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Video Games I like to play video games! Hobbies Expert Programmer Programming no longer gives me any trouble. Come to me for help, if you like! Programming Strength Drawing I like to draw! Hobbies Avatar Taboo I didn't change my avatar for 180 days Website Helper Received for being very helpful around SmileBASIC Source Achievements Second Year My account is over 2 years old Website Promoted Page My page was promoted on SmileBASIC Source! Achievements Avatar Embargo I didn't change my avatar for 90 days Website First Year My account is over 1 year old Website RNG Hidden Easter Eggs Forum Contributor Hidden Achievements Good Page Hidden Achievements Avatar Block I didn't change my avatar for 30 days. Website

Submitted Programs (2):

Submitted Resources (1):

  1. niconii niconii posted on thread Sharing CIA'S trough Smile basic servers ??? Homebrew can already be shared online legally. The only thing illegal about CIAs is when they're...
  2. niconii niconii posted on thread SmileBASIC 4 Discussion「プチコン4」 Oh... and this is where I actually think to check, and find out this is already a confirmed bug:...
  3. niconii niconii edited a post on thread SmileBASIC 4 Discussion「プチコン4」 Okay! Finally got it to happen myself with Nathaniel's latest code, after restarting my Switch....
  4. niconii niconii posted on thread SmileBASIC 4 Discussion「プチコン4」 Okay! Finally got it to happen myself with Nathaniel's latest code, after restarting my Switch....
  5. niconii niconii posted on thread SmileBASIC 4 Discussion「プチコン4」 Mine's American, launch, completely up-to-date (system 8.1.0, SB 4.0.3). It's odd that I can't g...
  6. niconii niconii edited a post on thread Raycaster glitching WHILE TRUE 'code goes here WEND @LOOP 'code goes here GOTO @LOOP Both of these do ex...
  7. niconii niconii posted on thread Raycaster glitching WHILE TRUE 'code goes here WEND @LOOP 'code goes here GOTO @LOOP Both of these do ex...
  8. niconii niconii posted on thread SmileBASIC 4 Discussion「プチコン4」 Even with these, I can't reproduce the bug. I ran Nathaniel's updated program for about five min...
  9. niconii niconii posted on thread Raycaster glitching You might be looking for SPCHR, which does the same thing as SPSET without initializing the re...
  10. niconii niconii edited a post on thread SmileBASIC 4 Discussion「プチコン4」 When trying to track down an elusive bug, and especially when trying to demonstrate a language...
  11. niconii niconii posted on thread SmileBASIC 4 Discussion「プチコン4」 When trying to track down an elusive bug, and especially when trying to demonstrate a language...
  12. niconii niconii posted on thread SmileBASIC 4 Discussion「プチコン4」 Someone did a demo for using the gyroscope like that. Its key is 4V3KKXJEY. I think the gyr...
  13. niconii niconii edited a post on thread SmileBASIC 4 Discussion「プチコン4」 LOADG "DAT:SB3GRP",0 SAVEG "GRP:SB4GRP",0 Keep in mind this is LOADG/SAVEG, not GLOAD/GSAVE.
  14. niconii niconii posted on thread SmileBASIC 4 Discussion「プチコン4」 LOADG "DAT:SB3GRP",0 SAVEG "GRP:SB4GRP",0
  15. niconii niconii posted on thread Just random questions to help me make a game For conditions, you should use && and || rather than AND and OR. && and || are logical operators...
  16. niconii niconii posted on thread Are SB2 MML and SB3 MML different? Yes. The syntax is largely the same, but there's a few differences. As far as I know, there's...
  17. niconii niconii posted on thread SmileBASIC 4 Discussion「プチコン4」 There's a list of the default keyboard bindings in the reference.
  18. niconii niconii edited a post on thread SmileBASIC 4 Discussion「プチコン4」 Yes, I'm sure. The color of the font is completely ignored other than alpha. (I've done more t...
  19. niconii niconii posted on thread SmileBASIC 4 Discussion「プチコン4」 Yes, I'm sure. The color of the font is completely ignored other than alpha.
  20. niconii niconii posted on thread SmileBASIC 4 Discussion「プチコン4」 (with colors normalized from 0.0 to 1.0) (font ARGB = actual pixel colors in GRP) (tile ARGB...
  21. niconii niconii edited a post on thread How do I make a decimal into a percent? Oh... yeah, if you quite literally mean "percent" as in printing 0.237 as "24%", then yeah, just...
  22. niconii niconii posted on thread How do I make a decimal into a percent? Oh... yeah, if you quite literally mean "percent" as in printing 0.237 as "24%", then yeah, just...
  23. niconii niconii edited a post on thread How do I make a decimal into a percent? It's hard to understand what you're talking about, but I guess you're talking about the # type (...
