberYoshi64 edited a post on thread Development/Bugreports for Windows 3DS Professional "Here you can join development, suggest and help us with the content. If you found glitches or p...
  36. CyberYoshi64 CyberYoshi64 edited a post on thread Development/Bugreports for Windows 3DS Professional
  37. CyberYoshi64 CyberYoshi64 posted on thread Development/Bugreports for Windows 3DS Professional
  38. CyberYoshi64 CyberYoshi64 posted on thread Development/Bugreports for Windows 3DS Professional Hmm... Sounds good. But how am I supposed to add it in?
  39. CyberYoshi64 CyberYoshi64 posted on thread [CONCEPT] Petit Computer 3 Smilenet Some network concept? I knew someone would think about this. Mock browsers will actually be fun...
  40. CyberYoshi64 CyberYoshi64 replied to a comment on 3D Parkour I am out of it as well. I´m just saying because has High Compat mode on for no reason. Other p...
  41. CyberYoshi64 CyberYoshi64 posted on thread MILLISEC overflow I reference this to my tablet essentially running the same OS as phones and its components are...
  42. CyberYoshi64 CyberYoshi64 edited comment on 3D Parkour I don't see any idea for the old 3DSs. Their browser is junk way to outdated and likely never ge...
  43. CyberYoshi64 CyberYoshi64 replied to a comment on 3D Parkour I don't see any idea for the old 3DSs. Their browser is junk way to outdated and likely never ge...
  44. CyberYoshi64 CyberYoshi64 posted on thread MILLISEC overflow Sounds stange but it is. I turn it off every weekend because then I don't need it.
  45. CyberYoshi64 CyberYoshi64 posted on thread SHIFT/POP on string literal causes memory leak OMG This still works... Trying to run programs with roughly 8KB of FREEMEM is impossible! Stil...
  46. CyberYoshi64 CyberYoshi64 posted on thread MILLISEC overflow I don't have one and even then I turn it off weekly.
  47. CyberYoshi64 CyberYoshi64 edited a post on thread MILLISEC overflow Wouldn't that damage the 3DS's battery? (I think that they more likely charge it while in sle...
  48. CyberYoshi64 CyberYoshi64 posted on thread MILLISEC overflow Wouldn't that damage the 3DS's battery?
  49. CyberYoshi64 CyberYoshi64 commented on Text to speech I've done so already... It's not perfect but should do it's job I guess... TALK"リヅイズメンツポーアビンドヅ...
  50. CyberYoshi64 CyberYoshi64 edited a post on thread Development/Bugreports for Windows 3DS Professional Huh? Compress code or what? This might take a while.

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