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seggiepants

seggiepants Inactive

Avatar Taboo I didn't change my avatar for 180 days Website Helper Received for being very helpful around SmileBASIC Source Achievements Second Year My account is over 2 years old Website Avatar Embargo I didn't change my avatar for 90 days Website April Fool's 2017 Contest Participant I participated in the SmileBASIC Source April Fool's 2017 Contest! Programming Contest Spring 2017 Contest Participant I participated in the SmileBASIC Source Spring 2017 Contest! Programming Contest OSP Contest 1 Contest Participant I participated in the first SmileBASIC Source OSP Contest! First Year My account is over 1 year old Website OSP Contest 2 Contest Participant I participated in the second SmileBASIC Source OSP Contest! Forum Contributor Hidden Achievements Avatar Block I didn't change my avatar for 30 days. Website

Submitted Programs (4):

Submitted Resources (1):

  1. seggiepants seggiepants posted on thread Bomberman SB development thread Is this the sort of thing you were looking for? OPTION STRICT VAR MAX_W = 512 'Width of...
  2. seggiepants seggiepants replied to a comment on Invasion from Space Yes, in the original space invaders arcade the invaders sped up as their ranks decreased because...
  3. seggiepants seggiepants posted on thread Concept: Open-Source SmileBASIC I come bearing the gift of interpreter/compiler links A simple interpreter from scratch in Pyt...
  4. seggiepants seggiepants replied to a comment on Invasion from Space I increased their speed on purpose and increased the drum beat tempo too.
  5. seggiepants seggiepants posted on thread Help with a Shoot 'Em Up game Invasion from Space http://smilebasicsource.com/page?pid=1403 Key = 8B3VY334 It isn't as po...
  6. seggiepants seggiepants edited page Invasion from Space A Space Invaders clone. Invaders have come from space, you must shoot them down with your trusty...
  7. seggiepants seggiepants created a new page: Invasion from Space A Space Invaders clone. A Invaders have come from space, you must shoot them down with your trus...
  8. seggiepants seggiepants posted on thread Concept: Open-Source SmileBASIC BASIC has been ported and remade quite a few times over the years. You can get a taste of just h...
  9. seggiepants seggiepants posted on thread Fuze Basic - First Impressions ​I found this on the Fuze website this morning, I think it is real this time. A 4Gb download, ho...
  10. seggiepants seggiepants posted on thread Gameboy Emulator Maybe this will help. https://youtu.be/_5W5sYjDBnA I look forward to your QIX port.
  11. seggiepants seggiepants posted on thread enemy AI which would go through a maze and find the player Sounds like wave propagation, just remember to start at E and work backward to P so you don't...
  12. seggiepants seggiepants edited a post on thread SmileBASIC 4 Discussion「プチコン4」 Seeing as how you have made a bunch of games is there a limit to the number of keys on SmileBasi...
  13. seggiepants seggiepants posted on thread SmileBASIC 4 Discussion「プチコン4」 Seeing as how you have made a bunch of games is there a limit to the number of keys on SmileBasi...
  14. seggiepants seggiepants posted on thread SmileBASIC 4 Discussion「プチコン4」 I took a look at your website, that is a staggering output pace, great job! Welcome to the site....
  15. seggiepants seggiepants posted on thread Pvsz2?... Very nice pixel art, I am impressed. You got the style just right.
  16. seggiepants seggiepants posted on thread Pvsz2?... Ok, let's back up a bit. Plants Vs. Zombies is not your property. If you want to make a fan g...
  17. seggiepants seggiepants posted on thread Sega CD/Genesis Porting to SmileBasic? I don't see how you wouldn't be spending months on porting any non trivial game. There is no sil...
  18. seggiepants seggiepants posted on thread Gameboy Emulator I always liked Qix too, anyone know how the fill algorithm in that game works?
  19. seggiepants seggiepants posted on thread How to get space available? If you are concerned about remaining space on your sd card you could pop out the card, put it in...
  20. seggiepants seggiepants posted on thread Sega CD/Genesis Porting to SmileBasic? Is your question, can you make Sega Genesis level games on SmileBasic? If so, the answer is in g...
  21. seggiepants seggiepants posted on thread Would a DOS (or x86) emulator be possible in SmileBASIC (4)? Hopefully you have a way to support many files being changed and binary files in general. Like I...
  22. seggiepants seggiepants posted on thread Would a DOS (or x86) emulator be possible in SmileBASIC (4)? I am no expert on the subject, but I do see a download link that says source at https://www.dosb...
  23. seggiepants seggiepants posted on thread Raycaster glitching If you are comparing speed, then GOTO ought to be the fastest. Whether you could ever notice the...