  24. niconii niconii posted on thread How do I make a decimal into a percent? It's hard to understand what you're talking about, but I guess you're talking about the # variab...
  25. niconii niconii edited a post on thread SmileBASIC 4 Discussion「プチコン4」 Also, while messing around with that, found an undocumented attribute for tiles: Bit 7 (i.e....
  26. niconii niconii edited a post on thread SmileBASIC 4 Discussion「プチコン4」 Also, while messing around with that, found an undocumented attribute for tiles: Bit 7 (i.e....
  27. niconii niconii edited a post on thread SmileBASIC 4 Discussion「プチコン4」 I don't have images on hand, but basically just imagine you could set the background color of...
  28. niconii niconii edited a post on thread SmileBASIC 4 Discussion「プチコン4」 Also, while messing around with that, found an undocumented attribute for tiles: Bit 7 (i.e....
  29. niconii niconii edited a post on thread SmileBASIC 4 Discussion「プチコン4」 I don't have images on hand, but basically just imagine you could set the background color of...
  30. niconii niconii posted on thread SmileBASIC 4 Discussion「プチコン4」 I don't have images on hand, but basically just imagine you could set the background color of...
  31. niconii niconii edited a post on thread SmileBASIC 4 Discussion「プチコン4」 Also, while messing around with that, found an undocumented attribute for tiles: Bit 7 (i.e....
  32. niconii niconii posted on thread SmileBASIC 4 Discussion「プチコン4」 Also, while messing around with that, found an undocumented attribute for tiles: Bit 7 (i.e....
  33. niconii niconii posted on thread SmileBASIC 4 Discussion「プチコン4」 All that's gone is that there isn't a built-in map editor for SB4 (at least not yet, who knows...
  34. niconii niconii edited a post on thread Strange server in maintenance message "Maintenance" means the server is being worked on. Sometimes companies have to take down servers...
  35. niconii niconii posted on thread Strange server in maintenance message "Maintenance" means the server is being worked on. Sometimes companies have to take down serve...
  36. niconii niconii edited a post on thread SmileBASIC 4 Discussion「プチコン4」 Yes, and after some more investigation, I think I know why. It seems that, internally, note...
  37. niconii niconii edited a post on thread SmileBASIC 4 Discussion「プチコン4」 Yes, you'd set up collision with SPCOL. The scale parameter on SPCOL is a flag, not the scale...
  38. niconii niconii posted on thread SmileBASIC 4 Discussion「プチコン4」 Yes, you'd set up collision with SPCOL. The scale parameter on SPCOL is a flag, not the scale...
  39. niconii niconii edited a post on thread SmileBASIC 4 Discussion「プチコン4」 Yes, and after some more investigation, I think I know why. It seems that, internally, note...
  40. niconii niconii posted on thread SmileBASIC 4 Discussion「プチコン4」 I know there was a bug where sprite collision didn't take SPSCALE into account, but that shoul...
  41. niconii niconii edited a post on thread SmileBASIC 4 Discussion「プチコン4」 Yes, and after some more investigation, I think I know why. It seems that, internally, note...
  42. niconii niconii posted on thread SmileBASIC 4 Discussion「プチコン4」 Yes, and after some more investigation, I think I know why. It seems that, internally, note...
  43. niconii niconii edited a post on thread SmileBASIC 4 Discussion「プチコン4」 There's probably a few reasons, but one is that now it's closer to how music notation works. I...
  44. niconii niconii edited a post on thread SmileBASIC 4 Discussion「プチコン4」 There's probably a few reasons, but one is that now it's closer to how music notation works. I...
  45. niconii niconii posted on thread SmileBASIC 4 Discussion「プチコン4」 There's probably a few reasons, but one is that now it's closer to how music notation works. I...
  46. niconii niconii posted on thread SmileBASIC 4 Discussion「プチコン4」 That's not a very easy question to answer, since the differences can be subtle and not everyth...
  47. niconii niconii posted on thread SmileBASIC 4 Discussion「プチコン4」 Commands that take labels will usually also take strings like "1:@MYLABEL", where 1 is the slo...
  48. niconii niconii posted on thread SmileBASIC 4 Discussion「プチコン4」 What they mean is, without specifying a width and height, SAVEG will save the entire 2048x2048...
  49. niconii niconii replied to a comment on SmileBASIC 4 for SmileBASIC 3 geezers S$=LOADV("TXT:PROJECT/FILENAME")
  50. niconii niconii edited comment on SmileBASIC 4 for SmileBASIC 3 geezers S$=LOADV("TXT:FILENAME")

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