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seggiepants

seggiepants

Avatar Taboo I didn't change my avatar for 180 days Website Helper Received for being very helpful around SmileBASIC Source Achievements Second Year My account is over 2 years old Website Avatar Embargo I didn't change my avatar for 90 days Website April Fool's 2017 Contest Participant I participated in the SmileBASIC Source April Fool's 2017 Contest! Programming Contest Spring 2017 Contest Participant I participated in the SmileBASIC Source Spring 2017 Contest! Programming Contest OSP Contest 1 Contest Participant I participated in the first SmileBASIC Source OSP Contest! First Year My account is over 1 year old Website OSP Contest 2 Contest Participant I participated in the second SmileBASIC Source OSP Contest! Forum Contributor Hidden Achievements Avatar Block I didn't change my avatar for 30 days. Website

Submitted Programs (3):

Submitted Resources (1):

  1. seggiepants seggiepants posted on thread Nintendo Switch Discussion I thought they were doing something like Javascript Object Notation (https://en.wikipedia.org/wi...
  2. seggiepants seggiepants posted on thread Nintendo Switch Discussion Thanks for the clear screen shots and the chat analysis. I don't see anything z order based for...
  3. seggiepants seggiepants posted on thread Nintendo Switch Discussion They delayed AGAIN!! Insert angry cursing and muttering here. That thing is about a year late no...
  4. seggiepants seggiepants posted on thread Touchscreen Graphic Button If you look up game programming on wikipedia and scroll down to the section Game structure you w...
  5. seggiepants seggiepants posted on thread Comprehensive Command explanations? Is it safe to assume you have already read through the instruction manual http://smilebasic.com/...
  6. seggiepants seggiepants posted on thread How do you make a sprite collide with a bigger sprite? Well OK, be that way, I was only trying to help. Guess I will count that as a no on the tutoria...
  7. seggiepants seggiepants posted on thread How do you make a sprite collide with a bigger sprite? I took a look at your code, and I see a Stack Overflow error. You are losing stack memory on eve...
  8. seggiepants seggiepants posted on thread How to download screenshots after Miiverse closure Here is the bad news. Anything you had on MiiVerse has been deleted for over a year now. There i...
  9. seggiepants seggiepants posted on thread some neat little light thing idk This might help anyone trying to make a similar program to the one in question. Watch "Line Of S...
  10. seggiepants seggiepants posted on thread BG Collision For a Beginner, I need help! Hmmm, finally got home and typed it in. I didn't get any errors. If it is subscript out of r...
  11. seggiepants seggiepants posted on thread BG Collision For a Beginner, I need help! Let's try to motivate why and when you would want to use an array. We will touch on the tic tac...
  12. seggiepants seggiepants posted on thread Bones in a sprite or smth There is SPLINK which let's you anchor one Sprite on another for things like a player holding a...
  13. seggiepants seggiepants posted on thread BG Collision For a Beginner, I need help! I wonder, does the platform game you referred to have a sine wave plasma on the bottom screen? I...
  14. seggiepants seggiepants posted on thread How to shoot The above linked tutorial looks great, I recommend you read it. If you have questions, feel free...
  15. seggiepants seggiepants posted on thread Photoshop Thread I like your painting. Keep up the nice work. In order to contribute here is a picture I ma...
  16. seggiepants seggiepants posted on thread Circles and For Loops If you aren't looking for real time speed or perfect accuracy, I would approximate it with trian...
  17. seggiepants seggiepants posted on thread Bomberman 3DS Ambition Thread If you have SmileBasic and a 3DS you could try learning to code too. Lesson 1 will be Hello W...
  18. seggiepants seggiepants posted on thread [CONCEPT] Petit Computer 3 Smilenet If you want a browser you probably need a JavaScript interpreter to go with it. This may make mo...
  19. seggiepants seggiepants commented on BOXTEST I found a few bugs. You are missing a routine for collision on the right side which let's you w...
  20. seggiepants seggiepants commented on BOXTEST Feel free to look at my code to Find the Exit for inspiration. You should be able to use jus...
  21. seggiepants seggiepants posted on thread Fuze Basic - First Impressions I don't know how you figured out the login work around, but thank you. I was wondering about...
  22. seggiepants seggiepants posted on thread What’s the easiest thing to program? I warn you about a bad word and you go look for it? Allow me to Picard facepalm for a bit. I gue...
  23. seggiepants seggiepants replied to a comment on How to Create a simple 3D Model in Blender and import it into Sim.3D on SmileBasic That does look nicer.
