? CyberYoshi64 ● SmileBASIC Source User

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Migrating to a new website for SmileBASIC 4

CyberYoshi64

CyberYoshi64

Intermediate Programmer I can make programs, but I still have trouble here and there. Programming Strength Second Year My account is over 2 years old Website Night Person I like the quiet night and sleep late. Express Yourself Avatar Taboo I didn't change my avatar for 180 days Website Second Year My account is over 2 years old Website Great Page Hidden Achievements Avatar Embargo I didn't change my avatar for 90 days Website First Year My account is over 1 year old Website RNG Hidden Easter Eggs Forum Contributor Hidden Achievements Good Page Hidden Achievements Avatar Block I didn't change my avatar for 30 days. Website I'm a 15-year old saxon who likes to program as his hobby. I'm not interested in any Programming Contests. So don't bother asking me about joining one. I'll only program in my free-time when I feel like I want to. My current projects: - サカキバラUI (3DS, v0.3.6) - Mr. 0H's Jump'n'Run adventure (3DS, PB5) - 6x8 font pack (3DS, v1) My future projects: - サカキバラUI: Switch Edition - Wii(U)/CTR NTLG font for SB4 - Mr0H's jump'n'running adventure: Switch Edition (Once the future projects start, most of my current projects will be discontinued) NNIDs "JaslikeNin" and "CyberYoshi64" YT "CyberYoshi64" 3DS FC: 1221-0401-6104 & 2080-2713-6068 Switch FC: none yet Contact e-mail: [email protected]

Submitted Programs (2):

