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seggiepants

seggiepants

Avatar Taboo I didn't change my avatar for 180 days Website Avatar Embargo I didn't change my avatar for 90 days Website April Fool's 2017 Contest Participant I participated in the SmileBASIC Source April Fool's 2017 Contest! Programming Contest Spring 2017 Contest Participant I participated in the SmileBASIC Source Spring 2017 Contest! Programming Contest OSP Contest 1 Contest Participant I participated in the first SmileBASIC Source OSP Contest! First Year My account is over 1 year old Website OSP Contest 2 Contest Participant I participated in the second SmileBASIC Source OSP Contest! Avatar Block I didn't change my avatar for 30 days. Website

Submitted Programs (3):

  1. seggiepants seggiepants posted on thread Programming Jokes So, I am on my cell talking to this guy. He tells me he never has to charge his phone. Never? I...
  2. seggiepants seggiepants edited a post on thread SmileBASIC File compression system I would suggest starting with something like Huffman Coding https://en.m.wikipedia.org/wiki/Huff...
  3. seggiepants seggiepants edited a post on thread SmileBASIC File compression system I would suggest starting with something like Huffman Coding https://en.m.wikipedia.org/wiki/Huff...
  4. seggiepants seggiepants posted on thread SmileBASIC File compression system I would suggest starting with something like Huffman Coding https://en.m.wikipedia.org/wiki/Huff...
  5. seggiepants seggiepants posted on thread Fuze Basic - First Impressions According to Nintendo Life http://www.nintendolife.com/news/2018/10/fuze4_nintendo_switch_will_l...
  6. seggiepants seggiepants posted on thread Spooky Scary Programming Contest 2018 Sorry, looks like I won't have time to work on anything this week. I wanted to make something, b...
  7. seggiepants seggiepants posted on thread Algorithm for rectilinear spiral motion If you want to code golf it, I would go with 12Me21's solution as code golf places a premium on...
  8. seggiepants seggiepants posted on thread Spooky Scary Programming Contest 2018 I assume that SIM.3D is ok, to use right? (http://smilebasicsource.com/page?pid=1053 Key = HEAEP...
  9. seggiepants seggiepants posted on thread Spooky Scary Programming Contest 2018 It has to be a pre-existing library right? I can't just spruce up a previously submitted program...
  10. seggiepants seggiepants commented on Showing sprite hitboxes If you put a $ at the end of a variable it is a string (example: VAR s$ = "Hello World") If you...
  11. seggiepants seggiepants posted on thread Algorithm for rectilinear spiral motion I like the mathematical simplicity and compactness of your code, the graph is very nice as well.
  12. seggiepants seggiepants posted on thread Putting ASCII chr's into an array and converting it... OPTION STRICT 'REQUIRE VARIABLES BE DECLARED BEFORE USE 'THIS IS A PORT OF G-ZERO BY SMILEB...
  13. seggiepants seggiepants edited a post on thread How do Graphic, Map, and Fade layers stack? I will reiterate what the others said and say that GPRIO is what you want to look into. Here is...
  14. seggiepants seggiepants posted on thread Putting ASCII chr's into an array and converting it... It sounds like you already have this figured out, but since you mentioned G-Zero, I thought I wo...
  15. seggiepants seggiepants posted on thread Algorithm for rectilinear spiral motion Hi, I think that your problem can be modeled with a Finite State Machine. You may want to read u...
  16. seggiepants seggiepants posted on thread How do Graphic, Map, and Fade layers stack? I will reiterate what the others said and say that GPRIO is what you want to look into. Here is...
  17. seggiepants seggiepants posted on thread Anti-Goto Sentiment Considered Harmful I am sorry, but using GOTO in your code when you don’t have to, IS a very loud and large klaxon...
  18. seggiepants seggiepants posted on thread Anti-Goto Sentiment Considered Harmful (in reply to lumage) It doesn't seem that you understand my arguments. Let me try one more ti...
  19. seggiepants seggiepants posted on thread Anti-Goto Sentiment Considered Harmful The above sounds like it comes from a very healthy community (sarcasm). This site should be ad...
  20. seggiepants seggiepants posted on thread Anti-Goto Sentiment Considered Harmful GOTO is bad, so is GOSUB (I can go off about parameter passing, return values, polluting the glo...
  21. seggiepants seggiepants posted on thread old style textual adventure Please, please use functions instead of GOTO and GOSUB. You don't want spaghetti code; you want...
  22. seggiepants seggiepants posted on thread old style textual adventure Are you looking to make a "Choose your own Adventure" style branching story (see www.cyoa.com) ,...
