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niconii Power User

Video Games I like to play video games! Hobbies Expert Programmer Programming no longer gives me any trouble. Come to me for help, if you like! Programming Strength Drawing I like to draw! Hobbies Amazing Contributor Someone thinks I'm an awesome person who has done so much for the community! Achievements Third Year My account is over 3 years old Website Avatar Taboo I didn't change my avatar for 180 days Website Helper Received for being very helpful around SmileBASIC Source Achievements Second Year My account is over 2 years old Website Great Page Hidden Achievements Promoted Page My page was promoted on SmileBASIC Source! Achievements Avatar Embargo I didn't change my avatar for 90 days Website First Year My account is over 1 year old Website RNG Hidden Easter Eggs Forum Contributor Hidden Achievements Good Page Hidden Achievements Avatar Block I didn't change my avatar for 30 days. Website

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  1. niconii niconii posted on thread Label Programs You changed @COM to @A, but line 5 still says GOTO @COM.
  2. niconii niconii edited page SmileBASIC 4 language overview (WIP) This guide gives an overview of SmileBASIC's language design. When I started writing this guide...
  3. niconii niconii posted on thread Uh what is array That is one way to do it, but if you're clearing it in the first place, I'd probably just crea...
  4. niconii niconii edited a post on thread Uh what is array I'm gonna shuffle things around a little to make your code clearer, so that it's easier to talk...
  5. niconii niconii posted on thread Uh what is array I'm gonna shuffle things around a little to make your code clearer, so that it's easier to talk...
  6. niconii niconii edited page SmileBASIC 4 language overview (WIP) INC/DEC overflowing was a bug that will be fixed in the next update
  7. niconii niconii posted on thread Out of range error during arrays managing Does your code look like this, maybe? OPTION STRICT DIM A$[64] VAR I FOR I=0 TO 9 '......
  8. niconii niconii posted on thread Out of range error during arrays managing Your code works for me in both the 3DS and Switch versions. Is this really all of the code? Did...
  9. niconii niconii edited page SmileBASIC 4 language overview (WIP) ioode
  10. niconii niconii posted on thread SmileBASIC 4 Discussion「プチコン4」 Nope, that wouldn't be possible. Consider this code: DIM ARR[6] ARR[1,1]=7 How long is a...
  11. niconii niconii edited a post on thread [SB4] TLOAD causes map to disappear if I move too far As long as the array name ends with a %, it'll be an integer array, so all you have to do is thi...
  12. niconii niconii posted on thread [SB4] TLOAD causes map to disappear if I move too far As long as the array name ends with a %, it'll be an integer array.
  13. niconii niconii posted on thread Is there a Discord for SB4? https://discord.gg/xnqfXfw
  14. niconii niconii edited page SmileBASIC 4 language overview (WIP) SB4 has a max res of 720p
  15. niconii niconii posted on thread SmileBASIC 4 Discussion「プチコン4」 I'm not having any issues like that, so it's hard to tell what's going on without seeing the c...
  16. niconii niconii posted on thread [SB4] Howwwwwwwwwwww do I make a background It does. In other words, if you have a character like this, and you want to rotate it 90 de...
  17. niconii niconii posted on thread SmileBASIC 4 Discussion「プチコン4」 Tough to say without a code example, but note that the format of the array you use with TLOAD...
  18. niconii niconii posted on thread [SB4] Howwwwwwwwwwww do I make a background Nah, BG tiles aren't sprites, they're text. The change from SB3 to SB4 was like this: SB3...
  19. niconii niconii edited page SmileBASIC 4 language overview (WIP) Slight rewording
  20. niconii niconii edited page SmileBASIC 4 language overview (WIP) Mention automatic number type conversion
  21. niconii niconii edited a post on thread Day 1 (Help plz) The alias #B_A was added in an update, so both will work. The left and right Joy-Cons tog...
  22. niconii niconii edited a post on thread Day 1 (Help plz) Keep in mind that code is executed from top to bottom. So, your movement code runs, but then it...
