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seggiepants

seggiepants

Avatar Taboo I didn't change my avatar for 180 days Website Avatar Embargo I didn't change my avatar for 90 days Website April Fool's 2017 Contest Participant I participated in the SmileBASIC Source April Fool's 2017 Contest! Programming Contest Spring 2017 Contest Participant I participated in the SmileBASIC Source Spring 2017 Contest! Programming Contest OSP Contest 1 Contest Participant I participated in the first SmileBASIC Source OSP Contest! First Year My account is over 1 year old Website OSP Contest 2 Contest Participant I participated in the second SmileBASIC Source OSP Contest! Avatar Block I didn't change my avatar for 30 days. Website

Submitted Programs (3):

Submitted Resources (1):

  1. seggiepants seggiepants commented on BOXTEST I found a few bugs. You are missing a routine for collision on the right side which let's you w...
  2. seggiepants seggiepants commented on BOXTEST Feel free to look at my code to Find the Exit for inspiration. You should be able to use jus...
  3. seggiepants seggiepants posted on thread Fuze Basic - First Impressions I don't know how you figured out the login work around, but thank you. I was wondering about...
  4. seggiepants seggiepants posted on thread What’s the easiest thing to program? I warn you about a bad word and you go look for it? Allow me to Picard facepalm for a bit. I gue...
  5. seggiepants seggiepants replied to a comment on How to Create a simple 3D Model in Blender and import it into Sim.3D on SmileBasic That does look nicer.
  6. seggiepants seggiepants edited page How to Create a simple 3D Model in Blender and import it into Sim.3D on SmileBasic How to Create a simple 3D Model in Blender and import it into Sim.3D on SmileBasic Prerequisite...
  7. seggiepants seggiepants replied to a comment on How to Create a simple 3D Model in Blender and import it into Sim.3D on SmileBasic Good idea, I should have done that.
  8. seggiepants seggiepants replied to a comment on SIM.3D I decided that a resource page would be the best fit. The tutorial is at: http://smilebasicsour...
  9. seggiepants seggiepants edited page How to Create a simple 3D Model in Blender and import it into Sim.3D on SmileBasic How to Create a simple 3D Model in Blender and import it into Sim.3D on SmileBasic Prerequisite...
  10. seggiepants seggiepants created a new page: How to Create a simple 3D Model in Blender and import it into Sim.3D on SmileBasic How to Create a simple 3D Model in Blender and import it into Sim.3D on SmileBasic Prerequisite...
  11. seggiepants seggiepants posted on thread What’s the easiest thing to program? So, what is your current programming level? What kinds of things do you already know? Depending...
  12. seggiepants seggiepants posted on thread Fuze Basic - First Impressions Ouch, that sample code is hard to read without proper indentation, white space, and comments. Sa...
  13. seggiepants seggiepants commented on SIM.3D Per request, here are some different renderings with different primitives. First up is wireframe...
  14. seggiepants seggiepants commented on SIM.3D I made a menger sponge (https://en.wikipedia.org/wiki/Menger_sponge) using Sim.3D. I wanted to...
  15. seggiepants seggiepants posted on thread [Help Wanted] SmileBASIC Documentation Project I have so many questions and comments about this, that is isn't even funny. I apologize in advan...
  16. seggiepants seggiepants posted on thread New text based adventure (I'm back!) Welcome back
  17. seggiepants seggiepants posted on thread The Really Great RPG PC thread! This is a cool project and I hate to be a Debbie downer, but I should mention a few things. O...
  18. seggiepants seggiepants posted on thread Nintendo Switch Discussion I was toying around with the idea of using an Arduino to send files to the switch. Basically, th...
  19. seggiepants seggiepants posted on thread How to make a 3D Texture? I've been hoodwinked! I could have sworn they said 3D games on their website, so I assumed that...
  20. seggiepants seggiepants posted on thread How to simplify code in programs? You aren't explaining what you really want here. It sounds like you want two things. The fir...
  21. seggiepants seggiepants posted on thread Platforming And Attacks For part 1, may I humbly suggest you look at my code for Find the Exit (http://smilebasicsource....
  22. seggiepants seggiepants posted on thread How to make a 3D Texture? It sounds like you want to texture map an image onto a polygon. The way you phrased it almost so...
  23. seggiepants seggiepants posted on thread GOSUB within functions? Even if it works now, your really shouldn't be mixing GOSUB and functions, just use functions.
  24. seggiepants seggiepants posted on thread Base64 Decoder I am too slow. Do you want my example, it has a encoder and a decoder? Well, just in case and so...