  23. seggiepants seggiepants posted on thread I'm creating a online SmileBasic interpeter Compilers and interpreters aren't all that different. One writes out code from an abstract synta...
  24. seggiepants seggiepants edited a post on thread I'm creating a online SmileBasic interpeter You may want to team up with 12ME21's 12-BASIC http://smilebasicsource.com/forum?fpid=21721. Las...
  25. seggiepants seggiepants posted on thread I'm creating a online SmileBasic interpeter You may want to team up with 12ME21's 12-BASIC http://smilebasicsource.com/forum?fpid=21721. Las...
  26. seggiepants seggiepants posted on thread OSP Code Golfing Tips Sharing Thread One idea is to simply make something that is naturally simple and short. Less to squish down tha...
  27. seggiepants seggiepants posted on thread 12-BASIC Programming Language Is it bad that my first thought was of https://www.xkcd.com/927/? If you are going to add new...
  28. seggiepants seggiepants posted on thread Input help? It was actually designed to be useful to someone just starting out and trying to learn. GOTO...
  29. seggiepants seggiepants posted on thread Placing a bunch of trees I would change tree to 100 in the example for a better tree picture but otherwise the code above...
  30. seggiepants seggiepants posted on thread How To Make Multiple enemies generate. You can use SPFUNC to have sprites handle themselves, and use SPVAR for the sprite specific vari...
  31. seggiepants seggiepants posted on thread Input help? The GOTOs were bugging me too .... a lot. VAR RETRIES = 0, LOCKED = FALSE, PW$ VAR VALID_P...
  32. seggiepants seggiepants posted on thread Placing a bunch of trees VAR MAXX = 400 / 16 VAR MAXY = 240 / 16 VAR TREE = 107 'Dont know the right index, replace w...
  33. seggiepants seggiepants posted on thread What is your current project? I may as well announce what I was wanting to work on. Seeing as how Fuze Basic is coming to Sw...
  34. seggiepants seggiepants posted on thread Fuze Basic - First Impressions I was going to post some code for a fractal snowflake and carpet in FuzeBasic, but found this th...
  35. seggiepants seggiepants posted on thread Fuze Basic - First Impressions Fuze must have done a press release or something today (http://www.nintendolife.com/news/2018/01...
  36. seggiepants seggiepants posted on thread A major problem. It sounds like you have a case of Spaghetti code. This sort of thing is why I suggest using func...
  37. seggiepants seggiepants edited a post on thread Making the camera follow the character around the map I haven't actually put this in SmileBasic just a notepad window, so there might be bugs, etc. An...
  38. seggiepants seggiepants posted on thread Making the camera follow the character around the map It looks like the bug was in my circle pad handling. left and down should check that SX# < -0.5...
  39. seggiepants seggiepants posted on thread I need help data printing and sorting OPTION STRICT VAR PAGE_SIZE% = 28, START% = 0, I% VAR WORD$, PART_OF_SPEECH$, TRANSLATION$...
  40. seggiepants seggiepants posted on thread Making the camera follow the character around the map I haven't actually put this in SmileBasic just a notepad window, so there might be bugs, etc. An...
  41. seggiepants seggiepants posted on thread End of 2017 Programming Contest So does that mean I can use the platform code as a base for an entry? Wasn't sure if it counte...
  42. seggiepants seggiepants posted on thread Need help programming tools So, what is the tool supposed to .... do? Need something to work with here.
  43. seggiepants seggiepants posted on thread Map File size?? Is there a way to change the map size in Smile Tool's map editor? Mind sharing how you do that?...
  44. seggiepants seggiepants posted on thread Sprite Movement?? I vote for the SPFUNC implementation. If you download my samples folder Q34443GD, you will find...
  45. seggiepants seggiepants posted on thread Bg collision. help please OPTION STRICT 'VARIABLES VAR BRICK% = 416, DIRT% = 334, GHOST% = 1021 VAR X%, Y%, SP%, MAXX...
  46. seggiepants seggiepants edited a post on thread Data? HELP! I made you a present 25D48V8V. It is a small dictionary application. Feel free to use it as a b...
  47. seggiepants seggiepants posted on thread Data? HELP! I made you a present 25D48V8V. It is a small dictionary application. Feel free to use it as a b...
  48. seggiepants seggiepants posted on thread Collision detection and data grouping. Help Physics, you need to simulate physics one way or another. In basic terms check where you will be...
  49. seggiepants seggiepants posted on thread Bg collision. help please The circle pad has nothing to do with background collision or gravity. It is just an input. If y...
  50. seggiepants seggiepants posted on thread Data? HELP! It looks like your code as written will print out "Horses" at 25, 10 and exit. You want it to wr...

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