? ninjagnu ● SmileBASIC Source User

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ninjagnu

ninjagnu

Avatar Taboo I didn't change my avatar for 180 days Website Zelda Is Awesome! I love The Legend Of Zelda! Express Yourself Intermediate Programmer I can make programs, but I still have trouble here and there. Programming Strength Avatar Taboo I didn't change my avatar for 180 days Website Avatar Embargo I didn't change my avatar for 90 days Website Disguised Hidden Website Avatar Block I didn't change my avatar for 30 days. Website No, I'm not him.

Submitted Programs (2):

  1. ninjagnu ninjagnu commented on Celestrium 0.93 I don't know if it's just me but the character doesn't look quite right when walking.
  2. ninjagnu ninjagnu replied to a comment on Celestrium 0.93 Yes. I'd really appreciate that type of gameplay as I haven't played Starbound myself. I wonder...
  3. ninjagnu ninjagnu commented on Celestrium 0.93 The name makes me think of space. Maybe make this more of a space based planet exploring game?
  4. ninjagnu ninjagnu replied to a comment on Celestrium 0.93 @Sagescript well said.
  5. ninjagnu ninjagnu replied to a comment on Celestrium 0.93 Would you care if I tried to clean up your code a bit and comment things and then re-upload?
  6. ninjagnu ninjagnu commented on Celestrium 0.93 Will there be some sort of modding API in the future?
  7. ninjagnu ninjagnu posted on thread Microphone Input ok! I know what to do I think. I have a pair of junk earbuds with a built in mono mic that I c...
  8. ninjagnu ninjagnu edited a post on thread Microphone Input Ok, so I want to do something with SB that involves getting sound from the headphone jack. Ca...
  9. ninjagnu ninjagnu created a new thread: Microphone Input Ok, so I want to do something with SB that involves getting sound from the headphone jack. Ca...
  10. ninjagnu ninjagnu posted on thread The Legend of BASIC Basically a rogue-like at its best.
  11. ninjagnu ninjagnu replied to a comment on SmileBASIC Tutorial #1 - BASICs Yes, the formatting of the "article" doesn't help either.
  12. ninjagnu ninjagnu edited a post on thread Chest On Open Map ffs? sorry I don't use internet slang as often as I should.
  13. ninjagnu ninjagnu posted on thread Chest On Open Map ffs?
  14. ninjagnu ninjagnu posted on thread Chest On Open Map An alternative more efficient way would be to keep a pseudo-2d array full of coordinates of th...
  15. ninjagnu ninjagnu posted on thread Chest On Open Map Can you please describe in depth how you are having trouble? It helps us help you when you do.
  16. ninjagnu ninjagnu posted on thread Homebrew Thread Welcome to necro-land a place of magic and wonder.
  17. ninjagnu ninjagnu replied to a comment on Hex Circuit I concur. This is awe-inspiring.
  18. ninjagnu ninjagnu edited a post on thread End of 2017 Programming Contest FTFY
  19. ninjagnu ninjagnu posted on thread End of 2017 Programming Contest
  20. ninjagnu ninjagnu had their name changed from ateesdalejr (by Lumage)
  21. ninjagnu ninjagnu posted on thread Making the camera follow the character around the map I really have no idea what you mean. Sorry.
  22. ninjagnu ninjagnu edited a post on thread Making the camera follow the character around the map 'try this INC cam_x,(player_x-cam_x)/10 INC cam_y,(player_y-cam_y)/10
  23. ninjagnu ninjagnu posted on thread Making the camera follow the character around the map 'try this INC cam_x,(player_x-cam_x)/10 INC cam_y,(player_y-cam_y)/10
  24. ninjagnu ninjagnu edited a post on thread Feature Requests They were being sarcastic. ;P
  25. ninjagnu ninjagnu posted on thread Feature Requests He was being sarcastic. ;P
  26. ninjagnu ninjagnu posted on thread End of 2017 Programming Contest Agreed.
  27. ninjagnu ninjagnu commented on SmileBASIC Tutorial #1 - BASICs This makes me think we need a doc here: https://learnxinyminutes.com/
  28. ninjagnu ninjagnu edited a post on thread End of 2017 Programming Contest ^^ it's joke
  29. ninjagnu ninjagnu posted on thread End of 2017 Programming Contest ^^ it's joke
  30. ninjagnu ninjagnu replied to a comment on Hex Circuit One way to do this would be to render all the sprites with slight transparency at random offsets...
  31. ninjagnu ninjagnu posted on thread End of 2017 Programming Contest I pressed the A button 0.5 times.
  32. ninjagnu ninjagnu posted on thread SmileBASIC Server API? Oh, that sounds much simpler. If you sniff traffic you could possibly do a MITM attack. HTTPS...
  33. ninjagnu ninjagnu replied to a comment on Math Compiler Will do, I think I've got an idea on how things should work. Just need to get a working flow cha...
  34. ninjagnu ninjagnu commented on nRogue (trans) Ooh... I need to get this one so I can play on trips.
  35. ninjagnu ninjagnu posted on thread SmileBASIC Game Of The Year!! Does it have to be a "game"?
  36. ninjagnu ninjagnu replied to a comment on Simple Racing Game Ouch. Get well soon I guess. I'm pretty sure the loss of use of a finger for a while will make y...
  37. ninjagnu ninjagnu replied to a comment on Simple Racing Game How did you happen to break your finger?
  38. ninjagnu ninjagnu replied to a comment on Simple Racing Game Yes. :) It is fairly unfinished I'm not so good at coming up with ideas for games. I'd rather ma...
  39. ninjagnu ninjagnu created a new page: Simple Racing Game A very basic racing game using the default system GRP. It was the first big thing I ever made wi...
  40. ninjagnu ninjagnu replied to a comment on Math Compiler This is the project I need a tree data structure for. The parser would return a populated tree d...
  41. ninjagnu ninjagnu posted on thread Repurposing petit modem, somehow make a game server? I'm not sure how cross platform C would be either. Depending on the type of OS your code would...
  42. ninjagnu ninjagnu posted on thread Repurposing petit modem, somehow make a game server? C would be pretty low level for a project like this. Though if speed is a concern it would proba...
  43. ninjagnu ninjagnu posted on thread SmileBasic style C++ OK. Whatever you say.
  44. ninjagnu ninjagnu created a new page: Math Compiler Compiles simple semicolon separated math expressions like this one, 1+1;into stack based SmileBA...
  45. ninjagnu ninjagnu posted on thread SmileBasic style C++ I'm not sure exactly what you mean? Do you mean to make a C++ library that behaves similar to th...
  46. ninjagnu ninjagnu edited a post on thread SmileBASIC Server API? This could be done easily by proxying your 3ds's connection and sniffing traffic. You could do...
  47. ninjagnu ninjagnu posted on thread SmileBASIC Server API? This could be done easily by proxying your 3ds's connection and sniffing traffic. You could do...
  48. ninjagnu ninjagnu posted on thread announcing SmileBrowser, a possible internet browser for SmileBasic I'd try my hand with the PC as a proxy approach first. To get the hang of transferring data betw...
  49. ninjagnu ninjagnu posted on thread Feature Requests High compat has much faster loading times as well as looking prettier. I find the default layo...
  50. ninjagnu ninjagnu posted on thread Feature Requests Make high compatibility mode the default please? I'm using it for everything as well as this as...

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