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kevinfoley

kevinfoley

Third Year My account is over 3 years old Website Avatar Taboo I didn't change my avatar for 180 days Website Second Year My account is over 2 years old Website Great Page Hidden Achievements Avatar Embargo I didn't change my avatar for 90 days Website First Year My account is over 1 year old Website RNG Hidden Easter Eggs Good Page Hidden Achievements Avatar Block I didn't change my avatar for 30 days. Website First Month Joined in the very first month of SmileBASIC Source Website

Submitted Programs (2):

  1. kevinfoley kevinfoley commented on Poly3D I've added a simple first-person shooter demo where you can move around and shoot missiles at ta...
  2. kevinfoley kevinfoley edited page Poly3D Poly3D is a flat-shaded 3D engine for SmileBASIC. The engine supports flat-shaded polygonal 3D m...
  3. kevinfoley kevinfoley commented on SIM.3D To settle this madness, I have uploaded a project which recreates the general conditions of defr...
  4. kevinfoley kevinfoley replied to a comment on SIM.3D Shader programming is used to code shaders that affect how an image is rendered onscreen. I am n...
  5. kevinfoley kevinfoley replied to a comment on SIM.3D "it is almost certain that SB uses the GPU for ARYOP" Does the PICA200 even support GPU-compu...
  6. kevinfoley kevinfoley edited comment on SIM.3D The basic point about statistical significance is that 0.06% is not statistically significant. T...
  7. kevinfoley kevinfoley replied to a comment on SIM.3D The basic point about statistical significance is that 0.06% is not statistically significant. T...
  8. kevinfoley kevinfoley edited comment on SIM.3D "You said 10,000, which makes no sense." We're speculating and throwing out random guesses fo...
  9. kevinfoley kevinfoley replied to a comment on SIM.3D "You said 10,000, which makes no sense." We're speculating and throwing out random guesses fo...
  10. kevinfoley kevinfoley edited comment on SIM.3D Don't be ridiculous. SB on the 3DS can render a few hundred tris per frame at 60fps. 10,000 tria...
  11. kevinfoley kevinfoley replied to a comment on SIM.3D Don't be ridiculous. The 3DS can render a few hundred trips per frame at 60fps. 10,000 triangles...
  12. kevinfoley kevinfoley edited comment on SIM.3D "and the Switch will most likely perform over 50 times better when doing highly-parallel tasks,...
  13. kevinfoley kevinfoley edited comment on SIM.3D "and the Switch will most likely perform over 50 times better when doing highly-parallel tasks,...
  14. kevinfoley kevinfoley replied to a comment on SIM.3D "and the Switch will most likely perform over 50 times better when doing highly-parallel tasks,...
  15. kevinfoley kevinfoley replied to a comment on SIM.3D @Shelly Do you realize how small 0.06% is? That's six hundredths of one percent. That means, for...
  16. kevinfoley kevinfoley replied to a comment on SIM.3D 76080000 / 76128000 = 0.9994. That's a 0.06% increase in performance. Even if it's reproducible,...
  17. kevinfoley kevinfoley posted on thread Halo 3DS You couldn't possibly build an entire scene with 450 sprites. And again, this is far too much wo...
  18. kevinfoley kevinfoley posted on thread Halo 3DS Yes, that was the point.
  19. kevinfoley kevinfoley edited a post on thread Halo 3DS That doesn't change the fact that SmileBASIC is not fast enough SmileBASIC does not have t...
  20. kevinfoley kevinfoley edited a post on thread Halo 3DS That doesn't change the fact that SmileBASIC is not fast enough SmileBASIC does not have t...
  21. kevinfoley kevinfoley posted on thread Halo 3DS That doesn't change the fact that SmileBASIC is not fast enough SmileBASIC does not have t...
  22. kevinfoley kevinfoley posted on thread Halo 3DS A non-object-oriented language like SB is much more difficult to work with for complex appli...
  23. kevinfoley kevinfoley edited comment on 3D Model Maker The download code for this doesn't work. I also think it's a little dishonest to use a screensho...
