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Video Games I like to play video games! Hobbies Expert Programmer Programming no longer gives me any trouble. Come to me for help, if you like! Programming Strength Drawing I like to draw! Hobbies Avatar Taboo I didn't change my avatar for 180 days Website Helper Received for being very helpful around SmileBASIC Source Achievements Second Year My account is over 2 years old Website Great Page Hidden Achievements Promoted Page My page was promoted on SmileBASIC Source! Achievements Avatar Embargo I didn't change my avatar for 90 days Website First Year My account is over 1 year old Website RNG Hidden Easter Eggs Forum Contributor Hidden Achievements Good Page Hidden Achievements Avatar Block I didn't change my avatar for 30 days. Website

Submitted Programs (2):

Submitted Resources (1):

  1. niconii niconii edited a post on thread SmileBASIC 4 Discussion「プチコン4」 For the record, there are five text screens, numbered 0 to 4. The main text screen, which PRINT...
  2. niconii niconii posted on thread SmileBASIC 4 Discussion「プチコン4」 For the record, there are five text screens, numbered 0 to 4. The main text screen, which PRINT...
  3. niconii niconii posted on thread SmileBASIC 4 Discussion「プチコン4」 Sprites use GRP4 by default, so LOADG "FILE_NAME",4
  4. niconii niconii posted on thread SmileBASIC 4 Discussion「プチコン4」 Those prices aren't right. Maybe it's because you paid extra for currency conversion fees, but...
  5. niconii niconii posted on thread SmileBASIC 4 Discussion「プチコン4」 It's not accurate. It's actually tough to pin down exactly what it means, since it's apparently...
  6. niconii niconii posted on thread Is SmileBASIC Source Dying? (Late 2019) Exactly, Sonic fans. As in, people who are already fans of Sonic. My post was specifically abo...
  7. niconii niconii edited a post on thread Accessing the Chinese Font? The word kanji quite literally means "Chinese character" in Japanese.
  8. niconii niconii posted on thread Accessing the Chinese Font? The word kanji quite literally means "Chinese character".
  9. niconii niconii posted on thread Is SmileBASIC Source Dying? (Late 2019) Well, the problem isn't difficulty so much as... if you only find out after you've already mad...
  10. niconii niconii edited a post on thread Is SmileBASIC Source Dying? (Late 2019) I think it's important to realize that, until SB4 releases outside of Japan, it's not going to...
  11. niconii niconii posted on thread Is SmileBASIC Source Dying? (Late 2019) I think it's important to realize that, until SB4 releases outside of Japan, SBS isn't going t...
  12. niconii niconii edited page SmileBASIC 4 for SmileBASIC 3 geezers Remove CLIPBOARD
  13. niconii niconii replied to a comment on SmileBASIC 4 for SmileBASIC 3 geezers Oh yeah, I noticed that after writing this page initially but forgot to fix it. I'll do that now.
  14. niconii niconii edited page SmileBASIC 4 for SmileBASIC 3 geezers Update outdated information about type system, fix text implying that horizontal and vertical ra...
  15. niconii niconii posted on thread Cummunication buffer overflow ERROR please explain There's definitely a difference between sending "A" 128 times, and sending "A"*128 once. There's...
  16. niconii niconii posted on thread Cummunication buffer overflow ERROR please explain It's not the character limit (which is 128 characters, or 256 bytes). That gives the error "Stri...
  17. niconii niconii posted on thread SmileBASIC 4 Discussion「プチコン4」 The benefit of local multiplayer is that you always have the option of punching them in the ja...
  18. niconii niconii posted on thread SmileBASIC 4 Discussion「プチコン4」 There's no way to disable it. That said, if they're opening the keyboard, they're probably doi...
  19. niconii niconii posted on thread SmileBASIC 4 Discussion「プチコン4」 Yes, it's an infinite loop. That means it can be used in place of either of these: WHILE TRUE...
  20. niconii niconii edited a post on thread Function Switching Bug The problem with this code is that sprite 0 might be colliding with multiple sprites, in which...
  21. niconii niconii deleted a post on thread Function Switching Bug Reason: oops
  22. niconii niconii posted on thread Function Switching Bug The problem with this code is that sprite 0 might be colliding with multiple sprites, in which...
  23. niconii niconii posted on thread How to get space available? Yeah, the code itself is going to be tiny, typically a few kilobytes. I'm just saying that, ev...
