? glennxserge ● SmileBASIC Source User

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Oh boy, the Spring Programming contest is almost over!
glennxserge

glennxserge Inactive

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Submitted Programs (2):

  1. glennxserge glennxserge posted on thread SmileBOY - Game Boy emulator for SmileBASIC I'm getting more and more curious about this emulator. Some things I've been thinking about sin...
  2. glennxserge glennxserge replied to a comment on Litterbox - MML Tracker Yeah, if you export to MML, it's just a string of characters in a file. So you can just do this...
  3. glennxserge glennxserge replied to a comment on Litterbox - MML Tracker That's odd. Is there a simple way I can try recreating your scenario? Or if you want to upload...
  4. glennxserge glennxserge replied to a comment on Litterbox - MML Tracker How many measures are in your active pattern? The default is 2, which coincidentally, fit exact...
  5. glennxserge glennxserge replied to a comment on Litterbox - MML Tracker Thanks for reporting that. Bug feedback is super helpful. I'll take a look when I get back ho...
  6. glennxserge glennxserge edited comment on Litterbox - MML Tracker Hey, raimondz. Sure I can add those. I honestly didn't even think to include the SFX samples,...
  7. glennxserge glennxserge replied to a comment on Litterbox - MML Tracker Hey, raimondz. Sure I can add those. I honestly didn't even think to include the SFX samples,...
  8. glennxserge glennxserge posted on thread android SIMULATOR. I'm kind of split down the middle on this. I voted 'no', but I acknowledge that this is your ti...
  9. glennxserge glennxserge posted on thread I bricked my 3DS Dang that sucks. Hope you are able to fix it
  10. glennxserge glennxserge edited a post on thread SPADD?? Just tried it out, and it looks like it adds the sprite color with the background color. You ca...
  11. glennxserge glennxserge posted on thread SPADD?? Just tried it out, and it looks like it adds the sprite color with the background color. You ca...
  12. glennxserge glennxserge posted on thread SPADD?? Hmm, I'm not quite sure what that bit does in the sprite attributes. If I had to guess, it prob...
  13. glennxserge glennxserge edited a post on thread FNAF Retro Beta Testing (>_<) This sucks. (to be clear, I'm referring to the DMCA, not the FNAF beta. I think it's...
  14. glennxserge glennxserge posted on thread FNAF Retro Beta Testing (>_<) This sucks.
  15. glennxserge glennxserge posted on thread How to make a map data array. You're welcome; happy to help :)
  16. glennxserge glennxserge edited a post on thread How to make a map data array. It's hard to tell from the example code, since I can't see how your map data is formatted, but i...
  17. glennxserge glennxserge posted on thread How to make a map data array. It's hard to tell from the example code, since I can't see how your map data is formatted, but i...
  18. glennxserge glennxserge posted on thread How to make a map data array. Maybe the BG layer isn't defined or visible. But it looks like you are doing an ACLS, which sho...
  19. glennxserge glennxserge posted on thread How to make a map data array. If you look at the reference page that Lumage linked earlier, the definition of BGPUT takes onl...
  20. glennxserge glennxserge posted on thread Need help with physics+wireframe cube. Geometry + Physics is hard. They are both tricky problems to solve and on a limited console lik...
  21. glennxserge glennxserge posted on thread Feature Requests Oh, man, I'm simultaneously, elated and chagrined. Well played. How in the world did I miss...
  22. glennxserge glennxserge edited a post on thread Feature Requests Now that our submissions page is starting to get quite big (truly an embarrassment of riches), i...
  23. glennxserge glennxserge posted on thread Feature Requests Now that our submissions page is starting to get quite big, it might be helpful to have another...
  24. glennxserge glennxserge posted on thread SmileBASIC Source Monthly Program Showcase #1 - Mid-February and March Cool, I really like these recaps. Keeps me from missing some awesome submissions.
  25. glennxserge glennxserge replied to a comment on How to improve your program! A variable width font system that uses GPUTCHR would be cool.
  26. glennxserge glennxserge posted on thread WAVSET* documentation is terrible. Sorry to bump an old thread, but I just tried doing this as well. I put a regular 440 Hz sine...
  27. glennxserge glennxserge posted on thread Is FM Synth possible? You are right, they have the modulation equation incorrect. I got a very incoherent signal...
  28. glennxserge glennxserge commented on Chrono Trigger - Manolia Cathedral MML Love the Chrono Trigger OST. I'll give this a listen when I get home.
  29. glennxserge glennxserge posted on thread REJECTED! CYCLONE is no more.... Star Castle, yes! Had almost forgotten about that game. By the way, I haven't gotten a reply...
  30. glennxserge glennxserge replied to a comment on Village SB I think they are referring to the way some editors automatically place tiles along terrain types...
  31. glennxserge glennxserge commented on Litterbox - MML Tracker Quick amendment to V 1.03 - that fixes a playback issue with longer patterns.
  32. glennxserge glennxserge edited page Litterbox - MML Tracker A proper MML Tracker. Features include: Create and manage projects Restore project from last...
  33. glennxserge glennxserge posted on thread REJECTED! CYCLONE is no more.... I've contacted SmileBOOM to see if there is any recourse for false flagging. Or if they can at...
  34. glennxserge glennxserge replied to a comment on CYCLONE That sucks, sorry to hear it. Really poor decision by SmileBoom in my opinion. Creating a knoc...
  35. glennxserge glennxserge edited a post on thread What command replaced the "MEM$" command? This means you are probably trying to declare the same variable twice. Maybe you should post...
  36. glennxserge glennxserge posted on thread What command replaced the "MEM$" command?
  37. glennxserge glennxserge commented on Litterbox - MML Tracker Version 1.03 - No more flicker at all on O3DS! See version changelog in the program description...
  38. glennxserge glennxserge edited page Litterbox - MML Tracker A proper MML Tracker. Features include: Create and manage projects Restore project from last...
  39. glennxserge glennxserge posted on thread Sound DLC? It's sort of a strange move to release a DLC pack that splits the user base. They should just l...
  40. glennxserge glennxserge posted on thread SmileBASIC for Wii U - "Official" Megathread So looking forward to the keyboard addition, my old man hands can only take so much cramping hol...
  41. glennxserge glennxserge commented on How-To: Sine Text Scroller This is a great tutorial. Thanks slackerSnail.
  42. glennxserge glennxserge commented on MML Editor It is in fact, quite a nice looking keyboard! Will try this out when I get home.
  43. glennxserge glennxserge replied to a comment on RPG Z Version 0.1 I tried every button and couldn't get the menu to close, so maybe there is just a bug or somethi...
  44. glennxserge glennxserge commented on RPG Z Version 0.1 I gave this a try, pressed a few buttons, and got stuck in a menu that I couldn't close. Maybe...
  45. glennxserge glennxserge posted on thread MML... Yeah, I think it's possible, I need to rethink how the controls are displayed on the top row...
  46. glennxserge glennxserge posted on thread MML... Ah, I see what you are saying. You want real musical notation like Sibelius or something. I do...
  47. glennxserge glennxserge posted on thread MML... MML is just a musical notation language that can be represented by a string of characters like t...
  48. glennxserge glennxserge posted on thread Smilebasic tutorial program? It would be even better to use BGFILL, don't even need a loop and it's a lot faster executio...
  49. glennxserge glennxserge posted on thread Smile Boy - Game Boy emulator for SmileBASIC official thread What runs smoothly? Do you mean the Gameboy eShop titles? That's a much different situation....
  50. glennxserge glennxserge posted on thread 3.3.0 is out in North America! Yeah, this is overall a really nice update. It does feel quicker, but maybe that's just a place...

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