  24. kevinfoley kevinfoley commented on 3D Model Maker The download code for this doens't work. I also think it's a little dishonest to use a screensho...
  25. kevinfoley kevinfoley posted on thread Halo 3DS No offense, but I agree this will be a waste of time. You have no idea how complicated it is to...
  26. kevinfoley kevinfoley replied to a comment on Poly3D Lighting is not a high priority for me; it would also probably require keeping track of face nor...
  27. kevinfoley kevinfoley replied to a comment on Poly3D I've never noticed triangles to disappear completely, but I'll keep an eye out for that. I th...
  28. kevinfoley kevinfoley replied to a comment on Poly3D As far as I can tell, the Givers P3D game only uses triangle sprites for rendering the intro ani...
  29. kevinfoley kevinfoley replied to a comment on Poly3D I do not think rendering with sprites is practical. I already have a fast screen culling meth...
  30. kevinfoley kevinfoley edited comment on SIM.3D Using triangle sprites would require being able to apply arbitrary transformations (or at least...
  31. kevinfoley kevinfoley replied to a comment on SIM.3D Using triangle sprites would require being able to apply arbitrary transformations (or 3D rotati...
  32. kevinfoley kevinfoley edited page Poly3D Poly3D is a flat-shaded 3D engine for SmileBASIC. The engine supports flat-shaded polygonal 3D m...
  33. kevinfoley kevinfoley posted on thread Cursor pointer Is this a 2D game or a 3D game? What perspective (top-down, isometric, etc)? By "point the canno...
  34. kevinfoley kevinfoley replied to a comment on Poly3D I've released an update with general improvements and fixes to how axes/coordinates are handled,...
  35. kevinfoley kevinfoley edited page Poly3D Poly3D is a flat-shaded 3D engine for SmileBASIC. The engine supports flat-shaded polygonal 3D m...
  36. kevinfoley kevinfoley edited page Poly3D Poly3D is a flat-shaded 3D engine for SmileBASIC. The engine supports flat-shaded polygonal 3D m...
  37. kevinfoley kevinfoley replied to a comment on Poly3D New 3DS; sorry for not clarifying.
  38. kevinfoley kevinfoley replied to a comment on Poly3D @12Me21 Well, I wrote some simple code that could hopefully parse an OBJ file, but how would I g...
  39. kevinfoley kevinfoley replied to a comment on Poly3D Hmm, good suggestion. I think I could do an OBJ import/exporter without too much trouble.
  40. kevinfoley kevinfoley replied to a comment on Multifont To be more specific, what does "shortens text" mean? It reduces the number of characters in the...
  41. kevinfoley kevinfoley commented on Multifont Your description "This project shortens text" doesn't really convey what your library does.
  42. kevinfoley kevinfoley edited page Poly3D Poly3D is a flat-shaded 3D engine for SmileBASIC. The engine supports flat-shaded polygonal 3D m...
  43. kevinfoley kevinfoley edited comment on Poly3D Here's what I see from simple tests, rendering multiple copies of the 39-poly pumpkin: 0 - 19...
  44. kevinfoley kevinfoley edited comment on Poly3D Here's what I see from simple tests, rendering multiple copies of the 39-poly pumpkin: 0 - 19...
  45. kevinfoley kevinfoley replied to a comment on Poly3D Here's what I see from simple tests: 0 - 190 triangles: 60fps 190- 390 triangles: 30fps...
  46. kevinfoley kevinfoley replied to a comment on SIM.3D Oh, very cool! Thanks!
  47. kevinfoley kevinfoley replied to a comment on Poly3D Thanks! The code for exporting and importing models is at the bottom of P3DMODELEDITOR. That sho...
  48. kevinfoley kevinfoley posted on thread Spooky Scary Programming Contest 2018 I've been working on the model editor since October 2nd. Do I need to submit it somewhere in par...
  49. kevinfoley kevinfoley posted on thread Spooky Scary Programming Contest 2018 Here, I made a pumpkin ^_^
  50. kevinfoley kevinfoley edited page Poly3D Poly3D is a flat-shaded 3D engine for SmileBASIC. The engine supports flat-shaded polygonal 3D m...

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