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niconii Inactive

Video Games I like to play video games! Hobbies Expert Programmer Programming no longer gives me any trouble. Come to me for help, if you like! Programming Strength Drawing I like to draw! Hobbies Avatar Embargo I didn't change my avatar for 90 days Website RNG Hidden Easter Eggs Avatar Block I didn't change my avatar for 30 days. Website

Submitted Programs (1):

  1. niconii niconii posted on thread PasocomMini will come with SmileBASIC The cassette deck is just for looks, according to reviews. It looks like you can actually open i...
  2. niconii niconii posted on thread REJECTED! CYCLONE is no more.... Oh, I misread "to a computer" as "from a computer", and thought your post was directed at HTV04.
  3. niconii niconii edited a post on thread REJECTED! CYCLONE is no more.... They're saying that they can't transfer it by PetitModem because they don't have the files, and...
  4. niconii niconii posted on thread REJECTED! CYCLONE is no more.... They're saying that they can't transfer it by PetitModem because the link to the files is broken...
  5. niconii niconii edited a post on thread How many files could a project contains? Depends on if it's a signed number or not. Signed 32-bit integers have a range of -231 to 231 -...
  6. niconii niconii posted on thread How many files could a project contains? Depends on if it's a signed number or not. Signed 32-bit integers have a range of -(2^31) to 2^3...
  7. niconii niconii edited a post on thread spused problem I'm a bit confused because as far as I can tell from this code, it should only be moving when yo...
  8. niconii niconii posted on thread spused problem I'm a bit confused because as far as I can tell from this code, it should only be moving when yo...
  9. niconii niconii posted on thread spused problem SPUSED(1) becomes true as soon as you create it with SPSET 1,..., and becomes false when it's de...
  10. niconii niconii posted on thread 3.5.2 out now for US Smilebasic In other words, just change GOSUB to GOTO and it should work for you again.
  11. niconii niconii posted on thread Halloween / Horror Programming Contest 2017 That's because SmileBASIC was only out in Japan for the first three.
  12. niconii niconii posted on thread Retro game developing I don't even consider the PS2 retro, and that was in 2000... Anyway, that's a pretty vague qu...
  13. niconii niconii replied to a comment on K2KPaint Color blending is pretty simple, using linear interpolation, or "lerp" for short. If you want...
  14. niconii niconii edited a post on thread LOAD memory leak I can reproduce it on US 3.5.2. Upon some testing, this has nothing to do with LOAD. The followi...
  15. niconii niconii posted on thread LOAD memory leak Ah, crap, you're right. Typo.
  16. niconii niconii posted on thread LOAD memory leak You skipped step 2. You have to press Start to load the program, otherwise T won't be recognized.
  17. niconii niconii edited a post on thread LOAD memory leak I can reproduce it on US 3.5.2. Upon some testing, this has nothing to do with LOAD. The followi...
  18. niconii niconii edited a post on thread LOAD memory leak I can reproduce it on US 3.5.2. Steps to reproduce: 1. Type the above program into Slot 0....
  19. niconii niconii posted on thread LOAD memory leak I can reproduce it on US 3.5.2. Steps to reproduce: 1. Type the above program into Slot 0....
  20. niconii niconii posted on thread I need help, bad. It does work, unless A isn't actually a number. What error are you getting?
  21. niconii niconii posted on thread I need help, bad. INC, or just do this: A=A+1
  22. niconii niconii posted on thread 3.5.2 out now for US Smilebasic I explained this earlier in this thread, but it seems a few people missed it so I'm just gonna...
  23. niconii niconii posted on thread 3.5.2 out now for US Smilebasic XON COMPAT is the default mode for BIG, not XON WIIU.
  24. niconii niconii posted on thread new program If you want people interested in helping, you need to show that you can do a decent chunk of the...
  25. niconii niconii edited a post on thread 3.5.2 out now for US Smilebasic This update has not been out for three months. The SmileBASIC site says "June 24, 2017", but tha...
