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Sega CD/Genesis Porting to SmileBasic?

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the_squat1115Created:
Hi there, I was thinking about porting Sega CD or Genesis games to SmileBasic, but I'm not sure if it's possible, so, asking to.

Is your question, can you make Sega Genesis level games on SmileBasic? If so, the answer is in general, yes. That of course assumes you are already good at programming and are able to put in the hours upon hours to make a program of that level of quality. There were teams of people working on the originals for months if not years after all. You may have to make due with whatever digitized sound is already available, getting images into the system is decidedly painful, and you won't get much Mode 7 style glitter. Video and CD audio are right out and file sizes are capped at single digit Megabytes. However it is designed for making games and has music, sound effects, sprites, background layers, and is quite nice overall. You certainly have a much better color pallete to work with, and better sound. If your question is am I allowed to port Genesis games. The answer is in general.. No. They are copyrighted by their owners. SmileBoom will remove any copyright infringement found on its servers too. However if you want to make your own original work alike go ahead. It had better be different enough like say Sonic versus Freedom Planet and not like say NES Super Mario Brothers and Commodore 64 Great Giana Sisters. You can copy concepts but not a specific implementation of them. If you want to translate Motorola 68000/Z80 opcodes to SmileBasic, I can recommend better uses of your life.

Is your question, can you make Sega Genesis level games on SmileBasic? If so, the answer is in general, yes. That of course assumes you are already good at programming and are able to put in the hours upon hours to make a program of that level of quality. There were teams of people working on the originals for months if not years after all. You may have to make due with whatever digitized sound is already available, getting images into the system is decidedly painful, and you won't get much Mode 7 style glitter. Video and CD audio are right out and file sizes are capped at single digit Megabytes. However it is designed for making games and has music, sound effects, sprites, background layers, and is quite nice overall. You certainly have a much better color pallete to work with, and better sound. If your question is am I allowed to port Genesis games. The answer is in general.. No. They are copyrighted by their owners. SmileBoom will remove any copyright infringement found on its servers too. However if you want to make your own original work alike go ahead. It had better be different enough like say Sonic versus Freedom Planet and not like say NES Super Mario Brothers and Commodore 64 Great Giana Sisters. You can copy concepts but not a specific implementation of them. If you want to translate Motorola 68000/Z80 opcodes to SmileBasic, I can recommend better uses of your life.
If it can get removed online, I may put an encryption password to avoid the SmileBasic copyright detection. I can also make a Disclaimer. But my real question is: Port them by converting it to SB code without spending months working?

I don't see how you wouldn't be spending months on porting any non trivial game. There is no silver bullet to turn genesis machine code into smilebasic code. It would be blood sweat and tears and a lot of it. Also don't infringe copyright, just make your own game. At the very least go find something open source that is ok with being ported. A disclaimer won't help you at all unless it says you got permission from the copyright holder. It doesn't matter if it is free or a fan game.

Try porting Wolfenstein 3D. It's not a Genesis game, but it's open source. The Raycaster library should REALLY help you out here.

Try making programs that relate to your programming skills so it helps you get better, and not to aim high and ask if porting a Genesis game in less than 1-2 months would be possible without a good base? IDK, whate'er fits you better.

The thing is that is too hard for me to make a game of a good quality (remember those "spam" posts I just had posted on pages?) That was a signal that I (me) needed help with the scrapped game "Metaverse", thats why I posted this thread. Oh, another thing I need help, click here.
Try porting Wolfenstein 3D. It's not a Genesis game, but it's open source. The Raycaster library should REALLY help you out here.
And whats "Wolfenstein 3D"? I don't know it.

The thing is that is too hard for me to make a game of a good quality (remember those "spam" posts I just had posted on pages?) That was a signal that I (me) needed help with the scrapped game "Metaverse", thats why I posted this thread. Oh, another thing I need help, click here.
Try porting Wolfenstein 3D. It's not a Genesis game, but it's open source. The Raycaster library should REALLY help you out here.
And whats "Wolfenstein 3D"? I don't know it.
https://en.m.wikipedia.org/wiki/Wolfenstein_3D

Tbh if it's too hard to make a good quality game, just make the best quality game you can. Then that will help you get better. That's practice for you. As for making a good game in less than a month, is pretty much impossible unless it's something super simple like shoot the birds so you can eat dinner. Sorry I'm not feeling very creative right now

Tbh if it's too hard to make a good quality game, just make the best quality game you can. Then that will help you get better. That's practice for you. As for making a good game in less than a month, is pretty much impossible unless it's something super simple like shoot the birds so you can eat dinner. Sorry I'm not feeling very creative right now
Back to topic...

Tbh if it's too hard to make a good quality game, just make the best quality game you can. Then that will help you get better. That's practice for you. As for making a good game in less than a month, is pretty much impossible unless it's something super simple like shoot the birds so you can eat dinner. Sorry I'm not feeling very creative right now
Back to topic...
How is that off topic?

Tbh if it's too hard to make a good quality game, just make the best quality game you can. Then that will help you get better. That's practice for you. As for making a good game in less than a month, is pretty much impossible unless it's something super simple like shoot the birds so you can eat dinner. Sorry I'm not feeling very creative right now
Back to topic...
How is that off topic?
He says that for everything lmao

If you want to translate Motorola 68000/Z80 opcodes to SmileBasic, I can recommend better uses of your life.
This hits me on a personal level...

Nothing personal intended, if you want to make emulators that is cool, super cool even. I just don't think that SmileBasic is a good platform for it.

Nothing personal intended, if you want to make emulators that is cool, super cool even. I just don't think that SmileBasic is a good platform for it.
Only joking, don't worry, I'm not easily offended. :] SmileBASIC is indeed not suited for emulation. but I love a nice challenge. ^^