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seggiepants

seggiepants

Third Year My account is over 3 years old Website Avatar Taboo I didn't change my avatar for 180 days Website Helper Received for being very helpful around SmileBASIC Source Achievements Second Year My account is over 2 years old Website Avatar Embargo I didn't change my avatar for 90 days Website April Fool's 2017 Contest Participant I participated in the SmileBASIC Source April Fool's 2017 Contest! Programming Contest Spring 2017 Contest Participant I participated in the SmileBASIC Source Spring 2017 Contest! Programming Contest OSP Contest 1 Contest Participant I participated in the first SmileBASIC Source OSP Contest! First Year My account is over 1 year old Website OSP Contest 2 Contest Participant I participated in the second SmileBASIC Source OSP Contest! Forum Contributor Hidden Achievements Avatar Block I didn't change my avatar for 30 days. Website

Submitted Programs (5):

Submitted Resources (1):

  1. seggiepants seggiepants posted on thread Label Programs done = FALSE WHILE done == FALSE INPUT"CODE";cmd$ IF cmd$=="PRINT" THEN CMD_PRINT E...
  2. seggiepants seggiepants posted on thread Programming help wanted (for hire) If you just want the art you could make a special single step mode that you could use the screen...
  3. seggiepants seggiepants posted on thread Bullet won't move along y-axis call sprite is a command that tells smilebasic to call the functions you set up with spfunc (whi...
  4. seggiepants seggiepants posted on thread Bullet won't move along y-axis I think you are missing a call to CALL SPRITE in your game loop
  5. seggiepants seggiepants replied to a comment on SmileBASIC 4 for SmileBASIC 3 geezers Good point. I guess NES sprites were four color and megaman is probably two stacked sprites. So...
  6. seggiepants seggiepants replied to a comment on SmileBASIC 4 for SmileBASIC 3 geezers I don't think SmileBoom would allow a direct port like MM2 PTC, I would assume same rules as 3DS...
  7. seggiepants seggiepants posted on thread IAmRalsei's Unofficial Challenge Event You didn't enter your own contest? Shouldn't there be at least one, your own entry? I was thi...
  8. seggiepants seggiepants posted on thread Realm Development Thread Maybe you can diff against my version. I did add an extra BGTABLE entry for the bottom row, you...
  9. seggiepants seggiepants posted on thread SmileBASIC 4 Discussion「プチコン4」 The contest is already over, guess I missed it. Oh well. English support! Huzza!! I look forw...
  10. seggiepants seggiepants posted on thread Realm Development Thread Which line is line 47? Is it the BGPUT line? Is one of your map lines too long, or using a ch...
  11. seggiepants seggiepants posted on thread Sega CD/Genesis Porting to SmileBasic? Nothing personal intended, if you want to make emulators that is cool, super cool even. I just d...
  12. seggiepants seggiepants posted on thread Fuze Basic - First Impressions Yes, "totally" different. I assumed they didn't want it called BASIC for three reasons. The firs...
  13. seggiepants seggiepants edited page MUGWUMP_2D Find 4 mugwumps on a 10x10 grid. You only have a few guesses. Inspired by MUGWUMP from BASIC C...
  14. seggiepants seggiepants edited a post on thread Fuze Basic - First Impressions I finally made a Mugwump game in Fuze 4. I did have to make it graphical or make my own terminal...
  15. seggiepants seggiepants posted on thread Fuze Basic - First Impressions Thanks for checking that my code works. They do seem rather cavalier about making breaking chang...
  16. seggiepants seggiepants created a new page: MUGWUMP_2D Find 4 mugwumps on a 10x10 grid. You only have a few guesses. Inspired by MUGWUMP from BASIC C...
  17. seggiepants seggiepants edited a post on thread Fuze Basic - First Impressions I finally made a Mugwump game in Fuze 4. I did have to make it graphical or make my own terminal...
  18. seggiepants seggiepants edited a post on thread Fuze Basic - First Impressions I finally made a Mugwump game in Fuze 4. I did have to make it graphical or make my own terminal...
  19. seggiepants seggiepants edited a post on thread Fuze Basic - First Impressions I finally made a Mugwump game in Fuze 4. I did have to make it graphical or make my own terminal...
  20. seggiepants seggiepants posted on thread Fuze Basic - First Impressions I finally made a Mugwump game in FuzeBasic. I did have to make it graphical or make my own termi...
  21. seggiepants seggiepants posted on thread End of 2019 Programming Contest I say do the opposite, next contest everyone makes a tetris clone. Congratulations to all th...
  22. seggiepants seggiepants posted on thread SmileBASIC 4 Discussion「プチコン4」 Thanks for the translation help. Still not sure what to make for the contest. I do however have...
