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Autz64

Autz64

Touhou Project Is Awesome! I love Touhou Project! Express Yourself Avatar Taboo I didn't change my avatar for 180 days Website Deep Sleep Hidden Website Avatar Taboo I didn't change my avatar for 180 days Website Avatar Embargo I didn't change my avatar for 90 days Website OSP Contest 1 Contest Participant I participated in the first SmileBASIC Source OSP Contest! First Year My account is over 1 year old Website RNG Hidden Easter Eggs Deep Sleep Hidden Website Forum Contributor Hidden Achievements Avatar Block I didn't change my avatar for 30 days. Website Banana For Scale Hidden Easter Eggs

Submitted Programs (8):

Submitted Resources (1):

  1. Autz64 Autz64 posted on thread End of 2017 Programming Contest Remember to use the Programming Contest tag so it can be included on the contest section.
  2. Autz64 Autz64 deleted a post on thread Sun Gun Payback [Contest game] development thread Reason: duplicate
  3. Autz64 Autz64 posted on thread Sun Gun Payback [Contest game] development thread Testing the DATA parser for cutscenes. Is the same as the DATA parser for gameplay, with some ch...
  4. Autz64 Autz64 posted on thread End of 2017 Programming Contest Testing the DATA parser for cutscenes. Is the same as the DATA parser for gameplay, with some ch...
  5. Autz64 Autz64 posted on thread End of 2017 Programming Contest Thanks! And yes, that's the bottom screen. All the game will be on the bottom screen, hen...
  6. Autz64 Autz64 posted on thread End of 2017 Programming Contest Gameplay reveal of Sun Gun Payback. Sorry for the poor lightning, my camera isn't that good....
  7. Autz64 Autz64 posted on thread Feature Requests Like Quora or Yahoo Answers?
  8. Autz64 Autz64 posted on thread 2017 Winter Pictures Thread
  9. Autz64 Autz64 posted on thread Sun Gun Payback [Contest game] development thread Thanks for showing interest! The game is being developed on an Old3DS, so don't worry abo...
  10. Autz64 Autz64 posted on thread End of 2017 Programming Contest check if the X value you're using to move left/right is positive or negative.
  11. Autz64 Autz64 posted on thread End of 2017 Programming Contest Here's a screenshot of the complete HUD when playing:
  12. Autz64 Autz64 posted on thread Sun Gun Payback [Contest game] development thread Scores and Time now works. Time will record only seconds and minutes, i will not include hours....
  13. Autz64 Autz64 edited a post on thread End of 2017 Programming Contest Menu is looking good so far:
  14. Autz64 Autz64 posted on thread End of 2017 Programming Contest Menu is looking good so far:
  15. Autz64 Autz64 edited a post on thread Sun Gun Payback [Contest game] development thread While the rhythm of the west life didn't lie on the edge of a gun, it wasn't without it's compli...
  16. Autz64 Autz64 posted on thread Sun Gun Payback [Contest game] development thread I haven't done that much to the game in terms of mechanics, but i did certain things you might f...
  17. Autz64 Autz64 edited a post on thread Program Development phases + where your project fits here When developing a program, either a tool or a game, you may want to classify your project so you...
  18. Autz64 Autz64 posted on thread Feature Requests H1, H2 and H3 tags for forum posts.
  19. Autz64 Autz64 edited a post on thread Program Development phases + where your project fits here When developing a program, either a tool or a game, you may want to classify your project so you...
  20. Autz64 Autz64 created a new thread: Program Development phases + where your project fits here When developing a program, either a tool or a game, you may want to classify your project so you...
  21. Autz64 Autz64 deleted thread Program Development phases + where your project fits here Reason: Don't have H1-H3 tags
  22. Autz64 Autz64 posted on thread You know you program too much if... When dudes ask random questions about programming and you already know the answers.
  23. Autz64 Autz64 edited a post on thread Sun Gun Payback [Contest game] development thread On a tech note: 1) Given the imposibility of using a proper 3D engine (because on-rails sh...
  24. Autz64 Autz64 edited a post on thread Sun Gun Payback [Contest game] development thread Quick comment about what i was working on. Since tomorrow i'm going to be busy: Thanks to @12...
