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Video Games I like to play video games! Hobbies Expert Programmer Programming no longer gives me any trouble. Come to me for help, if you like! Programming Strength Drawing I like to draw! Hobbies Avatar Taboo I didn't change my avatar for 180 days Website Avatar Embargo I didn't change my avatar for 90 days Website First Year My account is over 1 year old Website RNG Hidden Easter Eggs Avatar Block I didn't change my avatar for 30 days. Website

Submitted Programs (2):

  1. niconii niconii posted on thread Length of arrays in matrices VAR T=A[1,0],B[0],L=LEN(A) is the same as VAR T=A[1,0] VAR B[0] VAR L=LEN(A)
  2. niconii niconii posted on thread How does DATA work? DATA itself is very simple, it's just a way to specify number or string data that can be read us...
  3. niconii niconii posted on thread Nintendo Switch Discussion Yeah.
  4. niconii niconii edited a post on thread Nintendo Switch Discussion I went and did the math for each screen size in characters, taking into account the 32 pixel mar...
  5. niconii niconii posted on thread Nintendo Switch Discussion I went and did the math for each screen size in characters, taking into account the 32 pixel mar...
  6. niconii niconii edited a post on thread Nintendo Switch Discussion Some scans have appeared, though unfortunately they're missing the interview at the bottom: http...
  7. niconii niconii edited a post on thread Nintendo Switch Discussion Some scans have appeared, though unfortunately they're missing the interview at the bottom: http...
  8. niconii niconii posted on thread Nintendo Switch Discussion Some scans have appeared, though unfortunately they're missing the interview at the bottom: http...
  9. niconii niconii posted on thread Nintendo Switch Discussion I'm curious what the aspect ratio parameter is for, whether it's actually a Petitcom 4 program o...
  10. niconii niconii edited a post on thread Nintendo Switch Discussion No, I'm sure any program that doesn't have an icon (like 3DS games, if compatible) would probabl...
  11. niconii niconii posted on thread Nintendo Switch Discussion No, I'm sure any program that doesn't have an icon (like 3DS games) would probably get some plac...
  12. niconii niconii posted on thread Nintendo Switch Discussion Here's a better look at the main menu until we have proper scans of the article:
  13. niconii niconii posted on thread Text stuff MID$(S$,I,1) can be written as S$[I].
  14. niconii niconii replied to a comment on SIM.3D This is a myth. The truth is more complicated, but the fastest we can perceive motion gener...
  15. niconii niconii edited a post on thread Def codes for making codes I didn't realize SmileBASIC actually uses saturating math when going from floats to integers, so...
  16. niconii niconii posted on thread Def codes for making codes I didn't realize SmileBASIC actually uses saturating math when going from floats to integers, so...
  17. niconii niconii posted on thread Input help? I agree with Lumage. Throwing a huge pile of concepts at someone all at once, while telling them...
  18. niconii niconii posted on thread Input help? Actually, IF VARIABLE THEN is the same as IF VARIABLE!=0 THEN. Any number that isn't 0 counts as...
  19. niconii niconii posted on thread Timed day and night cycle. This command puts the current time in the H, M, and S variables. TMREAD OUT H,M,S
  20. niconii niconii edited a post on thread Input help? ENDIF is used when you want an IF that goes over multiple lines. These do the same thing: IF...
  21. niconii niconii posted on thread Input help? ENDIF is used when you want an IF that goes over multiple lines. These do the same thing: IF A...
  22. niconii niconii replied to a comment on SIM.3D I think they mean higher compared to the previous version, not compared to DLC users.
  23. niconii niconii posted on thread Def codes for making codes Here's a more limited ternary expression useful for code golf (e.g. OSP/QSP). A*B+!A*C I...
  24. niconii niconii edited a post on thread BGOFS/BGHOME This seems plausible to me, and the detail about the units they use is strong evidence for your...
  25. niconii niconii posted on thread BGOFS/BGHOME This seems plausible to me, and the detail about the units they use is strong evidence for your...
  26. niconii niconii posted on thread waveform sharing thread You mean BGMPRGA.
  27. niconii niconii edited comment on SIM.3D Nah, if you were allowed to put yourself in check, doing so would just make you lose immediately...
  28. niconii niconii replied to a comment on SIM.3D Nah, if you were allowed to put yourself in check, doing so would just make you lose immediately...
  29. niconii niconii replied to a comment on SIM.3D Just for the record, putting your own king in check actually is an illegal move.
  30. niconii niconii replied to a comment on New Syntax Highlighter Default SB colors: #ffffff text #f77bb5 numeric #a5ada5 string #7b7bf7 statement #7bb5f7...
  31. niconii niconii replied to a comment on MAID OF HORROR (QSP) Nice! I had a feeling some things could be shortened further, despite how trimmed-down it alread...
  32. niconii niconii edited page MAID OF HORROR (QSP) A maid descends into the mansion's haunted cellar. Will she make it out alive?
  33. niconii niconii created a new page: MAID OF HORROR (QSP) A maid descends into the mansion's haunted cellar. Will she make it out alive?
  34. niconii niconii posted on thread Protecting SmileBASIC programs I just realized there's a huge flaw in this approach. So you read the program's source code...
  35. niconii niconii posted on thread Strange Behaviour with PRGEDIT I don't find this surprising at all. Being able to edit code that's currently being run would op...
  36. niconii niconii commented on [Challenge] Password Protected Program Deobfuscated (with password check/etc. removed):
  37. niconii niconii posted on thread How do/can you make objects in SmileBasic? An array for entity HPs, an array for entity X positions, and an array for entity Y positions...
  38. niconii niconii posted on thread Protecting SmileBASIC programs SmileBoom has clarified this point. From another thread about this subject: In short, anyon...
  39. niconii niconii posted on thread R4 type DS cartridges thread They're magnet links. You need to use a torrent client like Deluge or qBittorrent to download th...
  40. niconii niconii posted on thread Obfuscation discussion Graphics size is bound to be an issue far sooner than code size, since a GRP file is 512 KB an...
  41. niconii niconii posted on thread R4 type DS cartridges thread That won't work, since I have a different kind of cart than you, looking at your PM from earlier...
  42. niconii niconii posted on thread Obfuscation discussion Personally, I think the openness of SmileBASIC as a platform is one of its greatest strengths. A...
  43. niconii niconii posted on thread R4 type DS cartridges thread Is it actually bricked, or does it just have ntrboot on it still? While ntrboot is on your R4, i...
  44. niconii niconii posted on thread PasocomMini will come with SmileBASIC The cassette deck is just for looks, according to reviews. It looks like you can actually open i...
  45. niconii niconii posted on thread REJECTED! CYCLONE is no more.... Oh, I misread "to a computer" as "from a computer", and thought your post was directed at HTV04.
  46. niconii niconii edited a post on thread REJECTED! CYCLONE is no more.... They're saying that they can't transfer it by PetitModem because they don't have the files, and...
  47. niconii niconii posted on thread REJECTED! CYCLONE is no more.... They're saying that they can't transfer it by PetitModem because the link to the files is broken...
  48. niconii niconii edited a post on thread How many files could a project contains? Depends on if it's a signed number or not. Signed 32-bit integers have a range of -231 to 231 -...
  49. niconii niconii posted on thread How many files could a project contains? Depends on if it's a signed number or not. Signed 32-bit integers have a range of -(2^31) to 2^3...
  50. niconii niconii edited a post on thread spused problem I'm a bit confused because as far as I can tell from this code, it should only be moving when yo...

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