  24. seggiepants seggiepants edited page How to Create a simple 3D Model in Blender and import it into Sim.3D on SmileBasic How to Create a simple 3D Model in Blender and import it into Sim.3D on SmileBasic Prerequisite...
  25. seggiepants seggiepants replied to a comment on How to Create a simple 3D Model in Blender and import it into Sim.3D on SmileBasic Good idea, I should have done that.
  26. seggiepants seggiepants replied to a comment on SIM.3D I decided that a resource page would be the best fit. The tutorial is at: http://smilebasicsour...
  27. seggiepants seggiepants edited page How to Create a simple 3D Model in Blender and import it into Sim.3D on SmileBasic How to Create a simple 3D Model in Blender and import it into Sim.3D on SmileBasic Prerequisite...
  28. seggiepants seggiepants created a new page: How to Create a simple 3D Model in Blender and import it into Sim.3D on SmileBasic How to Create a simple 3D Model in Blender and import it into Sim.3D on SmileBasic Prerequisite...
  29. seggiepants seggiepants posted on thread What’s the easiest thing to program? So, what is your current programming level? What kinds of things do you already know? Depending...
  30. seggiepants seggiepants posted on thread Fuze Basic - First Impressions Ouch, that sample code is hard to read without proper indentation, white space, and comments. Sa...
  31. seggiepants seggiepants commented on SIM.3D Per request, here are some different renderings with different primitives. First up is wireframe...
  32. seggiepants seggiepants commented on SIM.3D I made a menger sponge (https://en.wikipedia.org/wiki/Menger_sponge) using Sim.3D. I wanted to...
  33. seggiepants seggiepants posted on thread [Help Wanted] SmileBASIC Documentation Project I have so many questions and comments about this, that is isn't even funny. I apologize in advan...
  34. seggiepants seggiepants posted on thread New text based adventure (I'm back!) Welcome back
  35. seggiepants seggiepants posted on thread The Really Great RPG PC thread! This is a cool project and I hate to be a Debbie downer, but I should mention a few things. O...
  36. seggiepants seggiepants posted on thread Nintendo Switch Discussion I was toying around with the idea of using an Arduino to send files to the switch. Basically, th...
  37. seggiepants seggiepants posted on thread How to make a 3D Texture? I've been hoodwinked! I could have sworn they said 3D games on their website, so I assumed that...
  38. seggiepants seggiepants posted on thread How to simplify code in programs? You aren't explaining what you really want here. It sounds like you want two things. The fir...
  39. seggiepants seggiepants posted on thread Platforming And Attacks For part 1, may I humbly suggest you look at my code for Find the Exit (http://smilebasicsource....
  40. seggiepants seggiepants posted on thread How to make a 3D Texture? It sounds like you want to texture map an image onto a polygon. The way you phrased it almost so...
  41. seggiepants seggiepants posted on thread GOSUB within functions? Even if it works now, your really shouldn't be mixing GOSUB and functions, just use functions.
  42. seggiepants seggiepants posted on thread Base64 Decoder I am too slow. Do you want my example, it has a encoder and a decoder? Well, just in case and so...
  43. seggiepants seggiepants posted on thread Programming Jokes So, I am on my cell talking to this guy. He tells me he never has to charge his phone. Never? I...
  44. seggiepants seggiepants edited a post on thread SmileBASIC File compression system I would suggest starting with something like Huffman Coding https://en.m.wikipedia.org/wiki/Huff...
  45. seggiepants seggiepants edited a post on thread SmileBASIC File compression system I would suggest starting with something like Huffman Coding https://en.m.wikipedia.org/wiki/Huff...
  46. seggiepants seggiepants posted on thread SmileBASIC File compression system I would suggest starting with something like Huffman Coding https://en.m.wikipedia.org/wiki/Huff...
  47. seggiepants seggiepants posted on thread Fuze Basic - First Impressions According to Nintendo Life http://www.nintendolife.com/news/2018/10/fuze4_nintendo_switch_will_l...
  48. seggiepants seggiepants posted on thread Spooky Scary Programming Contest 2018 Sorry, looks like I won't have time to work on anything this week. I wanted to make something, b...
  49. seggiepants seggiepants posted on thread Algorithm for rectilinear spiral motion If you want to code golf it, I would go with 12Me21's solution as code golf places a premium on...
  50. seggiepants seggiepants posted on thread Spooky Scary Programming Contest 2018 I assume that SIM.3D is ok, to use right? (http://smilebasicsource.com/page?pid=1053 Key = HEAEP...

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