? CyberYoshi64 ● SmileBASIC Source User

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CyberYoshi64

CyberYoshi64

Avatar Block I didn't change my avatar for 30 days. Website Intermediate Programmer I can make programs, but I still have trouble here and there. Programming Strength Night Person I like the quiet night and sleep late. Express Yourself Avatar Embargo I didn't change my avatar for 90 days Website Good Page Hidden Achievements Avatar Block I didn't change my avatar for 30 days. Website This account shouldn't appear. If it does it's a nasty glitch... Just kidding! [BEGIN CERTIFICATE] *I'm just a nerdy, german guy. X)* This is the account for NNID "JaslikeNin" a.k.a. YouTube: "CyberYoshi64" (サイバーヨッシー64/CY64) [END CERTIFICATE]

Submitted Programs (2):

  1. CyberYoshi64 CyberYoshi64 posted on thread Dedicated Machine to run SmileBASIC? There's even an extra thread on the Pasocom Mini.
  2. CyberYoshi64 CyberYoshi64 edited comment on Dashgame_ver2 I'd like to help you as an programming assistant.
  3. CyberYoshi64 CyberYoshi64 edited comment on Dashgame_ver2 I'd like to help you as an programming assistant.
  4. CyberYoshi64 CyberYoshi64 replied to a comment on Dashgame_ver2 I'd like to help you as an programming assistant.
  5. CyberYoshi64 CyberYoshi64 posted on thread Read this... I can only use my 2DS to connect to SBS and it always works.
  6. CyberYoshi64 CyberYoshi64 edited comment on Spinning Cubes BGM 128 is responsible for the sound the cubes do, when spinning. It seems messed up. EDIT:...
  7. CyberYoshi64 CyberYoshi64 replied to a comment on Spinning Cubes BGM 128 is responsible for the sound the cubes do, when spinning. It seems messed up.
  8. CyberYoshi64 CyberYoshi64 posted on thread Development/Bugreports for Windows 3DS Professional
  9. CyberYoshi64 CyberYoshi64 replied to a comment on Dashgame_ver2
  10. CyberYoshi64 CyberYoshi64 replied to a comment on Dashgame_ver2 Polls don't work on 3DS... Not even content will be displayed. Could you tell me what the ques...
  11. CyberYoshi64 CyberYoshi64 edited comment on Dashgame_ver2 Just click your avatar. Depending on where you use SBS. Then find "New Avatar" and use an im...
  12. CyberYoshi64 CyberYoshi64 replied to a comment on Dashgame_ver2 Just click your avatar. Depending on where you use SBS.
  13. CyberYoshi64 CyberYoshi64 edited comment on Windows 3DS Professional It's back! Version 0.3.1 came out and is only containing lil updates like new UI for "Exit OS...
  14. CyberYoshi64 CyberYoshi64 edited comment on Windows 3DS Professional Thank you Yoshiandjoshi123543. I fixed it already + Renewed the UI but the update might ta...
  15. CyberYoshi64 CyberYoshi64 replied to a comment on Windows 3DS Professional Thank you Yoshiandjoshi123543. I fixed it already + Renewed the UI but the update might ta...
  16. CyberYoshi64 CyberYoshi64 edited a post on thread Text stuff Thanks!
  17. CyberYoshi64 CyberYoshi64 posted on thread Text stuff Thanks!
  18. CyberYoshi64 CyberYoshi64 posted on thread Update? I don't think about that for european countries either ... So no update for me though =(
  19. CyberYoshi64 CyberYoshi64 edited a post on thread Text stuff But what about 32x32 or 16x16 bitmapped characters to form text. LinkZ19's ClockZ has a 8x16 f...
  20. CyberYoshi64 CyberYoshi64 posted on thread Text stuff But what about 32x32 or 16x16 bitmapped characters to form text. LinkZ19's ClockZ has a 8x16 f...
  21. CyberYoshi64 CyberYoshi64 posted on thread Text stuff What I mean is... There are 512 available slots for sprites and as you said, there could be s...
  22. CyberYoshi64 CyberYoshi64 posted on thread Text stuff Console screen (Just text characters): LOCATE X,Y,-256 Graphic screen (Graphics obviously): GPR...
  23. CyberYoshi64 CyberYoshi64 replied to a comment on Maxwell & Lily: The Beginning - Demo Version He defines the sprites with SPSET and it's UV coordinates and changes them (if these are not par...
  24. CyberYoshi64 CyberYoshi64 edited a post on thread Development/Bugreports for Windows 3DS Professional The current explorer is a bit off. It would be nice if you send the file system with the new exp...
  25. CyberYoshi64 CyberYoshi64 posted on thread Development/Bugreports for Windows 3DS Professional The current explorer is a bit off. It would be nice if you send the file system with the new exp...
  26. CyberYoshi64 CyberYoshi64 posted on thread Development/Bugreports for Windows 3DS Professional It's so difficult that you forget it, right? lol
  27. CyberYoshi64 CyberYoshi64 commented on Maxwell & Lily: The Beginning - Demo Version I like it. But I'm wondering why you use 2 separate sprites facing the other direction... Also,...
  28. CyberYoshi64 CyberYoshi64 edited a post on thread Development/Bugreports for Windows 3DS Professional Hey, I'm planning to do a sort of manual. How would you like that? EDIT: I already implemented...
  29. CyberYoshi64 CyberYoshi64 posted on thread Development/Bugreports for Windows 3DS Professional Hey, I'm planning to do a sort of manual. How would you like that?
  30. CyberYoshi64 CyberYoshi64 edited comment on R-OS, One of the most advanced OSes in SmileBasic I wonder what RGOS looked like...
  31. CyberYoshi64 CyberYoshi64 commented on R-OS, One of the most advanced OSes in SmileBasic
  32. CyberYoshi64 CyberYoshi64 posted on thread Bug Reports Mine spits 012-1004 out. Other websites like https://smilebasicsource.com/notifications for exam...
  33. CyberYoshi64 CyberYoshi64 edited a post on thread Bug Reports I don't think changing "https://" to "http://" doesn't really do the trick, 12Me21. What erro...
  34. CyberYoshi64 CyberYoshi64 posted on thread Bug Reports I don't think changing "https://" to "http://" doesn't really do the trick, 12Me21. What erro...
  35. CyberYoshi64 CyberYoshi64 edited a post on thread Feature Requests A "Block user" feature would be really neat. Therefore you won't get notified about a blocked u...
  36. CyberYoshi64 CyberYoshi64 posted on thread Feature Requests A "Block user" feature would be really neat. Therefore you won't get notified about a blocked u...
  37. CyberYoshi64 CyberYoshi64 edited a post on thread Manual typos RINGCOPY Page 1: (1/2 ?) Instead of: (→ 1/2) Page 2: (← 1/2) Instead of: (← 2/2) The...
  38. CyberYoshi64 CyberYoshi64 edited a post on thread Manual typos There's a typo in PRGNAME$():
  39. CyberYoshi64 CyberYoshi64 posted on thread Manual typos
  40. CyberYoshi64 CyberYoshi64 deleted comment on Improved Androi-DS Reason: Could not give at this time
  41. CyberYoshi64 CyberYoshi64 edited comment on Improved Androi-DS
  42. CyberYoshi64 CyberYoshi64 commented on Improved Androi-DS
  43. CyberYoshi64 CyberYoshi64 replied to a comment on Full Hotel Mario intro cutscene in SmileBASIC I never owned one of these.
  44. CyberYoshi64 CyberYoshi64 commented on Full Hotel Mario intro cutscene in SmileBASIC I never knew videos like these ever existed.
  45. CyberYoshi64 CyberYoshi64 edited a post on thread Manual typos RINGCOPY Page 1: (1/2 ?) Instead of: (→ 1/2) Page 2: (← 1/2) Instead of: (← 2/2)
  46. CyberYoshi64 CyberYoshi64 posted on thread Manual typos RINGCOPY Page 1 displays this: (1/2 ?) Instead of: (1/2 →)
  47. CyberYoshi64 CyberYoshi64 deleted a post on thread Manual typos Reason: Could not give at this time
  48. CyberYoshi64 CyberYoshi64 posted on thread Manual typos In edit mode the function PI() isn't getting highlighted in blue like RGB().
  49. CyberYoshi64 CyberYoshi64 edited a post on thread Labels and compilation error bug thing I tried it myself and this is the result: Old 2DS, SmileBASIC EUR 3.5.2 It turns out the "$"...
  50. CyberYoshi64 CyberYoshi64 edited a post on thread Labels and compilation error bug thing I tried it myself and this is the result: (? / PRINT) B$ doesn't matter here. This can be omitt...

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