? seggiepants ● SmileBASIC Source User

Sign In

Register
*Usernames are case-sensitive
Forgot my password
seggiepants

seggiepants

Avatar Taboo I didn't change my avatar for 180 days Website Helper Received for being very helpful around SmileBASIC Source Achievements Second Year My account is over 2 years old Website Avatar Embargo I didn't change my avatar for 90 days Website April Fool's 2017 Contest Participant I participated in the SmileBASIC Source April Fool's 2017 Contest! Programming Contest Spring 2017 Contest Participant I participated in the SmileBASIC Source Spring 2017 Contest! Programming Contest OSP Contest 1 Contest Participant I participated in the first SmileBASIC Source OSP Contest! First Year My account is over 1 year old Website OSP Contest 2 Contest Participant I participated in the second SmileBASIC Source OSP Contest! Forum Contributor Hidden Achievements Avatar Block I didn't change my avatar for 30 days. Website

Submitted Programs (3):

Submitted Resources (1):

  1. seggiepants seggiepants posted on thread Raycaster glitching If you are comparing speed, then GOTO ought to be the fastest. Whether you could ever notice the...
  2. seggiepants seggiepants posted on thread Raycaster glitching Yes, you can use vsync just about anywhere in your code. While is just a better type of loop.
  3. seggiepants seggiepants posted on thread Raycaster glitching A while loop gets rid of a GOTO call. GOTO quickly makes any code an unmaintainable mess when us...
  4. seggiepants seggiepants edited a post on thread Raycaster glitching I thought you might get a kick out this. Here is my version with texture mapping by making a s...
  5. seggiepants seggiepants posted on thread Raycaster glitching I thought you might get a kick out this. Here is my version with texture mapping by making a s...
  6. seggiepants seggiepants posted on thread Raycaster glitching Glad to hear you got it figured out and got the program working. I may be able to help with t...
  7. seggiepants seggiepants posted on thread Raycaster glitching Small world. I also made a ray caster based on the same exact web page. I am at my key limit, bu...
  8. seggiepants seggiepants replied to a comment on Why to Use Option Strict Well the premise is sound and correct. Everyone should be using OPTION STRICT for everything but...
  9. seggiepants seggiepants posted on thread Uh probably a super advanced enemy AI which would go through a maze for example and find the player I should have added this for my first post in this thread. https://en.wikipedia.org/wiki/A*_sea...
  10. seggiepants seggiepants posted on thread Can't get function to work I had assumed you put things in slot 3 on purpose so you could make a reusable library of sorts....
  11. seggiepants seggiepants posted on thread Uh probably a super advanced enemy AI which would go through a maze for example and find the player How about using a 2 dimensional array DIM map[MAP_HEIGHT, MAP_WIDTH]? You could also use an arra...
  12. seggiepants seggiepants posted on thread Uh probably a super advanced enemy AI which would go through a maze for example and find the player Any reason you can't keep the whole map in memory and just A* for the monster AI. That might wor...
  13. seggiepants seggiepants posted on thread Can't get function to work I had better stop before I gold-plate things any more. Anyway, the problem is in slot 3 you can'...
  14. seggiepants seggiepants posted on thread Uh probably a super advanced enemy AI which would go through a maze for example and find the player I would calculate the door to enter from with the Pythagorean Theorem. For a right triangle with...
  15. seggiepants seggiepants posted on thread PICO-8 emulator? https://www.lexaloffle.com/pico-8.php For those curious above is where you can find Pico-8. You...
  16. seggiepants seggiepants posted on thread Uh probably a super advanced enemy AI which would go through a maze for example and find the player It sounds like you want to investigate the A Star or A* algorithm. It works well on a grid but i...
  17. seggiepants seggiepants posted on thread Help with a Shoot 'Em Up game Well, I finally got back to this for a little bit. I think I may be in the lead for the race. La...
  18. seggiepants seggiepants replied to a comment on Free WAV Player (version 4) In his defense, the reply button is kinda of broken. I wanted to reply to HTV04's post but the b...
  19. seggiepants seggiepants posted on thread Help with a Shoot 'Em Up game I need to revisit this, sorry for the delay.
  20. seggiepants seggiepants posted on thread Anyone want to help me with a Commander Keen engine? Just curious, which version are you aiming for? Invasion on the Vorticons or Goodbye...
  21. seggiepants seggiepants posted on thread Simple line detection Looked up flipnote a bit, it sounds like there were a couple frame types, a brand new image, and...
  22. seggiepants seggiepants posted on thread SmileBASIC 4 Discussion「プチコン4」 Hi, I tried out SPPAGE and GTARGET, and it works as desired. Not sure if I got any increase in f...
