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Gaelstrom_ValenceCreated:
Download:QKH31XZD
Version:0.03Size:978529
My second, marginally refined attempt at making a tile collision dealy. Very much a wip.

Instructions:

R button-Run A -Jump X -Fire test projectiles B -Launch dummy test entity (explodes upon hitting wall) Run/jump (lower half of body) into corner tile while holding R button-Ledge hop

[poll=p557][/poll] Applying forward momentum, with the way my thing is set up, would require being able to ignore corners the player shouldn't collide with. Which... complicates things for me more than you would think.