Hi,
I'm having problems with collitions... again.
I made an sprite that act like the clock's hands. It rotate to the player position but the colition box remain on the same place as if the sprite wasn't rotated. Here is a pic: https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkp2W_T9w
Anyone have an idea how can I solve this problem?.
By the way, the sprite in the pic is just one case. I'm doing a engine to instance bullet using data so it could have any shape or home point.
Collition Box and rotation.
Root / Programming Questions / [.]
raimondzCreated: