DescriptionHere's a simple 3D landscape demo based on the 3D capabilities of the SNES's mode 7. Because of the way I created it, the camera rotation is a tad jittery but it doesn't seem to be too much of an issue. Also, this works best on the N3DS but it can also run on the O3DS with lowered resolution.
Oh, and if you get an "out of memory" error then simply close and re-open SmileBASIC to clear the memory.
Feel free to ask any questions.Instructions
SAVE_LOAD: if this value is true then the program will save and load any rendered data to skip the rendering process
PIXLES_WH: controls the width and the height of the square map
ROTATIONS: controls the number of rotational steps per 90°
Framerate: it runs at 60fps on its own but it may cause lag if too much processing time is used up with other things
Camera Rotation: this is only limited to the amount of memory available (lower resolution=more rotational steps)
Camera Movement: if the pixels on the map get too big, the camera movement will become very jittery
Map Size: the pixel map must be a square with a maximum width of 256 pixels