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Video Games I like to play video games! Hobbies Expert Programmer Programming no longer gives me any trouble. Come to me for help, if you like! Programming Strength Drawing I like to draw! Hobbies Avatar Taboo I didn't change my avatar for 180 days Website Helper Received for being very helpful around SmileBASIC Source Achievements Second Year My account is over 2 years old Website Great Page Hidden Achievements Promoted Page My page was promoted on SmileBASIC Source! Achievements Avatar Embargo I didn't change my avatar for 90 days Website First Year My account is over 1 year old Website RNG Hidden Easter Eggs Forum Contributor Hidden Achievements Good Page Hidden Achievements Avatar Block I didn't change my avatar for 30 days. Website

Submitted Programs (2):

Submitted Resources (1):

  1. niconii niconii edited a post on thread How do you round numbers? Smilebasic 3 Do you want to round it to use it in more calculations? Or do you just want to round it so you c...
  2. niconii niconii posted on thread How do you round numbers? Smilebasic 3 Do you want to round it to use it for more math? Or do you just want to round it so you can disp...
  3. niconii niconii posted on thread SmileBASIC 4 Discussion「プチコン4」 The demo restrictions are: Can't save programs (though it's possible to get around this with SA...
  4. niconii niconii posted on thread 2D arrays Yeah, this sort of method is good for stuff like bullets and things that don't fit in a grid.
  5. niconii niconii edited a post on thread 2D arrays I'm not sure I'd do it like this. For starters, you'd also have to keep track of the kind o...
  6. niconii niconii posted on thread 2D arrays I'm not sure I'd do it like this. For starters, you'd also have to keep track of the kind o...
  7. niconii niconii posted on thread SmileBASIC 4 Discussion「プチコン4」 Because that would be a nightmare to deal with, especially if you want to talk about both the En...
  8. niconii niconii edited a post on thread [SB4] GRP and SPSET issues. LOADG "GRP:SPRITE",0This loads your SPRITE file into graphics page 0, but by default sprites use...
  9. niconii niconii posted on thread [SB4] GRP and SPSET issues. LOADG "GRP:SPRITE",0This loads your SPRITE file into graphics page 0, but by default sprites use...
  10. niconii niconii posted on thread [SB4] GRP and SPSET issues. Yeah, just for future reference, SB4 is the Switch version of SmileBASIC, which has only been re...
  11. niconii niconii posted on thread How do you Like something in SB4? In your downloaded programs, hold A on a program until a menu shows up, then choose "いいね!を送る".
  12. niconii niconii edited a post on thread Super Assist Champions Thread There's no point in encrypting more than once. In fact, encrypting 5 times with 10-character p...
  13. niconii niconii posted on thread Super Assist Champions Thread There's no point in encrypting more than once. In fact, encrypting 5 times with 10-character p...
  14. niconii niconii posted on thread End of 2019 Programming Contest It was probably this:
  15. niconii niconii posted on thread Checking for DLC in SmileBasic 3 The Japanese version of the reference is more complete, though of course it's not in English....
  16. niconii niconii posted on thread Checking for DLC in SmileBasic 3 EXTFEATURE is true when the DLC is present, so you can write stuff like: IF EXTFEATURE THEN ?...
  17. niconii niconii posted on thread Snake SB4 doesn't work On line 299, BODYY should be BODYY2. On line 247, you use the variables X, Y, X2, and Y2, but...
  18. niconii niconii edited page SmileBASIC 4 for SmileBASIC 3 geezers Slight clarification
  19. niconii niconii edited a post on thread Smilebasic 4 Questions You may want to read my page detailing many of the changes between SB3 and SB4. This link wil...
  20. niconii niconii posted on thread Smilebasic 4 Questions You may want to read my page detailing many of the changes between SB3 and SB4. This link wil...
  21. niconii niconii commented on UNDERTALE - Bonetrousle (Toby Fox) DMCA is short for "Digital Millennium Copyright Act". It's not the name of a group that takes st...
  22. niconii niconii posted on thread Producing a video about the SB series, and recreating video of PTC Well, you said that you've got it on your hacked 3DS, so it should be possible to read some QR c...
  23. niconii niconii posted on thread Collision between two sprites MUNCH-FATHER LIMITED EDITION
