? CyberYoshi64 ● SmileBASIC Source User

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CyberYoshi64

CyberYoshi64

Intermediate Programmer I can make programs, but I still have trouble here and there. Programming Strength Night Person I like the quiet night and sleep late. Express Yourself Avatar Taboo I didn't change my avatar for 180 days Website Avatar Embargo I didn't change my avatar for 90 days Website First Year My account is over 1 year old Website RNG Hidden Easter Eggs Forum Contributor Hidden Achievements Good Page Hidden Achievements Avatar Block I didn't change my avatar for 30 days. Website Endlich ist der Avatar der selbe, wie auf der Entwicklerseite. このメッセージは表示されるべきではありませんが、表示された場合は痛みがあります。冗談だ! Это неправильно? I'm just a nerdy and random 14-year old saxon. X) Was red´ ich da? Kein Schwein weiß! :O NNIDs "JaslikeNin" and "CyberYoshi64" YouTube "CyberYoshi64" (サイバーヨッシー64/CY64) Sketch @CyberYoshi64 (サイバーヨッシー64) Nintendo 3DS friend code 1221-0401-6104 и 2080-2713-6068 Oki-dokie, let's-a-go!  "Why is  no longer available?" - someone       ■    Was auch immer das ist...

Submitted Programs (3):

  1. CyberYoshi64 CyberYoshi64 edited a post on thread [CONCEPT] Petit Computer 3 Smilenet I made the button and squished PetitModem into a DEF. The DEF takes some arguments because I...
  2. CyberYoshi64 CyberYoshi64 posted on thread [CONCEPT] Petit Computer 3 Smilenet I made the button and squished PetitModem into a DEF. The DEF takes some arguments because I...
  3. CyberYoshi64 CyberYoshi64 posted on thread Development/Bugreports for Windows 3DS Professional I did that already. Very early versions of V0.3.3 (unavailable) are coming in a packed form wh...
  4. CyberYoshi64 CyberYoshi64 commented on SmileBASIC API I love it. Without it, I wouldn't be able to transfer my programs to my tablet because I don't...
  5. CyberYoshi64 CyberYoshi64 edited a post on thread Development/Bugreports for Windows 3DS Professional "Here you can join development, suggest and help us with the content. If you found glitches or p...
  6. CyberYoshi64 CyberYoshi64 posted on thread Development/Bugreports for Windows 3DS Professional Yes, I planned to add games. (I removed all the games in this version but I am putting them back...
  7. CyberYoshi64 CyberYoshi64 commented on Windows 3DS (Windows6Mix) For the_squat1115 and any one else who would join development: Please report bugs or suggest fe...
  8. CyberYoshi64 CyberYoshi64 posted on thread Development/Bugreports for Windows 3DS Professional Sure thing!
  9. CyberYoshi64 CyberYoshi64 replied to a comment on Windows 3DS (Windows6Mix) Thanks for your opinion. But, oh, a game has missing sprites? I guess I know what I am working...
  10. CyberYoshi64 CyberYoshi64 edited a post on thread BGM variable glitch It's the first part that causes that: C$0 multiplied with X If X is less than 5 it plays just...
  11. CyberYoshi64 CyberYoshi64 edited a post on thread BGM variable glitch It's the first part that causes that: C$0 multiplied with X If X is less than 5 it plays just...
  12. CyberYoshi64 CyberYoshi64 posted on thread BGM variable glitch It's the first part that causes that: C$0 multiplied with X If X is less than 5 it plays just...
  13. CyberYoshi64 CyberYoshi64 posted on thread JUMP KUN Development Thread 3DS-ish manual for our projects! We still need to make this button-operational as it is touch...
  14. CyberYoshi64 CyberYoshi64 replied to a comment on Text to speech シスイズメントフォウィンドズスリーデイェス。プリズランーランー。 Uh, not really for me. It doesn't sound right to me like f.e....
  15. CyberYoshi64 CyberYoshi64 edited a post on thread Development/Bugreports for Windows 3DS Professional @ASC0'label for the ASCII character data DATA 10,10,0'char data width, data height and char w...
  16. CyberYoshi64 CyberYoshi64 edited a post on thread Development/Bugreports for Windows 3DS Professional @ASC0'label for the ASCII character data DATA 10,10,0'char data width, data height and char w...
  17. CyberYoshi64 CyberYoshi64 posted on thread Development/Bugreports for Windows 3DS Professional @ASC0'label for the ASCII character data DATA 10,10,0'char data width, data height and char w...
  18. CyberYoshi64 CyberYoshi64 edited a post on thread Development/Bugreports for Windows 3DS Professional I finally made some sort of KNJLIB system that is as fast as GPRINT but also has proper spacin...
  19. CyberYoshi64 CyberYoshi64 posted on thread Development/Bugreports for Windows 3DS Professional I finally made some sort of KNJLIB syst3m that is as fast as GPRINT but also has proper spacin...
  20. CyberYoshi64 CyberYoshi64 replied to a comment on Super bomber blast (demo) WIP Even if I would try translating this game into German, this would be a mess with the way Taruda...
  21. CyberYoshi64 CyberYoshi64 posted on thread JUMP KUN Development Thread This would fix the title screen but the main game would still be too slow to play. I changed a...