  1. CyberYoshi64 CyberYoshi64 edited a post on thread Poll thread: How old are you and what programming languages do you have experience with? Age: 16 soon Languages: • Batch (Windows/MS-DOS, rusty) • C/C++ (not much, making a homebrew...
  2. CyberYoshi64 CyberYoshi64 posted on thread Dev/Bugreports for SKKBAUI
  3. CyberYoshi64 CyberYoshi64 posted on thread Dev/Bugreports for SKKBAUI I designed them on my phone, and hacked them into SB using 3DShell and FBI. I made heavy use...
  4. CyberYoshi64 CyberYoshi64 edited a post on thread Dev/Bugreports for SKKBAUI Edit reason: My images bugged out, lol Alright, I have updated the setup to be more Windows-l...
  5. CyberYoshi64 CyberYoshi64 posted on thread Dev/Bugreports for SKKBAUI Alright, I have updated the setup to be more Windows-like, by giving you a mouse with a window t...
  6. CyberYoshi64 CyberYoshi64 posted on thread Dev/Bugreports for SKKBAUI I decided to: Keep the raw byte format but exclude ミドリOS globals for now. Add banners to the a...
  7. CyberYoshi64 CyberYoshi64 edited a post on thread Dev/Bugreports for SKKBAUI Well then, I guess I´ll keep it but it will still go out of active development, which means th...
  8. CyberYoshi64 CyberYoshi64 posted on thread Dev/Bugreports for SKKBAUI Well then, I guess I´ll keep it but it will still go out of active development, which means th...
  9. CyberYoshi64 CyberYoshi64 posted on thread A new website? / SmileBASIC 4 / Migrating No, I couldn't login before creating the new account
  10. CyberYoshi64 CyberYoshi64 edited a post on thread Dev/Bugreports for SKKBAUI I've just released a public test build of サカキバラUI for o3DSs. It does have bugs but I just want...
  11. CyberYoshi64 CyberYoshi64 posted on thread Dev/Bugreports for SKKBAUI I've just released a public test build of サカキバラUI for o3DSs. It does have bugs but I just want...
  12. CyberYoshi64 CyberYoshi64 edited a post on thread A new website? / SmileBASIC 4 / Migrating Yeah, I feel so too EDIT: So, do we just repost everything now on SBS v2?
  13. CyberYoshi64 CyberYoshi64 posted on thread A new website? / SmileBASIC 4 / Migrating Yeah, I feel so too
  14. CyberYoshi64 CyberYoshi64 edited a post on thread Dev/Bugreports for SKKBAUI I thought about it and due to me being already tired of SB3 due to the limitations and the low...
  15. CyberYoshi64 CyberYoshi64 posted on thread Dev/Bugreports for SKKBAUI
  16. CyberYoshi64 CyberYoshi64 posted on thread Dev/Bugreports for SKKBAUI I made an unsure concept art of how SKKBAUI may be in SB4
  17. CyberYoshi64 CyberYoshi64 posted on thread Dev/Bugreports for SKKBAUI Thanks for making me sound better than I think I am ;_· I think I could do it but, again, thi...
  18. CyberYoshi64 CyberYoshi64 posted on thread Dev/Bugreports for SKKBAUI Since I have to wait for my Switch Lite to arrive and me being a bit done with SB3, maybe I sh...
  19. CyberYoshi64 CyberYoshi64 posted on thread Dev/Bugreports for SKKBAUI
  20. CyberYoshi64 CyberYoshi64 posted on thread Dev/Bugreports for SKKBAUI I replaced the fatal error screen with this screen. This works well on o3DS as well. I've al...
  21. CyberYoshi64 CyberYoshi64 posted on thread Dev/Bugreports for SKKBAUI I've got the sprite keyboard working. Was pretty easy and the best part. It doesn't lag. I st...
  22. CyberYoshi64 CyberYoshi64 posted on thread SmileBASIC 4 Discussion「プチコン4」 Really nice! The specs and the commands are very strong in my eyes. Can't wait to port my stuff...
  23. CyberYoshi64 CyberYoshi64 posted on thread Dev/Bugreports for SKKBAUI It is a kind of text editor. The controls stand right there. The [Add string] as well as app...
  24. CyberYoshi64 CyberYoshi64 posted on thread Dev/Bugreports for SKKBAUI Ah, I see. It's not that strange. I forgot to reset GCOLOR after drawing the base of the sta...
  25. CyberYoshi64 CyberYoshi64 edited a post on thread Dev/Bugreports for SKKBAUI I let the setup decide, whether to use the o3DS or n3DS version depending on the HARDWARE valu...
  26. CyberYoshi64 CyberYoshi64 edited a post on thread Dev/Bugreports for SKKBAUI I let the setup decide, whether to use the o3DS or n3DS version depending on the HARDWARE valu...
  27. CyberYoshi64 CyberYoshi64 posted on thread Dev/Bugreports for SKKBAUI I let the setup decide, whether to use the o3DS or n3DS version depending on the HARDWARE valu...
  28. CyberYoshi64 CyberYoshi64 posted on thread Dev/Bugreports for SKKBAUI Well, I think... Instead of just the desktop, why not just disribute it as a seperate version...
  29. CyberYoshi64 CyberYoshi64 edited a post on thread Dev/Bugreports for SKKBAUI I've got some bad news regardimg サカキバラUI on o3DSs The UI is so full of functions in awkward p...
  30. CyberYoshi64 CyberYoshi64 posted on thread Dev/Bugreports for SKKBAUI I've got some bad news regardimg サカキバラUI on o3DSs The UI is so full of functions in awkward p...
  31. CyberYoshi64 CyberYoshi64 edited page Sakakibara UI Added list of new things coming
  32. CyberYoshi64 CyberYoshi64 edited comment on Sakakibara UI yeah, so feel I. Anyway, please get back to topic please
  33. CyberYoshi64 CyberYoshi64 replied to a comment on Sakakibara UI yeah, so feel I.
  34. CyberYoshi64 CyberYoshi64 replied to a comment on Sakakibara UI I use MX Linux because my Windows installation got trashed due to the corrupted hard disk.
  35. CyberYoshi64 CyberYoshi64 edited a post on thread Dev/Bugreports for SKKBAUI It seems like, as if SBFM eats the last element as the last pixel of the BMP just doesn't get...
  36. CyberYoshi64 CyberYoshi64 posted on thread Dev/Bugreports for SKKBAUI It seems like, as if SBFM eats the last element as the last pixel of the BMP just doesn't get...
  37. CyberYoshi64 CyberYoshi64 edited a post on thread Dev/Bugreports for SKKBAUI EDIT: Rephrasing it, as I am really bad at describing the moment I post a message to anywher...
  38. CyberYoshi64 CyberYoshi64 posted on thread Dev/Bugreports for SKKBAUI I can finally import images offline without the need of online tools which I cannot often ac...
  39. CyberYoshi64 CyberYoshi64 edited a post on thread Dev/Bugreports for SKKBAUI "Here you can join development, suggest and help us with the content. If you found glitches or p...
  40. CyberYoshi64 CyberYoshi64 posted on thread Dev/Bugreports for SKKBAUI I've fixed the keyboard barely responding and am going to try getting the ABTN fixed. Now, it...
  41. CyberYoshi64 CyberYoshi64 posted on thread Dev/Bugreports for SKKBAUI No, I'll keep it, I'll just update the buttons, so the 2 buttons don't trigger when clicking o...
  42. CyberYoshi64 CyberYoshi64 posted on thread Dev/Bugreports for SKKBAUI That's not a bug. You've triggered fuzzy mode. Move windows around and you get an effect like...
  43. CyberYoshi64 CyberYoshi64 edited comment on Sakakibara UI lol, how excited you are. Now, the XP BG was here before, but you might not have noticed it. (...
  44. CyberYoshi64 CyberYoshi64 replied to a comment on Sakakibara UI lol, how excited you are. Now, the XP BG was here before, but you might not have noticed it. (...
  45. CyberYoshi64 CyberYoshi64 posted on thread Dev/Bugreports for SKKBAUI It is, when updating/upgrading from a major version. e.g. Win7 -> Win 10 or Win 10 March -> W...
  46. CyberYoshi64 CyberYoshi64 edited a post on thread Dev/Bugreports for SKKBAUI @HTV04 Yes, upload it. Maybe I can improve it a bit or your definition of "crappy" code is actua...
  47. CyberYoshi64 CyberYoshi64 posted on thread Dev/Bugreports for SKKBAUI @HTV04 Yes, upload it. Maybe I can improve it a bit or your definition of "crappy" code is actua...
  48. CyberYoshi64 CyberYoshi64 edited a post on thread Dev/Bugreports for SKKBAUI 1. Well, the WAV player does have its commands (even the old version) in the XCMD library but,...
  49. CyberYoshi64 CyberYoshi64 posted on thread Dev/Bugreports for SKKBAUI 1. Well, the WAV player does have its commands (even the old version) in the XCMD library but,...
  50. CyberYoshi64 CyberYoshi64 edited a post on thread Dev/Bugreports for SKKBAUI I was imagining that in the manual program I'll use minimally formatted text and the PDF inclu...

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