  25. seggiepants seggiepants posted on thread Programming Jokes So, I am on my cell talking to this guy. He tells me he never has to charge his phone. Never? I...
  26. seggiepants seggiepants edited a post on thread SmileBASIC File compression system I would suggest starting with something like Huffman Coding https://en.m.wikipedia.org/wiki/Huff...
  27. seggiepants seggiepants edited a post on thread SmileBASIC File compression system I would suggest starting with something like Huffman Coding https://en.m.wikipedia.org/wiki/Huff...
  28. seggiepants seggiepants posted on thread SmileBASIC File compression system I would suggest starting with something like Huffman Coding https://en.m.wikipedia.org/wiki/Huff...
  29. seggiepants seggiepants posted on thread Fuze Basic - First Impressions According to Nintendo Life http://www.nintendolife.com/news/2018/10/fuze4_nintendo_switch_will_l...
  30. seggiepants seggiepants posted on thread Spooky Scary Programming Contest 2018 Sorry, looks like I won't have time to work on anything this week. I wanted to make something, b...
  31. seggiepants seggiepants posted on thread Algorithm for rectilinear spiral motion If you want to code golf it, I would go with 12Me21's solution as code golf places a premium on...
  32. seggiepants seggiepants posted on thread Spooky Scary Programming Contest 2018 I assume that SIM.3D is ok, to use right? (http://smilebasicsource.com/page?pid=1053 Key = HEAEP...
  33. seggiepants seggiepants posted on thread Spooky Scary Programming Contest 2018 It has to be a pre-existing library right? I can't just spruce up a previously submitted program...
  34. seggiepants seggiepants commented on Showing sprite hitboxes If you put a $ at the end of a variable it is a string (example: VAR s$ = "Hello World") If you...
  35. seggiepants seggiepants posted on thread Algorithm for rectilinear spiral motion I like the mathematical simplicity and compactness of your code, the graph is very nice as well.
  36. seggiepants seggiepants posted on thread Putting ASCII chr's into an array and converting it... OPTION STRICT 'REQUIRE VARIABLES BE DECLARED BEFORE USE 'THIS IS A PORT OF G-ZERO BY SMILEB...
  37. seggiepants seggiepants edited a post on thread How do Graphic, Map, and Fade layers stack? I will reiterate what the others said and say that GPRIO is what you want to look into. Here is...
  38. seggiepants seggiepants posted on thread Putting ASCII chr's into an array and converting it... It sounds like you already have this figured out, but since you mentioned G-Zero, I thought I wo...
  39. seggiepants seggiepants posted on thread Algorithm for rectilinear spiral motion Hi, I think that your problem can be modeled with a Finite State Machine. You may want to read u...
  40. seggiepants seggiepants posted on thread How do Graphic, Map, and Fade layers stack? I will reiterate what the others said and say that GPRIO is what you want to look into. Here is...
  41. seggiepants seggiepants posted on thread Anti-Goto Sentiment Considered Harmful I am sorry, but using GOTO in your code when you don’t have to, IS a very loud and large klaxon...
  42. seggiepants seggiepants posted on thread Anti-Goto Sentiment Considered Harmful (in reply to lumage) It doesn't seem that you understand my arguments. Let me try one more ti...
  43. seggiepants seggiepants posted on thread Anti-Goto Sentiment Considered Harmful The above sounds like it comes from a very healthy community (sarcasm). This site should be ad...
  44. seggiepants seggiepants posted on thread Anti-Goto Sentiment Considered Harmful GOTO is bad, so is GOSUB (I can go off about parameter passing, return values, polluting the glo...
  45. seggiepants seggiepants posted on thread old style textual adventure Please, please use functions instead of GOTO and GOSUB. You don't want spaghetti code; you want...
  46. seggiepants seggiepants posted on thread old style textual adventure Are you looking to make a "Choose your own Adventure" style branching story (see www.cyoa.com) ,...
  47. seggiepants seggiepants posted on thread I'm creating a online SmileBasic interpeter Compilers and interpreters aren't all that different. One writes out code from an abstract synta...
  48. seggiepants seggiepants edited a post on thread I'm creating a online SmileBasic interpeter You may want to team up with 12ME21's 12-BASIC http://smilebasicsource.com/forum?fpid=21721. Las...
  49. seggiepants seggiepants posted on thread I'm creating a online SmileBasic interpeter You may want to team up with 12ME21's 12-BASIC http://smilebasicsource.com/forum?fpid=21721. Las...
  50. seggiepants seggiepants posted on thread OSP Code Golfing Tips Sharing Thread One idea is to simply make something that is naturally simple and short. Less to squish down tha...

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