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Ruebled Official Thread

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randoCreated:
Hi guys, I am making a game with similar mechanics to TLoZ: ALttP. If you want to help, I have positions open for development. All help is welcome, by anyone (I will be supervising and helping with development. Everything should be discussed before it gets added.) ===–—PROGRESS—–=== I have changed how I will develop this (again). Here is a basic outline of the order: 1. Music [Partially done, I have all the dungeon music and MMLs that will become other stuff, will change stuff around as I continue] 2. World system [unfinished] 3. Item System [unfinished] 4. Add features [unfinished] This shouldn't take a while, but we will take as long as we need to make it shiny! ===–—000—–=== Developers now: Main Supervisor: random_god (me, started the project) Code Team: First Programmer (Main Supervisor): random_god Second Programmer: GreedyGoat8 Third Programmer: banana AI programmer 1: Mr_Mo UI Interfaces: CyberYoshi64 Graphics Team: Supervisor: random_god Sprite artist: SquiVolt Story Team: Supervisor: random_god Plot Dev: thesquat_1115 Music Team: Music sorter: random_god Music created by RWIIUG0129 Stuff Yay Open jobs:
  • Ai Programmer 2
  • Plot Development
  • Graphic Artists
  • Playtesters I guess
Development stage: Make a world system for this

I have collision with cliff thingies!

Ah, so I see I'm not the only one... Cool! I hope development goes well for you and produces a great game!

Ah, so I see I'm not the only one... Cool! I hope development goes well for you and produces a great game!
What do you mean "not the only one?"

Meaning I too, am working on a similar game.

Now have a working sign that was made using collision and text boxes! I can still do that easily, I have text boxes, but I restarted the beginning so that sign doesn't exist anymore.

Just make a save button instead of using ZL or ZR, it's not that hard, really.
XSCREEN 2' Enables Bottom Screen
DISPLAY 1' Switches to Bottom Screen for drawing graphics and sprites
GBOX 50,50,100,100,#RED' Draws a red box on the screen being used (Currently the Bottom Screen)
DISPLAY 0

WHILE 1
 WAIT 1
 TOUCH OUT TM,TX,TY
 IF TX<101 AND TX>49 AND TY<101 AND TY>49 AND TM<2 THEN 'It may look weird, but putting nothing after THEN is absolutely fine
  PRINT "Would you like to save?"
 ENDIF
WEND
This will print "Would you like to save?" on the top screen when you touch the red box on the bottom screen with your stylus. You can just replace that code with whatever you want and it should work fine. I can't test it right now, but let me know if it works or not and I'll see if I can fix it. Also, if you want more touch screen examples just ask me :)

Just make a save button instead of using ZL or ZR, it's not that hard, really.
XSCREEN 2' Enables Bottom Screen
DISPLAY 1' Switches to Bottom Screen for drawing graphics and sprites
GBOX 50,50,100,100,#RED' Draws a red box on the screen being used (Currently the Bottom Screen)
DISPLAY 0

WHILE 1
 WAIT 1
 TOUCH OUT TM,TX,TY
 IF TX<101 AND TX>49 AND TY<101 AND TY>49 AND TM<2 THEN 'It may look weird, but putting nothing after THEN is absolutely fine
  PRINT "Would you like to save?"
 ENDIF
WEND
This will print "Would you like to save?" on the top screen when you touch the red box on the bottom screen with your stylus. You can just replace that code with whatever you want and it should work fine. I can't test it right now, but let me know if it works or not and I'll see if I can fix it. Also, if you want more touch screen examples just ask me :)
Thx, but I am planning on making the touch screen for different things. Same with the other buttons, so I won't use that for my game. I will test it though. EDIT: I tested it, and it worked pretty good with a few changes I made, like I put a
CLS
at the beginning of the loop and changed the
PRINT
to an
INPUT
. So it works pretty good, but I dont plan to use it.

I also made a similar game, but never finished it because I had problems saving the state of the world, the hitbox of the weapons and, mostly, time to code the game. However, I implemented the following features: - Chest state. - Enemies. - Map transition. - Attacks. This part is tricky since I used data to store the animation and the collision box during the animation. - Map editor I didn't upload the key but if you want to take a look on the code, then I can upload it later. Also, please make your game compatible with old 3ds.

I also made a similar game, but never finished it because I had problems saving the state of the world, the hitbox of the weapons and, mostly, time to code the game. However, I implemented the following features: - Chest state. - Enemies. - Map transition. - Attacks. This part is tricky since I used data to store the animation and the collision box during the animation. - Map editor I didn't upload the key but if you want to take a look on the code, then I can upload it later. Also, please make your game compatible with old 3ds.
Ok, i can make something else saving. I dont know if I can use the start button, I tried using
IF BUTTON()==1024 THEN BEEP
in a loop, but it didn't work. It did nothing unless I held it, when I held it it stopped the program. If I can use the start button, let me know how, but I think L and R will work for now. Also, I want to see the program. And if you want to help, let me know.

developers and anyone else on this thread, if I do something that involves editing a post, look at the first post on this thread, as it may have new info. Also, if this is your first time fully reading this, look at the first post NOW!

Ok, everyone, I have restarted work on the intro, because I am looking for a different beginning. yay.

Here is the key: [4RY5A3J3]. Use .editor to launch the editor and .exec to launch the game. Some things are broken on the editor like the "Event selector". Also, the project is done with lowerdash so the game is separate in a lot of files. From them: - The files with prefix "_SC" contain the screens of the program. - The ones with "__" at the begining are base files that I use on all my projects. They contain libraries to handle arrays, gameloops, data files and other stuff. You can use the sprites if you want. They are from http://opengameart.org, but most of them were made by "charlesgabriel" https://opengameart.org/users/charlesgabriel. If you want to give credits to someone, then put him and the link of opengameart as well.

Random, cute cat.

Random, cute cat.
Thx, his name is Blue, because of his eyes.

Ok, guys (um... I mean guy... there is only one developer who is not me... well I guess there are the readers of this thread... never mind.) We need to come up with a team name. If you have a suggestion, tell me on this thread and I will add it to a poll and post it on the voting suggesting deadling (July 15th) and we can all vote. When voting, please don't vote for yourself and make 2 or 3 votes. The name with the most votes wins. I would like to make a suggestion: Est Lorem dolor It means The Elite Team according to google translate. At the beginning when I sayed "voting deadline" I meant suggesting deadline. The voting deadline is the 17th.

Not looking to join, because I'll probably have other things on hand on top of developing the game, but I will help out if you need any help.

Not looking to join, because I'll probably have other things on hand on top of developing the game, but I will help out if you need any help.
ok.

Well, this is interestingI would like to help with UI interfaces (fonts, dialogs, etc.) If you want me I can give you some dummy files to show, what I could do.

Well, this is interestingI would like to help with UI interfaces (fonts, dialogs, etc.) If you want me I can give you some dummy files to show, what I could do.
Ok...I already have working text boxes, but fonts would be amazing. I will list you as a developer on the thread and in the credits. Also, I would like to see the files.