  22. CyberYoshi64 CyberYoshi64 posted on thread JUMP KUN Development Thread Huh? What is "wack"...? EDIT: C'mon dude... If you don't like what we are doing then you shou...
  23. CyberYoshi64 CyberYoshi64 posted on thread JUMP KUN Development Thread A new addition to the game: If you try to use map data as a level with importing issues, such...
  24. CyberYoshi64 CyberYoshi64 edited a post on thread JUMP KUN Development Thread To be fair, I'll write the current changes that'll be coming for the new public version.
  25. CyberYoshi64 CyberYoshi64 commented on CY64's Project 002 (JUMP KUN) We decided to update this because you guys must see our progress at some point.
  26. CyberYoshi64 CyberYoshi64 edited page Project 002 (JUMP KUN) The "massive" update has come... Though it's over-exaggerated.
  27. CyberYoshi64 CyberYoshi64 replied to a comment on Sonic The Hedgehog SmileBASIC (Demo) And also uses a SEGA-ish chime. Hey, I did so before you!
  28. CyberYoshi64 CyberYoshi64 posted on thread Ruebled Official Thread But the Circle Pad Pro is definitely incompatible with the o2DS due to it's form factor and I...
  29. CyberYoshi64 CyberYoshi64 edited a post on thread Bug Reports I am using the blue javascript template but I guess that doesn't do anything. I do have a cus...
  30. CyberYoshi64 CyberYoshi64 edited a post on thread Bug Reports I am using the blue javascript template but I guess that doesn't do anything. I do have a cus...
  31. CyberYoshi64 CyberYoshi64 posted on thread Bug Reports I don't have any JavaScripts because of the red instructions, but I do have a custom CSS where...
  32. CyberYoshi64 CyberYoshi64 edited a post on thread Bug Reports Why is my tablet making JPGish PNGs if it doesn't do this usually?Nvm, Chrome has a weird beta f...
  33. CyberYoshi64 CyberYoshi64 posted on thread Bug Reports Why is my tablet making JPGish PNGs if it doesn't do this usually?Nvm, Chrome has a weird beta f...
  34. CyberYoshi64 CyberYoshi64 posted on thread Ruebled Official Thread
  35. CyberYoshi64 CyberYoshi64 posted on thread Ruebled Official Thread When I and GamerCymreig start work on the translation, how about doing this for every string of...
  36. CyberYoshi64 CyberYoshi64 posted on thread Int Elligence Thread Well, no and I guess similar to S_DE_Solutions that SmileBASIC seems to get a tiny bit of attent...
  37. CyberYoshi64 CyberYoshi64 edited a post on thread Int Elligence Thread Speaking of translations, would it be a good idea to also do translations into german? If it i...
  38. CyberYoshi64 CyberYoshi64 posted on thread Int Elligence Thread Speaking of translations, would it be a good idea to also do translations into German? If it i...
  39. CyberYoshi64 CyberYoshi64 replied to a comment on 3DRacing 0.11 Your game is unplayable on New Nintendo 3DSs. Could you please change SIZE=6 to SIZE=6-3*HAR...
  40. CyberYoshi64 CyberYoshi64 posted on thread Development/Bugreports for Windows 3DS Professional What is Windows "Snap"? oh... That is difficult to do. I would need to resize windows and assig...
  41. CyberYoshi64 CyberYoshi64 posted on thread Development/Bugreports for Windows 3DS Professional A text editor? Already added but not released yet. Something major must come.
  42. CyberYoshi64 CyberYoshi64 posted on thread SB MML vs. normal MML "[email protected]" can't be used like this. Try replacing this with just V127. EDIT: omg I never look...
  43. CyberYoshi64 CyberYoshi64 edited a post on thread Development/Bugreports for Windows 3DS Professional "Here you can join development, suggest and help us with the content. If you found glitches or p...
  44. CyberYoshi64 CyberYoshi64 posted on thread Development/Bugreports for Windows 3DS Professional It's okay, GamerCymreig! Actually, development on Windows 3DS is currently inactive. We're wo...
  45. CyberYoshi64 CyberYoshi64 edited a post on thread Development/Bugreports for Windows 3DS Professional Whoops... This configurations UI will return with the correct textures in the newest beta. I...
  46. CyberYoshi64 CyberYoshi64 posted on thread Development/Bugreports for Windows 3DS Professional The reason I said Windows 3DS "can/will" lag is because of Public Beta 6 where I added stuff tha...
  47. CyberYoshi64 CyberYoshi64 edited a post on thread Feature Requests Goto your user page and search for "Remove notifications when page is visited"
  48. CyberYoshi64 CyberYoshi64 posted on thread Feature Requests Goto your user page and search for "Remove notifications when page is visited"
  49. CyberYoshi64 CyberYoshi64 edited a post on thread Development/Bugreports for Windows 3DS Professional Whoops... This configurations UI will return with the correct textures in the newest beta. I...
  50. CyberYoshi64 CyberYoshi64 posted on thread Development/Bugreports for Windows 3DS Professional Whoops... This configurations UI will return with the correct textures in the newest beta. I...

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