  24. seggiepants seggiepants posted on thread Raycaster glitching Yes, you can use vsync just about anywhere in your code. While is just a better type of loop.
  25. seggiepants seggiepants posted on thread Raycaster glitching A while loop gets rid of a GOTO call. GOTO quickly makes any code an unmaintainable mess when us...
  26. seggiepants seggiepants edited a post on thread Raycaster glitching I thought you might get a kick out this. Here is my version with texture mapping by making a s...
  27. seggiepants seggiepants posted on thread Raycaster glitching I thought you might get a kick out this. Here is my version with texture mapping by making a s...
  28. seggiepants seggiepants posted on thread Raycaster glitching Glad to hear you got it figured out and got the program working. I may be able to help with t...
  29. seggiepants seggiepants posted on thread Raycaster glitching Small world. I also made a ray caster based on the same exact web page. I am at my key limit, bu...
  30. seggiepants seggiepants replied to a comment on Why to Use Option Strict Well the premise is sound and correct. Everyone should be using OPTION STRICT for everything but...
  31. seggiepants seggiepants posted on thread Uh probably a super advanced enemy AI which would go through a maze for example and find the player I should have added this for my first post in this thread. https://en.wikipedia.org/wiki/A*_sea...
  32. seggiepants seggiepants posted on thread Can't get function to work I had assumed you put things in slot 3 on purpose so you could make a reusable library of sorts....
  33. seggiepants seggiepants posted on thread Uh probably a super advanced enemy AI which would go through a maze for example and find the player How about using a 2 dimensional array DIM map[MAP_HEIGHT, MAP_WIDTH]? You could also use an arra...
  34. seggiepants seggiepants posted on thread Uh probably a super advanced enemy AI which would go through a maze for example and find the player Any reason you can't keep the whole map in memory and just A* for the monster AI. That might wor...
  35. seggiepants seggiepants posted on thread Can't get function to work I had better stop before I gold-plate things any more. Anyway, the problem is in slot 3 you can'...
  36. seggiepants seggiepants posted on thread Uh probably a super advanced enemy AI which would go through a maze for example and find the player I would calculate the door to enter from with the Pythagorean Theorem. For a right triangle with...
  37. seggiepants seggiepants posted on thread PICO-8 emulator? https://www.lexaloffle.com/pico-8.php For those curious above is where you can find Pico-8. You...
  38. seggiepants seggiepants posted on thread Uh probably a super advanced enemy AI which would go through a maze for example and find the player It sounds like you want to investigate the A Star or A* algorithm. It works well on a grid but i...
  39. seggiepants seggiepants posted on thread Help with a Shoot 'Em Up game Well, I finally got back to this for a little bit. I think I may be in the lead for the race. La...
  40. seggiepants seggiepants replied to a comment on Free WAV Player (version 4) In his defense, the reply button is kinda of broken. I wanted to reply to HTV04's post but the b...
  41. seggiepants seggiepants posted on thread Help with a Shoot 'Em Up game I need to revisit this, sorry for the delay.
  42. seggiepants seggiepants posted on thread Anyone want to help me with a Commander Keen engine? Just curious, which version are you aiming for? Invasion on the Vorticons or Goodbye...
  43. seggiepants seggiepants posted on thread Simple line detection Looked up flipnote a bit, it sounds like there were a couple frame types, a brand new image, and...
  44. seggiepants seggiepants posted on thread SmileBASIC 4 Discussion「プチコン4」 Hi, I tried out SPPAGE and GTARGET, and it works as desired. Not sure if I got any increase in f...
  45. seggiepants seggiepants posted on thread Glitchy Collision Detection. HELP!!! Maybe I need to do that platformer tutorial after all. Would it be better if I did it in SmileBa...
  46. seggiepants seggiepants posted on thread Simple line detection Well if you are trying to make animations, I think it would probably be a good idea to copy Adob...
  47. seggiepants seggiepants posted on thread SmileBASIC 4 Discussion「プチコン4」 Hi, I was using SmileBasic for Switch last night and have a few more questions if anyone knows t...
  48. seggiepants seggiepants posted on thread Glitchy Collision Detection. HELP!!! If you think of Super Mario Bros. on the old NES, you will notice that the world is made out of...
  49. seggiepants seggiepants posted on thread Simple line detection Couple of edge cases for you to consider. A poly line, one line continues where another ends I...
  50. seggiepants seggiepants posted on thread What program should I make that would make using SmileBASIC easier? Want a hard one? You can say no to it, no worries. I thought 12me21 might like this idea since h...

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