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Ruebled Official Thread

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randoCreated:
The font(s) is/are available as: - FONTDEF blocks - The main font as a GRP resource and FONTDEF block. This font test (GPRINT_TEST) shows how text can be somewhat different. Key: Q3N3K3LD
BugsIf you make the text italic in any way, it ignores the border flag and writes till the text ends If you have large amount of text at once and these characters have their ASCII offset beyond 255, or invalid characters, it begins to lag.
You can recycle some functions out of it like the FONTDEF block and the CHRS() function.

Ok, everyone, you will probably need gold membership to dev, so yeah, but that is because the main file (0game) is 3 of the 4 megabites (about, more like 2.88...) that it can be without gold membership, so when it is your turn to dev make sure you have gold membership.

Ok, everyone, you will probably need gold membership to dev, so yeah, but that is because the main file (0game) is 3 of the 4 megabites (about, more like 2.88...) that it can be without gold membership, so when it is your turn to dev make sure you have gold membership.
Use a file compressor
???

...
Use a file compressor
???
You can compress entire projects into one big "package" file using actorbug's File Packer. (IDK how it's really called.) F.e. I have Win3DS, it's usual size is almost 6 MB and using the compressor, it's size shrunk to almost 1MB. (Remember to delete all files you wanted to compress afterwards.) You also need a (modified) UNPACK program that obviously decompresses all packed files. If the package file + the UNPACK program are over the usual limit, then you must have Gold Membership. The thing (that some like me don't even care about): It might take a lot of time (de-)compressing stuff, especially if it's a lot of stuff to work on / if the files are quite large to work on. EDIT: I have my version of the UNPACK program which has a GUI rather than a dummy console "interface"

...
Use a file compressor
???
Do you have to make UNPACK? EDIT: Nvm, I found it and understand it now.

Ok, I'm back everyone! I'm sorry it took me so long to respond; I went on a trip far away from home. So anyway, Random, I decided on the job of second programmer. Also, your suggestion for the team name sounds splendid! I'll let you know by the 17th if I think of anything else.

Sorry, everyone, I am restarting the intro, I decided I didn't like scaling everything double the size. I will try to have a key ready by Monday (the 9th.) Sorry for keeping you waiting, I will try to hurry.

"a delayed game is eventually good, but a rushed game is forever bad." - Shigeru Miyamoto

"a delayed game is eventually good, but a rushed game is forever bad." - Shigeru Miyamoto
words for game devs to live by

Indeed. I, myself, a developer of this game still has not received the key. ;)

Oh yeah! I just remembered that I have a suggestion for our team name. I came up with Int Elligence.

Everyone, if you get the program to help, make sure you have actorbugs file compressor files in the project as follows: PACK, CLEAN_PACK, UNPACK so you can compress and decompress. It should come with UNPACK. So yeah, here is a link for the key: http://smilebasicsource.com/forum?ftid=1512

Everyone, if you get the program to help, make sure you have actorbugs file compressor files in the project as follows: PACK, CLEAN_PACK, UNPACK so you can compress and decompress. It should come with UNPACK. So yeah, here is a link for the key: http://smilebasicsource.com/forum?ftid=1512
Done!

Already did so 2 months ago.

Already did so 2 months ago.
That's nice.

Names: (only 2.) [poll=p414][/poll] Vote please, even if you arn't dev. Voting deadline is 24th of July.

So; What do you want me do do exactly? I haven't done much; just learned your style and what you've done so far.

So; What do you want me do do exactly? I haven't done much; just learned your style and what you've done so far.
I want you to make an intro thing, like how in A Link to the Past you go in the castle to save Zelda, just where you learn the controls and stuff.

So; What do you want me do do exactly? I haven't done much; just learned your style and what you've done so far.
I want you to make an intro thing, like how in A Link to the Past you go in the castle to save Zelda, just where you learn the controls and stuff.
OMG I just realized how unspecific I was. You make a map in the smile tool for the overworld. You also make it for in the castle and in the house if you want it to start there. Map loading code:
DIM M0[0]
DIM M1[1]
DIM M2[2]
DIM M3[3]

FOR I=0 TO 3
 BGSCREEN I,64,64
NEXT

LOAD"DAT:SC_map name_L0",M0,0
LOAD"DAT:SC_map name_L1",M1,0
LOAD"DAT:SC_map name_L2",M2,0
LOAD"DAT:SC_map name_L3",M3,0

BGLOAD M0,0
BGLOAD M1,1
BGLOAD M2,2
BGLOAD M3,3

I'm interested to help on this project somehow but...
  • I don't know the current state of this project.
  • I don't know if you're doing this from scratch or with some library.
  • The first post doesn't tell how to colaborate with the project.
  • It lack of the objetives, milestones or tasks of the project. For example, How many kind of enemies will be on the game? What kind of weapons or abilities you can obtain? What kind of gameplay mechanics will be incorporated on the dungeons?, etc...
  • Is there any key (Even if it's an early stage or non functional) to see the code?
I hope you can answer some of my doubts.