  24. niconii niconii edited a post on thread How to get space available? FREEMEM tells you the amount of free RAM available, but I think they're asking about free SD car...
  25. niconii niconii posted on thread How to get space available? FREEMEM tells you the amount of free RAM available, but I think they're asking about free SD car...
  26. niconii niconii edited a post on thread Why does SmileBASIC use MML instead of MIDIs? Because it's part of the traditional BASIC experience, especially in Japan. The Wikipedia page f...
  27. niconii niconii posted on thread Why does SmileBASIC use MML instead of MIDIs? Because it's part of the traditional BASIC experience, especially in Japan. The Wikipedia page f...
  28. niconii niconii posted on thread Nintendo Switch Discussion To clarify a bit, this "new Nintendo Switch model" thing just means that eventually, when you bu...
  29. niconii niconii posted on thread How to get tempo to synchronize across multiple tracks (or how to handle MML with more than 16 tracks)? As far as I know, there's no way to do that besides putting the tempo changes at the correct poi...
  30. niconii niconii posted on thread SmileBASIC 4 Discussion「プチコン4」 https://twitter.com/notohoho/status/1153616941539479552
  31. niconii niconii posted on thread Sharing CIA'S trough Smile basic servers ??? Homebrew can already be shared online legally. The only thing illegal about CIAs is when they're...
  32. niconii niconii posted on thread SmileBASIC 4 Discussion「プチコン4」 Oh... and this is where I actually think to check, and find out this is already a confirmed bug:...
  33. niconii niconii edited a post on thread SmileBASIC 4 Discussion「プチコン4」 Okay! Finally got it to happen myself with Nathaniel's latest code, after restarting my Switch....
  34. niconii niconii posted on thread SmileBASIC 4 Discussion「プチコン4」 Okay! Finally got it to happen myself with Nathaniel's latest code, after restarting my Switch....
  35. niconii niconii posted on thread SmileBASIC 4 Discussion「プチコン4」 Mine's American, launch, completely up-to-date (system 8.1.0, SB 4.0.3). It's odd that I can't g...
  36. niconii niconii edited a post on thread Raycaster glitching WHILE TRUE 'code goes here WEND @LOOP 'code goes here GOTO @LOOP Both of these do ex...
  37. niconii niconii posted on thread Raycaster glitching WHILE TRUE 'code goes here WEND @LOOP 'code goes here GOTO @LOOP Both of these do ex...
  38. niconii niconii posted on thread SmileBASIC 4 Discussion「プチコン4」 Even with these, I can't reproduce the bug. I ran Nathaniel's updated program for about five min...
  39. niconii niconii posted on thread Raycaster glitching You might be looking for SPCHR, which does the same thing as SPSET without initializing the re...
  40. niconii niconii edited a post on thread SmileBASIC 4 Discussion「プチコン4」 When trying to track down an elusive bug, and especially when trying to demonstrate a language...
  41. niconii niconii posted on thread SmileBASIC 4 Discussion「プチコン4」 When trying to track down an elusive bug, and especially when trying to demonstrate a language...
  42. niconii niconii posted on thread SmileBASIC 4 Discussion「プチコン4」 Someone did a demo for using the gyroscope like that. Its key is 4V3KKXJEY. I think the gyr...
  43. niconii niconii edited a post on thread SmileBASIC 4 Discussion「プチコン4」 LOADG "DAT:SB3GRP",0 SAVEG "GRP:SB4GRP",0 Keep in mind this is LOADG/SAVEG, not GLOAD/GSAVE.
  44. niconii niconii posted on thread SmileBASIC 4 Discussion「プチコン4」 LOADG "DAT:SB3GRP",0 SAVEG "GRP:SB4GRP",0
  45. niconii niconii posted on thread Just random questions to help me make a game For conditions, you should use && and || rather than AND and OR. && and || are logical operators...
  46. niconii niconii posted on thread Are SB2 MML and SB3 MML different? Yes. The syntax is largely the same, but there's a few differences. As far as I know, there's...
  47. niconii niconii posted on thread SmileBASIC 4 Discussion「プチコン4」 There's a list of the default keyboard bindings in the reference.
  48. niconii niconii edited a post on thread SmileBASIC 4 Discussion「プチコン4」 Yes, I'm sure. The color of the font is completely ignored other than alpha. (I've done more t...
  49. niconii niconii posted on thread SmileBASIC 4 Discussion「プチコン4」 Yes, I'm sure. The color of the font is completely ignored other than alpha.
  50. niconii niconii posted on thread SmileBASIC 4 Discussion「プチコン4」 (with colors normalized from 0.0 to 1.0) (font ARGB = actual pixel colors in GRP) (tile ARGB...

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