? ninjagnu ● SmileBASIC Source User

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ninjagnu

ninjagnu Inactive

Avatar Taboo I didn't change my avatar for 180 days Website Zelda Is Awesome! I love The Legend Of Zelda! Express Yourself Intermediate Programmer I can make programs, but I still have trouble here and there. Programming Strength Avatar Taboo I didn't change my avatar for 180 days Website Avatar Embargo I didn't change my avatar for 90 days Website RNG Hidden Easter Eggs Disguised Hidden Website Avatar Block I didn't change my avatar for 30 days. Website what an odd way to get around eh?

Submitted Programs (2):

  1. ninjagnu ninjagnu replied to a comment on Assembler and Virtual Machine for a 16-bit URISC CPU @amihart there's this really cool talk on FPGAs I watched once. It's from https://media.ccc.de/...
  2. ninjagnu ninjagnu posted on thread Obfuscation discussion That's just called recursion.
  3. ninjagnu ninjagnu posted on thread Obfuscation discussion Lumage, How would this project not be a good one? There are many good reasons to do this one...
  4. ninjagnu ninjagnu commented on Assembler and Virtual Machine for a 16-bit URISC CPU Why not get rid of RSSB prefix before things? If all you need is the arguments?
  5. ninjagnu ninjagnu posted on thread Feature Requests Yes, the new site should use a restful api or something.
  6. ninjagnu ninjagnu commented on Assembler and Virtual Machine for a 16-bit URISC CPU So basically rasm is a version of the MOVfuscator but in SB :P
  7. ninjagnu ninjagnu replied to a comment on Simple Racing Game Thanks. I thought I was missing something. :)
  8. ninjagnu ninjagnu posted on thread Mock computer - A computer in a computer Right. A spec helps as well. If you have a good spec you can design your emulator off of the s...
  9. ninjagnu ninjagnu replied to a comment on Simple Racing Game Um, how is this relevant?
  10. ninjagnu ninjagnu posted on thread Mock computer - A computer in a computer This would really be an emulator for a nonexistant computer. Like the ones in 0x10C
  11. ninjagnu ninjagnu posted on thread Development/Bugreports for Windows 3DS Professional Your best bet would to allow inline SB code that you can compile and run. This would for sure...
  12. ninjagnu ninjagnu posted on thread Development/Bugreports for Windows 3DS Professional That woudn't be a bad idea. The only thing I'd be concerned about would be speed.
  13. ninjagnu ninjagnu edited a post on thread 6502 Assembler and Interpreter That's very interesting. So basically I could release a project under MIT license then.
  14. ninjagnu ninjagnu posted on thread 6502 Assembler and Interpreter Libraries for SB are always welcomed! :D I think we have a severe lack of usable libraries for...
  15. ninjagnu ninjagnu posted on thread 6502 Assembler and Interpreter If you're interested in other people's approaches to 6502 assemblers I'd check this one out: htt...
  16. ninjagnu ninjagnu posted on thread 6502 Assembler and Interpreter That's very interesting. So basically I could release a project under MIT license then.
  17. ninjagnu ninjagnu edited a post on thread announcing SmileBrowser, a possible internet browser for SmileBasic That's not a bad idea. Do you have any publicly available documentation on how a protocol to c...
  18. ninjagnu ninjagnu posted on thread announcing SmileBrowser, a possible internet browser for SmileBasic That's not a bad idea. Do you have any publicly available documentation on how a protocol to c...
  19. ninjagnu ninjagnu posted on thread Feature Requests I think the new site will have some sort of karma or upvote system.
  20. ninjagnu ninjagnu commented on Celestrium 0.93 I don't know if it's just me but the character doesn't look quite right when walking.
  21. ninjagnu ninjagnu replied to a comment on Celestrium 0.93 Yes. I'd really appreciate that type of gameplay as I haven't played Starbound myself. I wonder...
  22. ninjagnu ninjagnu commented on Celestrium 0.93 The name makes me think of space. Maybe make this more of a space based planet exploring game?
  23. ninjagnu ninjagnu replied to a comment on Celestrium 0.93 @Sagescript well said.
  24. ninjagnu ninjagnu replied to a comment on Celestrium 0.93 Would you care if I tried to clean up your code a bit and comment things and then re-upload?
  25. ninjagnu ninjagnu commented on Celestrium 0.93 Will there be some sort of modding API in the future?
  26. ninjagnu ninjagnu posted on thread Microphone Input ok! I know what to do I think. I have a pair of junk earbuds with a built in mono mic that I c...
  27. ninjagnu ninjagnu edited a post on thread Microphone Input Ok, so I want to do something with SB that involves getting sound from the headphone jack. Ca...
  28. ninjagnu ninjagnu created a new thread: Microphone Input Ok, so I want to do something with SB that involves getting sound from the headphone jack. Ca...
  29. ninjagnu ninjagnu posted on thread The Legend of BASIC Basically a rogue-like at its best.
  30. ninjagnu ninjagnu replied to a comment on SmileBASIC Tutorial #1 - BASICs Yes, the formatting of the "article" doesn't help either.
  31. ninjagnu ninjagnu edited a post on thread Chest On Open Map ffs? sorry I don't use internet slang as often as I should.
  32. ninjagnu ninjagnu posted on thread Chest On Open Map ffs?
  33. ninjagnu ninjagnu posted on thread Chest On Open Map An alternative more efficient way would be to keep a pseudo-2d array full of coordinates of th...
  34. ninjagnu ninjagnu posted on thread Chest On Open Map Can you please describe in depth how you are having trouble? It helps us help you when you do.
  35. ninjagnu ninjagnu posted on thread Homebrew Thread Welcome to necro-land a place of magic and wonder.
  36. ninjagnu ninjagnu replied to a comment on Hex Circuit I concur. This is awe-inspiring.
  37. ninjagnu ninjagnu edited a post on thread End of 2017 Programming Contest FTFY
  38. ninjagnu ninjagnu posted on thread End of 2017 Programming Contest
  39. ninjagnu ninjagnu had their name changed from ateesdalejr (by Lumage)
  40. ninjagnu ninjagnu posted on thread Making the camera follow the character around the map I really have no idea what you mean. Sorry.
  41. ninjagnu ninjagnu edited a post on thread Making the camera follow the character around the map 'try this INC cam_x,(player_x-cam_x)/10 INC cam_y,(player_y-cam_y)/10
  42. ninjagnu ninjagnu posted on thread Making the camera follow the character around the map 'try this INC cam_x,(player_x-cam_x)/10 INC cam_y,(player_y-cam_y)/10
  43. ninjagnu ninjagnu edited a post on thread Feature Requests They were being sarcastic. ;P
  44. ninjagnu ninjagnu posted on thread Feature Requests He was being sarcastic. ;P
  45. ninjagnu ninjagnu posted on thread End of 2017 Programming Contest Agreed.
  46. ninjagnu ninjagnu commented on SmileBASIC Tutorial #1 - BASICs This makes me think we need a doc here: https://learnxinyminutes.com/
  47. ninjagnu ninjagnu edited a post on thread End of 2017 Programming Contest ^^ it's joke
  48. ninjagnu ninjagnu posted on thread End of 2017 Programming Contest ^^ it's joke
  49. ninjagnu ninjagnu replied to a comment on Hex Circuit One way to do this would be to render all the sprites with slight transparency at random offsets...
  50. ninjagnu ninjagnu posted on thread End of 2017 Programming Contest I pressed the A button 0.5 times.

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