  23. niconii niconii posted on thread Day 1 (Help plz) The left and right Joy-Cons together count as one controller if you're using them as a pair.
  24. niconii niconii posted on thread Day 1 (Help plz) Keep in mind that code is executed from top to bottom. So, your movement code runs, but then...
  25. niconii niconii replied to a comment on SmileBASIC API You don't need SBAPI if you have a 3DS, you can just download them with SmileBASIC. The point of...
  26. niconii niconii edited page SmileBASIC 4 language overview (WIP) U C S - 2
  27. niconii niconii edited page SmileBASIC 4 for SmileBASIC 3 geezers Fix shoulder button order
  28. niconii niconii edited page SmileBASIC 4 language overview (WIP) This guide gives an overview of SmileBASIC's language design. When I started writing this guide...
  29. niconii niconii edited page SmileBASIC 4 language overview (WIP) Small code style fixes for consistency
  30. niconii niconii edited page SmileBASIC 4 language overview (WIP) B O A R D %
  31. niconii niconii edited page SmileBASIC 4 language overview (WIP) forgot one of these: /
  32. niconii niconii edited page SmileBASIC 4 language overview (WIP) this isnt referernce!!!!!11!1
  33. niconii niconii created a new page: SmileBASIC 4 language overview (WIP) This guide gives an overview of SmileBASIC's language design. When I started writing this guide...
  34. niconii niconii posted on thread SmileBASIC 4 Discussion「プチコン4」 To elaborate on this, because text and BG tiles are merged, the numbers you use for TPUT are t...
  35. niconii niconii edited a post on thread SmileBASIC 4 Discussion「プチコン4」 You don't have to. For example, both of these will put a house on the screen. TPUT 0,5,5,&HE9...
  36. niconii niconii posted on thread SmileBASIC 4 Discussion「プチコン4」 You don't have to. For example, both of these will put a house on the screen. TPUT 0,5,5,&HE9...
  37. niconii niconii posted on thread SmileBASIC 4 Discussion「プチコン4」 SmileBASIC 4 has been out in Japan for almost a year now, so a 1080p update probably isn't happe...
  38. niconii niconii edited comment on SmileBASIC 4 for SmileBASIC 3 geezers The performance commands indeed use microseconds (1/1000000 of a second), not milliseconds (1/10...
  39. niconii niconii replied to a comment on SmileBASIC 4 for SmileBASIC 3 geezers It indeed uses microseconds (1/1000000 of a second), not milliseconds (1/1000 of a second). Keep...
  40. niconii niconii replied to a comment on SmileBASIC 4 for SmileBASIC 3 geezers Yes, a real mouse too. There is both USB keyboard and USB mouse support in SB4.
  41. niconii niconii replied to a comment on SmileBASIC 4 for SmileBASIC 3 geezers Fixed.
  42. niconii niconii edited page SmileBASIC 4 for SmileBASIC 3 geezers Corrected PERFSTART to PERFBEGIN
  43. niconii niconii edited a post on thread How do you round numbers? Smilebasic 3 Do you want to round it to use it in more calculations? Or do you just want to round it so you c...
  44. niconii niconii posted on thread How do you round numbers? Smilebasic 3 Do you want to round it to use it for more math? Or do you just want to round it so you can disp...
  45. niconii niconii posted on thread SmileBASIC 4 Discussion「プチコン4」 The demo restrictions are: Can't save programs (though it's possible to get around this with SA...
  46. niconii niconii posted on thread 2D arrays Yeah, this sort of method is good for stuff like bullets and things that don't fit in a grid.
  47. niconii niconii edited a post on thread 2D arrays I'm not sure I'd do it like this. For starters, you'd also have to keep track of the kind o...
  48. niconii niconii posted on thread 2D arrays I'm not sure I'd do it like this. For starters, you'd also have to keep track of the kind o...
  49. niconii niconii posted on thread SmileBASIC 4 Discussion「プチコン4」 Because that would be a nightmare to deal with, especially if you want to talk about both the En...
  50. niconii niconii edited a post on thread [SB4] GRP and SPSET issues. LOADG "GRP:SPRITE",0This loads your SPRITE file into graphics page 0, but by default sprites use...

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