  24. niconii niconii posted on thread AND vs &&/OR vs || Just to clarify a little more, numbers are always stored in binary. They're converted to decim...
  25. niconii niconii posted on thread SmileBASIC 4 Discussion「プチコン4」 A while back, I did take a few minutes to try porting this Minecraft clone proof of concept, and...
  26. niconii niconii edited a post on thread SmileBASIC 4 Discussion「プチコン4」 For the record, there are five text screens, numbered 0 to 4. The main text screen, which PRINT...
  27. niconii niconii posted on thread SmileBASIC 4 Discussion「プチコン4」 For the record, there are five text screens, numbered 0 to 4. The main text screen, which PRINT...
  28. niconii niconii posted on thread SmileBASIC 4 Discussion「プチコン4」 Sprites use GRP4 by default, so LOADG "FILE_NAME",4
  29. niconii niconii posted on thread SmileBASIC 4 Discussion「プチコン4」 Those prices aren't right. Maybe it's because you paid extra for currency conversion fees, but...
  30. niconii niconii posted on thread SmileBASIC 4 Discussion「プチコン4」 It's not accurate. It's actually tough to pin down exactly what it means, since it's apparently...
  31. niconii niconii posted on thread Is SmileBASIC Source Dying? (Late 2019) Exactly, Sonic fans. As in, people who are already fans of Sonic. My post was specifically abo...
  32. niconii niconii edited a post on thread Accessing the Chinese Font? The word kanji quite literally means "Chinese character" in Japanese.
  33. niconii niconii posted on thread Accessing the Chinese Font? The word kanji quite literally means "Chinese character".
  34. niconii niconii posted on thread Is SmileBASIC Source Dying? (Late 2019) Well, the problem isn't difficulty so much as... if you only find out after you've already mad...
  35. niconii niconii edited a post on thread Is SmileBASIC Source Dying? (Late 2019) I think it's important to realize that, until SB4 releases outside of Japan, it's not going to...
  36. niconii niconii posted on thread Is SmileBASIC Source Dying? (Late 2019) I think it's important to realize that, until SB4 releases outside of Japan, SBS isn't going t...
  37. niconii niconii edited page SmileBASIC 4 for SmileBASIC 3 geezers Remove CLIPBOARD
  38. niconii niconii replied to a comment on SmileBASIC 4 for SmileBASIC 3 geezers Oh yeah, I noticed that after writing this page initially but forgot to fix it. I'll do that now.
  39. niconii niconii edited page SmileBASIC 4 for SmileBASIC 3 geezers Update outdated information about type system, fix text implying that horizontal and vertical ra...
  40. niconii niconii posted on thread Cummunication buffer overflow ERROR please explain There's definitely a difference between sending "A" 128 times, and sending "A"*128 once. There's...
  41. niconii niconii posted on thread Cummunication buffer overflow ERROR please explain It's not the character limit (which is 128 characters, or 256 bytes). That gives the error "Stri...
  42. niconii niconii posted on thread SmileBASIC 4 Discussion「プチコン4」 The benefit of local multiplayer is that you always have the option of punching them in the ja...
  43. niconii niconii posted on thread SmileBASIC 4 Discussion「プチコン4」 There's no way to disable it. That said, if they're opening the keyboard, they're probably doi...
  44. niconii niconii posted on thread SmileBASIC 4 Discussion「プチコン4」 Yes, it's an infinite loop. That means it can be used in place of either of these: WHILE TRUE...
  45. niconii niconii edited a post on thread Function Switching Bug The problem with this code is that sprite 0 might be colliding with multiple sprites, in which...
  46. niconii niconii deleted a post on thread Function Switching Bug Reason: oops
  47. niconii niconii posted on thread Function Switching Bug The problem with this code is that sprite 0 might be colliding with multiple sprites, in which...
  48. niconii niconii posted on thread How to get space available? Yeah, the code itself is going to be tiny, typically a few kilobytes. I'm just saying that, ev...
  49. niconii niconii edited a post on thread How to get space available? FREEMEM tells you the amount of free RAM available, but I think they're asking about free SD car...
  50. niconii niconii posted on thread How to get space available? FREEMEM tells you the amount of free RAM available, but I think they're asking about free SD car...

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