This looks really cool! I can't wait to test! I might even start my own fighting game when it's not my turn for Ruebled.
It'll be similar to Diep.io (or if you haven't heard of Diep.io it just say afterwar even though it won't be much like it.) I didn't say that!
Pixel Brawl Concept
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JacboyXCreated:
Download:P573N28VVersion:Size:
Keep in mind; this is a program that reveals the concept of the game. Feel free to comment about what you think about it. I’ll be revealing a demo as soon as I figure out how to program it.
Now to start, each character has 20 HP, it’s like Pocket Rumble but with a lot more stuff. For example; there are complex input moves that are executed by hitting two directions then Light or Heavy. Think of Ryu’s Hadoken move executed by hitting down, right, then Light or Heavy. No more failed attempts with the d-Pad and the circle pad. Some multi-hit moves can do as much as 3 damage, provided that the first hit is successful. And the game has a super meter which fills slowly over time. To get the super to charge faster, you land hits, get hit, or perform special moves. And to top it off, the supers can do as much as 8 damage!
Okay. I have some news about this project. For starters, due to the fact about the size of the sprite/background sheet, the character roster is being refreshed, and the characters I thought of are being put aside until further notice. Some new concept will be on the way soon, so stay tuned.
Replying to:JacboyX
Okay. I have some news about this project. For starters, due to the fact about the size of the sprite/background sheet, the character roster is being refreshed, and the characters I thought of are being put aside until further notice. Some new concept will be on the way soon, so stay tuned.
Cool.
There were a few things that I kept forgetting. That’s pretty much why.