  26. niconii niconii posted on thread 3.5.2 out now for US Smilebasic This update has not been out for three months. The SmileBASIC site says "June 24, 2017", but tha...
  27. niconii niconii posted on thread 3.5.2 out now for US Smilebasic I went and tweeted Kobayashi about the GRP issue, and also the GPAINT bug. He replied saying he'...
  28. niconii niconii edited a post on thread 3.5.2 out now for US Smilebasic No, the addition of XON COMPAT/3DS/WIIU aren't a breaking change. From what I can dig up, it see...
  29. niconii niconii posted on thread 3.5.2 out now for US Smilebasic No, the addition of XON COMPAT/3DS/WIIU aren't a breaking change. From what I can dig up, it see...
  30. niconii niconii posted on thread Deleting a sprite Well, the basic answer is to just design your code in a way that you aren't using SPOFS, etc. on...
  31. niconii niconii edited a post on thread R4 type DS cartridges thread Some quick advice when it comes to DS flashcarts: NEVER buy a flashcart with a year in the name...
  32. niconii niconii edited a post on thread R4 type DS cartridges thread Some quick advice when it comes to DS flashcarts: NEVER buy a flashcart with a year in the name...
  33. niconii niconii edited a post on thread R4 type DS cartridges thread Let me break this down for you. A flashcart is a rewritable device that imitates a normal car...
  34. niconii niconii posted on thread R4 type DS cartridges thread Let me break this down for you. A flashcart is a rewritable device that imitates a normal car...
  35. niconii niconii edited a post on thread Circular Motion using sin&cos? It takes somewhere around 2,867,092,000,000,000 degrees before there's an error of even 1 degree...
  36. niconii niconii posted on thread Circular Motion using sin&cos? It takes somewhere around 2,867,092,000,000,000 degrees before there's an error of even 1 degree...
  37. niconii niconii edited a post on thread Circular Motion using sin&cos? You've got a lot of unnecessary parentheses there... Note also that while older BASICs require...
  38. niconii niconii posted on thread Circular Motion using sin&cos? You've got a lot of unnecessary parentheses there... Note also that while older BASICs require...
  39. niconii niconii posted on thread Custom sprite Writing ,0 at the end just keeps the load confirmation dialog on the bottom screen from showing...
  40. niconii niconii posted on thread inconsistent memory usage on array of strings? For the record, I imagine the data structures look something vaguely like this for SmileBASIC:...
  41. niconii niconii edited a post on thread inconsistent memory usage on array of strings? Not true. Keep in mind that you have to be able to distinguish between ["FFF","FFF","FFF"] and...
  42. niconii niconii posted on thread inconsistent memory usage on array of strings? Not true. Keep in mind that you have to be able to distinguish between ["FFF","FFF","FFF"] and...
  43. niconii niconii posted on thread Weirdness with SPHOME For the record, SB already comes with sprite definitions with SPHOME at the feet. Just add 2048...
  44. niconii niconii edited a post on thread I need help, bad. Have you heard of PetitModem and P/SEND2? These already do exactly that, though they're made f...
  45. niconii niconii posted on thread I need help, bad. Have you heard of PetitModem and P/SEND2? These already do exactly that.
  46. niconii niconii posted on thread IF DATE$==2017/9/9 THEN PRINT"Something" ? IF DATE$=="2017/09/09" THEN PRINT"Something"
  47. niconii niconii posted on thread HELP REQUIRED "String literal" in programming terminology specifically means writing something like "ABC", rat...
  48. niconii niconii edited a post on thread [HELP WANTED] Decompiling SmileBASIC Yeah, that's 3DS footage. There is no PC version of SmileBASIC, other than that unofficial inter...
  49. niconii niconii posted on thread [HELP WANTED] Decompiling SmileBASIC Yeah, that's 3DS footage. There is no PC version of SmileBASIC, other than that unofficial inter...
  50. niconii niconii edited a post on thread [HELP WANTED] Decompiling SmileBASIC SmileBASIC comes from Japan. Its name there is プチコン3号 ("Petit Computer No. 3"), and as the nam...

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