  23. seggiepants seggiepants posted on thread Glitchy Collision Detection. HELP!!! Maybe I need to do that platformer tutorial after all. Would it be better if I did it in SmileBa...
  24. seggiepants seggiepants posted on thread Simple line detection Well if you are trying to make animations, I think it would probably be a good idea to copy Adob...
  25. seggiepants seggiepants posted on thread SmileBASIC 4 Discussion「プチコン4」 Hi, I was using SmileBasic for Switch last night and have a few more questions if anyone knows t...
  26. seggiepants seggiepants posted on thread Glitchy Collision Detection. HELP!!! If you think of Super Mario Bros. on the old NES, you will notice that the world is made out of...
  27. seggiepants seggiepants posted on thread Simple line detection Couple of edge cases for you to consider. A poly line, one line continues where another ends I...
  28. seggiepants seggiepants posted on thread What program should I make that would make using SmileBASIC easier? Want a hard one? You can say no to it, no worries. I thought 12me21 might like this idea since h...
  29. seggiepants seggiepants posted on thread SmileBASIC 4 Discussion「プチコン4」 Brilliant, is the black and white only image to guard against jpeg compression artifacts? Ho...
  30. seggiepants seggiepants edited a post on thread SmileBASIC 4 Discussion「プチコン4」 I have a couple questions. I was watching Calc84Maniacs twitch stream and I saw him enter the ke...
  31. seggiepants seggiepants posted on thread SmileBASIC 4 Discussion「プチコン4」 I have a couple questions. I was watching Calc84Maniacs twitch stream and I saw him enter the ke...
  32. seggiepants seggiepants posted on thread help with bg collision 2# Hello again, how is life? Did you manage to demystify arrays yet? If you haven't you will want t...
  33. seggiepants seggiepants posted on thread Help with a Shoot 'Em Up game I have a group of sprites doing the space invaders march so far. Not much progress. How is your...
  34. seggiepants seggiepants posted on thread Help with a Shoot 'Em Up game Ok, I will start mine. You may win the race as I have precious little free time.
  35. seggiepants seggiepants posted on thread New to Smilebasic, but wondering how to make a counting program Yes plus tax because it differs depending on where you are. The point is simply that SmileB...
  36. seggiepants seggiepants posted on thread New to Smilebasic, but wondering how to make a counting program There may have been others, but I think the timeline of events paints a pretty convincing cause...
  37. seggiepants seggiepants posted on thread New to Smilebasic, but wondering how to make a counting program Ya know, if you are going to call me out, you can say my name. I'm not Voldemort or anything....
  38. seggiepants seggiepants posted on thread Give me a small coding challenge. How about a fractal, small code, interesting result. I suggest the Sierpinski Carpet. https://en...
  39. seggiepants seggiepants posted on thread New to Smilebasic, but wondering how to make a counting program Let's be honest here. Here is the easiest way to get MineCraft on 3DS. Buy a "New" style 3DS...
  40. seggiepants seggiepants posted on thread Anyone here brought JP SmileBasic Switch? プチコン4 So, I took the plunge, it may not have been smart, but I did it. One question I have, is the...
  41. seggiepants seggiepants posted on thread Help with a Shoot 'Em Up game I would suggest space invaders of the two. No reason you can't make a scrolling one afterward....
  42. seggiepants seggiepants edited a post on thread Anyone here brought JP SmileBasic Switch? プチコン4 Another thread said it may be a year before an English release. I was expecting something like t...
  43. seggiepants seggiepants posted on thread Anyone here brought JP SmileBasic Switch? プチコン4 Another thread said it may be a year before an English release. I was expecting something like t...
  44. seggiepants seggiepants posted on thread Broken collision please help! Glad you got it fixed
  45. seggiepants seggiepants posted on thread Broken collision please help! I tried to download your code and run it. Unfortunately, it seems a lot of the graphics and such...
  46. seggiepants seggiepants posted on thread Division by 0 error in my program I uploaded my version of the code, here is the key: KY4D3N3. Let me know when you have it so I c...
  47. seggiepants seggiepants posted on thread Help with a Shoot 'Em Up game So, did you drop the Metaverse program? Is this a vertically scrolling space ship shooter lik...
  48. seggiepants seggiepants posted on thread Division by 0 error in my program Z3D can be a negative number, and Square Root of a negative number is undefined in SmileBasic. Y...
  49. seggiepants seggiepants posted on thread New to Smilebasic, but wondering how to make a counting program Is this the sort of thing you are after? Remember you need to animate things, and that requires...
  50. seggiepants seggiepants posted on thread How to make à library My exercism.io ported code makes use of several source files. You can check out that if you want...

Send message to seggiepants

Message sent!