  23. seggiepants seggiepants posted on thread SmileBASIC 4 Discussion「プチコン4」 Google translate says the theme is sudden. Anyone bilingual know if that is accurate. Any ideas...
  24. seggiepants seggiepants posted on thread Fuze Basic - First Impressions Thanks for sticking up for me, it warms my heart. To be fair to them, I did ask to be deleted...
  25. seggiepants seggiepants posted on thread Fuze Basic - First Impressions I am soooo disappointed in Fuze 4 Nintendo Switch. I waited how long for THAT! They refuse to...
  26. seggiepants seggiepants posted on thread Bomberman SB development thread Is this the sort of thing you were looking for? OPTION STRICT VAR MAX_W = 512 'Width of...
  27. seggiepants seggiepants replied to a comment on Invasion from Space Yes, in the original space invaders arcade the invaders sped up as their ranks decreased because...
  28. seggiepants seggiepants posted on thread Concept: Open-Source SmileBASIC I come bearing the gift of interpreter/compiler links A simple interpreter from scratch in Pyt...
  29. seggiepants seggiepants replied to a comment on Invasion from Space I increased their speed on purpose and increased the drum beat tempo too.
  30. seggiepants seggiepants posted on thread Help with a Shoot 'Em Up game Invasion from Space http://smilebasicsource.com/page?pid=1403 Key = 8B3VY334 It isn't as po...
  31. seggiepants seggiepants edited page Invasion from Space A Space Invaders clone. Invaders have come from space, you must shoot them down with your trusty...
  32. seggiepants seggiepants created a new page: Invasion from Space A Space Invaders clone. A Invaders have come from space, you must shoot them down with your trus...
  33. seggiepants seggiepants posted on thread Concept: Open-Source SmileBASIC BASIC has been ported and remade quite a few times over the years. You can get a taste of just h...
  34. seggiepants seggiepants posted on thread Fuze Basic - First Impressions ​I found this on the Fuze website this morning, I think it is real this time. A 4Gb download, ho...
  35. seggiepants seggiepants posted on thread Gameboy Emulator Maybe this will help. https://youtu.be/_5W5sYjDBnA I look forward to your QIX port.
  36. seggiepants seggiepants posted on thread enemy AI which would go through a maze and find the player Sounds like wave propagation, just remember to start at E and work backward to P so you don't...
  37. seggiepants seggiepants edited a post on thread SmileBASIC 4 Discussion「プチコン4」 Seeing as how you have made a bunch of games is there a limit to the number of keys on SmileBasi...
  38. seggiepants seggiepants posted on thread SmileBASIC 4 Discussion「プチコン4」 Seeing as how you have made a bunch of games is there a limit to the number of keys on SmileBasi...
  39. seggiepants seggiepants posted on thread SmileBASIC 4 Discussion「プチコン4」 I took a look at your website, that is a staggering output pace, great job! Welcome to the site....
  40. seggiepants seggiepants posted on thread Pvsz2?... Very nice pixel art, I am impressed. You got the style just right.
  41. seggiepants seggiepants posted on thread Pvsz2?... Ok, let's back up a bit. Plants Vs. Zombies is not your property. If you want to make a fan g...
  42. seggiepants seggiepants posted on thread Sega CD/Genesis Porting to SmileBasic? I don't see how you wouldn't be spending months on porting any non trivial game. There is no sil...
  43. seggiepants seggiepants posted on thread Gameboy Emulator I always liked Qix too, anyone know how the fill algorithm in that game works?
  44. seggiepants seggiepants posted on thread How to get space available? If you are concerned about remaining space on your sd card you could pop out the card, put it in...
  45. seggiepants seggiepants posted on thread Sega CD/Genesis Porting to SmileBasic? Is your question, can you make Sega Genesis level games on SmileBasic? If so, the answer is in g...
  46. seggiepants seggiepants posted on thread Would a DOS (or x86) emulator be possible in SmileBASIC (4)? Hopefully you have a way to support many files being changed and binary files in general. Like I...
  47. seggiepants seggiepants posted on thread Would a DOS (or x86) emulator be possible in SmileBASIC (4)? I am no expert on the subject, but I do see a download link that says source at https://www.dosb...
  48. seggiepants seggiepants posted on thread Raycaster glitching If you are comparing speed, then GOTO ought to be the fastest. Whether you could ever notice the...
  49. seggiepants seggiepants posted on thread Raycaster glitching Yes, you can use vsync just about anywhere in your code. While is just a better type of loop.
  50. seggiepants seggiepants posted on thread Raycaster glitching A while loop gets rid of a GOTO call. GOTO quickly makes any code an unmaintainable mess when us...

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