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hakkeCreated:
So I finally started making a game. It's a text based rogue-like. It is currently in a super unfinished state but has some stuff working. I guess I'll be posting updates here. Key: 42C3CE4V

Neat! I dont have my 3ds on me, but I'll definitely have to check this out later

Nice. Thank you for making this (and thanks to randomous for the library of course); I made a thing based off of DEMO (basically the same thing lol) so that I can try making AI. I am specifically looking at Q-learning, but I don't know how to impliment that. Which is why I will study :)

So umm I rewrote all I had (pretty much nothing) and gave the game a cool name Key: [NRWJ53X3]

cool

So I started writing my own dungeon generator since I needed the rooms positions for FOV and that stuff, and didn't feel to modify randomous' code so *shrugs*

I've been also doing some research on roguelike mechanics (mostly surfing through RogueBasin) and designed the game's items (weapons, spells?) and ambientation (like, ya know, the plot). Didn't knew that worldbuilding was so fun. xD I was thinking on making the map 3D (at least with elevation layers) but still top-down (not like, i.e., Dwarf Fortress). Making up phrases for the effects/actions is fun too: "The luxurious Golden Spruce Wand got converted into a... Big Food Ration!? Yikes!"

My only problem with the new code is that you have to move an even number of spaces, so it gets kinda hard to reach the %.

Making up phrases for the effects/actions is fun too: "The luxurious Golden Spruce Wand got converted into a... Big Food Ration!? Yikes!"
YES I need to help with that xD

In the DUMP function, you could check for the staircase being placed and fix it's position to be even. May I see the code?

In the DUMP function, you could check for the staircase being placed and fix it's position to be even. May I see the code?
It's the same code you uploaded: [NRWJ53X3] no edits that I'm aware. EDIT: There's also rooms like these that you can't get out of if you go up or down:

Wait. You move an even numbers of tiles in that one? Weird.

Wait. You move an even numbers of tiles in that one? Weird.
yeah you move 2 tiles by pressing on the d-pad

Well. This is weird. I'm not getting that on my console. About the corridors problem: Rooms aren't connected to corridors on 4 sides. But changing the dungeon generator ROOMGRAPH setting to "LINEAR" might help. I don't know really how the internals of the generator work. :p [edit] lol sb screenshots are bad

You're using a New 3DS or an old one?

Well I'm rewriting it again so *shrugs* xD (I'll try to see it though)

You're using a New 3DS or an old one?
I use a n3ds

You're using a New 3DS or an old one?
I use a n3ds
Try moving the VSYNC from the innermost IF block to the REPEAT block, that should do it. I program in a O3DS so that's why I didn't see it.

It's been 3 days and I haven't quitted in this project! That's a record! My boyfriend is making me some tileset/spritesheet so I might deviate from the ASCII aesthetic to a super cool not-ASCII aesthetic lol

It's been 3 days and I haven't quitted in this project! That's a record! My boyfriend is making me some tileset/spritesheet so I might deviate from the ASCII aesthetic to a super cool not-ASCII aesthetic lol
That's really nice, seeing as the aesthetic ASCII isn't the greatest. Good to know that it's going well!