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ezman

ezman Inactive

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  1. ezman ezman posted on thread How would I make a Function->SB Code function? Ah I see. Yes a custom keyboard would be good and helps minimise typos. What exactly did you...
  2. ezman ezman posted on thread How would I make a Function->SB Code function? How embarrassing! You are, of course, absolutely right. (In my defence I haven't used SB for mo...
  3. ezman ezman posted on thread How would I make a Function->SB Code function? I think you'll make your life much easier if your function editor uses smilebasic. That way you...
  4. ezman ezman posted on thread How do I make a task-management game? Group your data by category and create a separate array for each category? You're not giving...
  5. ezman ezman posted on thread Feature Requests That's true, to an extent, though I think that a sticky thread could catch a decent chunk of t...
  6. ezman ezman posted on thread Feature Requests Suggestion: a stickied FAQ thread in the programming questions forum. There's quite a lot of us...
  7. ezman ezman posted on thread Strange errors with DEF block Yeah, basically any function defined with the parameter(s) enclosed in brackets must return a si...
  8. ezman ezman posted on thread Standardizing random numbers between systems? Because I have the Japanese version of Smilebasic and I don't read Japanese, I didn't know how t...
  9. ezman ezman edited a post on thread Moving sprite and making it jump Indeed! Don't worry about gravity until you've got the basic movement and jumping working. Once...
  10. ezman ezman posted on thread 2D arrays I used to use them a lot. I wrote a little vector library that passed 2D arrays about. It was ni...
  11. ezman ezman posted on thread 2D arrays Don't use them. They'll make your life a misery. They might seem like a nice clean way to store...
  12. ezman ezman edited a post on thread Need help with physics+wireframe cube. That's a nice trick, I like it! :-) I usually create an array for each property i want to store...
  13. ezman ezman posted on thread Need help with physics+wireframe cube. That's a nice trick, I like it! :-) I usually create an array for each property i want to store...
  14. ezman ezman edited a post on thread Moving sprite and making it jump Indeed! Don't worry about gravity until you've got the basic movement and jumping working. Once...
  15. ezman ezman posted on thread Moving sprite and making it jump Indeed! Don't worry about gravity until you've got the basic movement and jumping working. Once...
  16. ezman ezman edited a post on thread Need help with physics+wireframe cube. glennxserge is correct that what you asked is complicated. Modeling an unconstrained rigid body...
  17. ezman ezman posted on thread Need help with physics+wireframe cube. glennxserge is correct that what you asked is complicated. Modeling an unconstrained rigid body...
  18. ezman ezman posted on thread Moving sprite and making it jump PS. I've left out two rather important pars of the _INPUT and _UPDATE functions. You'll instant...
  19. ezman ezman posted on thread Moving sprite and making it jump OK let's say you have a game loop: VAR GO=1 WHILE GO _INPUT _UPDATE _DRAW WEND Th...
  20. ezman ezman posted on thread How to use FORCESAVE to avoid save dialog I wrote a couple of functions that read and write arrays to PRG slots which might help: http://s...
  21. ezman ezman edited a post on thread Internet with SmileBASIC? This is something I've wondered about in the past, but haven't had the time or patience to do....
  22. ezman ezman posted on thread Internet with SmileBASIC? This is something I've wondered about in the past, but haven't had the time or patience to do....
  23. ezman ezman posted on thread Saveing the game This is usually because you aren't doing an ACLS at the start of your code, so the array is al...
  24. ezman ezman edited a post on thread How do I keep my code tiny? The replies are 100% correct. Storage is cheap and plentiful, whereas processing power is limite...
  25. ezman ezman posted on thread How to read output of SPCHK? It's so your code can check if a particular type of animation is happening, so you can then deci...
  26. ezman ezman posted on thread How to read output of SPCHK? SPCHK only returns whether that property is being animated or not. Use SPOFS to get the coordin...
  27. ezman ezman posted on thread How do I keep my code tiny? The replies are 100% correct. Storage is cheap and plentiful, whereas processing power is limite...
  28. ezman ezman posted on thread Block Script Something like this: Use TOUCH OUT TM,TX,TY to get touch information. If TM = 0 then the scree...
  29. ezman ezman posted on thread Coding help? Attacking, Weapons and Armour You can either make more sprites for your character to use when they're holding a weapon, and an...
  30. ezman ezman posted on thread What would you think about unobtrusive advertisements? Wow. You're right, I didn't understand. It sounds like you've done everything that you can do...
  31. ezman ezman posted on thread What would you think about unobtrusive advertisements? Turn on admin approval of accounts until he gets bored and goes away to find another site to ann...
  32. ezman ezman posted on thread How to get different between two dimes/dates? Mariominer, I like your approach to the date issue: it's nice and simple, and accurate enough fo...
  33. ezman ezman posted on thread What would you think about unobtrusive advertisements? For me the bottom ad is for a "mobile bank account", but then I have recently been searching and...
  34. ezman ezman posted on thread What would you think about unobtrusive advertisements? Heheh yeah I thought the same :-) I haven't checked (am on phone) but it could be a cripple...
  35. ezman ezman posted on thread I need help! If you already know print and input then you're almost there! Now you just need to know IF...TH...
  36. ezman ezman posted on thread What would you think about unobtrusive advertisements? I think that you should do what you need to do in order to keep the site going. No one likes ad...
  37. ezman ezman posted on thread How to get different between two dimes/dates? I would approach this by converting the times to seconds, then performing subtraction, then conv...
  38. ezman ezman posted on thread How do i make a loop last a limited amount of time? Use MAINCNT to get the number of frames that have elapsed since your program was started. At 60...
  39. ezman ezman posted on thread Create programs from a program You've figured out a way to make the 3DS run arbitrary code after crashing SB? How are you doi...
  40. ezman ezman posted on thread I cant figure out this simple code The main problems with your original code were printing the the digit rather than incrementing i...
  41. ezman ezman posted on thread COMMON DEF Function parameters aren't checked for type. I discovered this when making a generic timing func...
  42. ezman ezman posted on thread Can someone explain how 3D Graphics (3D Cubes/polygons) Work? How have you got on with this? I knocked together a simple 3D engine just to see if I could do...
  43. ezman ezman posted on thread Dynamic multidimensional arrays Sorry to double post, but this is separate to my last post and related to your OP. Recently I...
  44. ezman ezman edited a post on thread Dynamic multidimensional arrays Here are a couple of functions which I use to read and write arrays to prog slots. I created...
  45. ezman ezman posted on thread Dynamic multidimensional arrays Here are a couple of functions which I use to read and write arrays to prog slots. I created...
  46. ezman ezman edited a post on thread Checking variable type i use: IF VAL(IN$)!=0 OR ASC(IN$)==48 THEN 'IS NUMBER this works because VAL returns zero...
  47. ezman ezman posted on thread Checking variable type i use: IF VAL(IN$)!=0 OR ASC(IN$)==48 THEN 'IS NUMBER this works because VAL returns zero...
  48. ezman ezman commented on Deterministic Pseudorandom Number Generator So it does! Brilliant. I must have messed up while testing it :-D Maybe I should change this to...
  49. ezman ezman commented on Deterministic Pseudorandom Number Generator I am, but when I tested it I didn't get the same sequence of numbers from RND after calling RAND...
  50. ezman ezman posted on thread Adding a tutorial to this site? Thanks. I've written it up and added it to Resources here http://www.smilebasicsource.com/page?p...

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