With the community coming back to life, I thought I’d share something I’ve been working on to further generate interest. Since SB4 released, I’ve put out some programs, including an RPG demo, heart function similar to LoZ, a map editor, etc. but haven’t released a full-fledged game. I took a break from the RPG and repurposed (and expanded on) the spritesheet. It wasn’t long before this turned into a new project- one that I am committed to finishing.
I am happy to say, progress is going well it and it won’t take much more work to release. This project, named “Monster Commune” for now, is a monster-collecting game. You play as Dichotomy, a monster that escapes a lab and vows to release monsters from human captivity and relocate to a new settlement called Paradise, where monsters can roam free.
To best accomplish this goal, Dichotomy enrolls in the 7 or so monster-fighting tournaments. The winner gets to give a speech and Dichotomy will use the opportunity to spread his vision of a free monster community, inspiring rebellion in the captive monsters. You’ll select a town where a tournament is hosted and begin your journey through connected dungeons to reach the town.
Dungeons will look similar, with a background reflecting the terrain and tiled path that leads to the next zone. Monsters appear on the map- you can choose to engage or avoid them (however, they also move along the route, making avoidance tricky).
If you engage an enemy in the map, you’ll be taken to the battle screen. Here, I tried to implement a unique system. There are 8 total units and 9 spots on the grid. “Strike” will have all allies attack enemy neighbors, “Rest” restores a little HP to units, etc. The other commands are basically what you’d expect. The positions on the grid only matter for boss battles. The boss will appear off the grid and you must be in a special formation for your attacks to hit. However, you’ll have to clear enemy units from the grid first. After a boss takes a hit, it will backfill units on the grid and a new formation has to be reached.
This is a high level explanation of the game. It will have more features, such as recruiting monsters, Paradise, monster affinities, and more. This post is getting long so I’ll end it here, but if you have questions about gameplay or otherwise, ask away! I hope this captures your interest.
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