  25. Autz64 Autz64 edited a post on thread Sun Gun Payback [Contest game] development thread While the rhythm of the west life didn't lie on the edge of a gun, it wasn't without it's compli...
  26. Autz64 Autz64 posted on thread Sun Gun Payback [Contest game] development thread Quick comment about what i was working on. Since tomorrow i'm going to be busy: Thanks to @12...
  27. Autz64 Autz64 edited a post on thread Sun Gun Payback [Contest game] development thread While the rhythm of the west life didn't lie on the edge of a gun, it wasn't without it's compli...
  28. Autz64 Autz64 posted on thread End of 2017 Programming Contest Thanks for such usefull tool! Now it looks more cleaner.
  29. Autz64 Autz64 edited a post on thread Sun Gun Payback [Contest game] development thread I made a more "detailed" test scene to test a new idea: Instead of comprising all the images int...
  30. Autz64 Autz64 posted on thread End of 2017 Programming Contest I rendered a new test scenario. Still looks grainy, but looks way better than the previous one:...
  31. Autz64 Autz64 edited a post on thread Sun Gun Payback [Contest game] development thread While the rhythm of the west life didn't lie on the edge of a gun, it wasn't without it's compli...
  32. Autz64 Autz64 posted on thread Sun Gun Payback [Contest game] development thread I made a more "detailed" test scene to test a new idea: Instead of comprising all the images int...
  33. Autz64 Autz64 posted on thread End of 2017 Programming Contest Thanks! Imagine that, but with more detail (shadows, hanging buttons, actual music...). That...
  34. Autz64 Autz64 posted on thread Polls
  35. Autz64 Autz64 edited a post on thread Sun Gun Payback [Contest game] development thread I kinda finished a lot of functionalities, with glitch fixes. The most prominent changes: Now...
  36. Autz64 Autz64 posted on thread Sun Gun Payback [Contest game] development thread I kinda finished a lot of functionalities, with glitch fixes. The most prominent changes: Now...
  37. Autz64 Autz64 edited a post on thread Sun Gun Payback [Contest game] development thread While the rhythm of the west life didn't lie on the edge of a gun, it wasn't without it's compli...
  38. Autz64 Autz64 posted on thread End of 2017 Programming Contest Menu is simple to make, well, in functionality. However, i want special effects! So, the most ti...
  39. Autz64 Autz64 posted on thread End of 2017 Programming Contest Use an Array. I assume you have something like this: GLINE 10,10,10,20 GLINE 10,20,20,...
  40. Autz64 Autz64 posted on thread Sun Gun Payback [Contest game] development thread On a tech note: 1) Given the imposibility of using a proper 3D engine (because on-rails sh...
  41. Autz64 Autz64 edited a post on thread Sun Gun Payback [Contest game] development thread While the rhythm of the west life didn't lie on the edge of a gun, it wasn't without it's compli...
  42. Autz64 Autz64 created a new thread: Sun Gun Payback [Contest game] development thread While the rhythm of the west life didn't lie on the edge of a gun, it wasn't without it's compli...
  43. Autz64 Autz64 posted on thread End of 2017 Programming Contest Finally, i managed to create a dynamic textbox with delays that doesn't interrupt the game flow!...
  44. Autz64 Autz64 posted on thread End of 2017 Programming Contest I set up a scene in Blender and i render a skybox-like enviorment, but i only render North,...
  45. Autz64 Autz64 posted on thread End of 2017 Programming Contest Bullets seems a bit out of place on this grainy enviorment. I think the same can be said of non-...
  46. Autz64 Autz64 edited comment on An Extensive Tutorial on RPG Movement using Sprite to Map Collision @Perska For real? I though that NTR was the same case. Going to test. EDIT: It works!
  47. Autz64 Autz64 replied to a comment on An Extensive Tutorial on RPG Movement using Sprite to Map Collision @Perska For real? I though that NTR was the same case. Going to test.
  48. Autz64 Autz64 posted on thread End of 2017 Programming Contest You technically have 1 month and 10 days.
  49. Autz64 Autz64 edited page Making a smooth Jump for platformers Here i'm going to show how to perform a smooth jump for 2D platforms. The tutorial will kinda fa...
  50. Autz64 Autz64 edited page Making a smooth Jump for platformers Here i'm going to show how to perform a smooth jump for 2D platforms. The tutorial will kinda fa...

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