? brilliance360 ● SmileBASIC Source User

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brilliance360

brilliance360 Inactive

First Week Joined in the very first week of SmileBASIC Source Website Spring 2017 Contest Participant I participated in the SmileBASIC Source Spring 2017 Contest! Programming Contest Deep Sleep Hidden Website Avatar Taboo I didn't change my avatar for 180 days Website Avatar Embargo I didn't change my avatar for 90 days Website First Week Joined in the very first week of SmileBASIC Source Website Spring 2017 Contest Participant I participated in the SmileBASIC Source Spring 2017 Contest! Programming Contest OSP Contest 1 Contest Participant I participated in the first SmileBASIC Source OSP Contest! Deep Sleep Hidden Website Avatar Block I didn't change my avatar for 30 days. Website First Month Joined in the very first month of SmileBASIC Source Website Sometimes I feel creative, sometimes it keeps me up at night.

Submitted Programs (1):

  • Rise NDYD43SD
  1. brilliance360 brilliance360 posted on thread Summer Programming Contest 2017 Title: Defender How to Play: Tap enemy ships to destroy them Key: 2J7E33QJ
  2. brilliance360 brilliance360 posted on thread RPG Maker Fes Sharing Thread I've actually never played the computer versions of RPG Maker, and have generally enjoyed playin...
  3. brilliance360 brilliance360 posted on thread 13:22 I think the right way to handle a situation like this, like all other situations where a person...
  4. brilliance360 brilliance360 edited a post on thread Contest suggestions Another, perhaps easier solution to this is to simply not allow public sharing until within tw...
  5. brilliance360 brilliance360 posted on thread Contest suggestions Another, perhaps easier, solution to this is to simply not allow public sharing until within t...
  6. brilliance360 brilliance360 posted on thread Spring Programming Contest 2017 Sweet!
  7. brilliance360 brilliance360 posted on thread Spring Programming Contest 2017 I think my number one complaint about this game was the controls, which I thought were finic...
  8. brilliance360 brilliance360 posted on thread Spring Programming Contest 2017 Congrats to the winners! Really good stuff, and I hope the issue with Thrust's key gets sorted o...
  9. brilliance360 brilliance360 replied to a comment on Rise Thanks for the kind words!
  10. brilliance360 brilliance360 replied to a comment on Rise Thank you! Glad you like it!
  11. brilliance360 brilliance360 posted on thread Spring Programming Contest 2017 I went ahead and included what I have made so far to the contest, even though it is far from com...
  12. brilliance360 brilliance360 created a new page: Rise Intended to be designed for the 2017 Spring Programming Contest, Rise is currently an incomplete...
  13. brilliance360 brilliance360 edited a post on thread How do you loop a background with BGOFS? I think there is either some part of your setup that I don't understand or some misinterpretat...
  14. brilliance360 brilliance360 edited a post on thread How do you loop a background with BGOFS? I think there is either some part of your setup that I don't understand or some misinterpretat...
  15. brilliance360 brilliance360 posted on thread How do you loop a background with BGOFS? I think there is either some part of your setup that I don't understand or some misinterpretat...
  16. brilliance360 brilliance360 posted on thread How do you loop a background with BGOFS? I don't think so. Using the setup I described above, only one layer would be needed. Dyna...
  17. brilliance360 brilliance360 posted on thread Spring Programming Contest 2017 I don't know enough about the 3ds, homebrew, or HANS to answer this question.
  18. brilliance360 brilliance360 posted on thread Spring Programming Contest 2017 I didn't think there was, but I didn't know if there was a way to program a handicap or if the...
  19. brilliance360 brilliance360 posted on thread Spring Programming Contest 2017 Is there a way to test how a program functions on an o3ds if I don't have one?
  20. brilliance360 brilliance360 edited a post on thread How do you loop a background with BGOFS? Of course, to get it to work while scrolling left (continuing the above example), you would just...
  21. brilliance360 brilliance360 posted on thread How do you loop a background with BGOFS? Of course, to get it to work while scrolling left (continuing the above example), you would just...
  22. brilliance360 brilliance360 posted on thread How do you loop a background with BGOFS? How I would do this is essentially build a duplicate screen that when scrolled to, jumps back to...
  23. brilliance360 brilliance360 posted on thread MML Bugs I messed around with this, but I don't understand what the bug is, specifically where you thin...
  24. brilliance360 brilliance360 posted on thread RPG Maker FES Sharing Thread I tried for like an entire 10 minutes to try and figure it out and I have no idea. Even tried...
  25. brilliance360 brilliance360 edited a post on thread Order of Operations Okie dokie
  26. brilliance360 brilliance360 posted on thread Order of Operations Gotcha
  27. brilliance360 brilliance360 posted on thread Order of Operations Are contents enclosed in parentheses not calculated?
  28. brilliance360 brilliance360 posted on thread Spring Programming Contest 2017 Having a game that stands out in a competition makes sense though, and there are many ways to...
  29. brilliance360 brilliance360 edited a post on thread Spring Programming Contest 2017 I dont think it's about avoiding aerial locomotion, but avoiding the obvious definition to cre...
  30. brilliance360 brilliance360 posted on thread Spring Programming Contest 2017 I dont think it's about avoiding aerial locomotion, but avoiding the obvious definition to cre...
  31. brilliance360 brilliance360 posted on thread Mario Maker Level Thread I usually make levels to help me get better at playing Mario games, so they're all difficult. Th...
  32. brilliance360 brilliance360 posted on thread What ARE the chat rules. I'm confused. Did this subject come up because something happened? We tried doing moderated, rul...
  33. brilliance360 brilliance360 posted on thread Friendly reminder about holiday themes I'm impressed, actually. This is a very festive look.
  34. brilliance360 brilliance360 posted on thread Grab a coin in a side-scroller game and have it disappear without any errors This is exactly what I was thinking when I read this problem.
  35. brilliance360 brilliance360 posted on thread This is what I know, how do I go higher in learning this language? Ssunlimited, do you want to learn more about specific commands or how to do some of the things y...
  36. brilliance360 brilliance360 created a new thread: Plot development I'm not certain if this thread belongs here or under "Talk About Programs," so if I'm wrong, I a...
  37. brilliance360 brilliance360 posted on thread Spam I saw that thread this morning. I'm glad something was done about it. Yaaay! .....okay,...
  38. brilliance360 brilliance360 posted on thread SmileBasic OST Download I never realized there were fans of Pure Water, 1 or 2. Mostly, I've never liked any of the prem...
  39. brilliance360 brilliance360 commented on Perspective Starfield Test I like the look of this! I have an N3DS, and no matter how many stars I picked, it ran at 59 FPS...
  40. brilliance360 brilliance360 posted on thread VAL inconsistent behaviour. 0 0 12 12 0 0 12 12 12 12 I assumed that all PRINT VAR( )'s were meant to be PRI...
  41. brilliance360 brilliance360 posted on thread VAL inconsistent behaviour. This looked too bizarre to not mess with. Unfortunately, the glitch doesn't seem to be associate...
  42. brilliance360 brilliance360 replied to a comment on Stoner Screensaver Lolz. I downloaded this to my 3DS.
  43. brilliance360 brilliance360 posted on thread Bad apple VIDEO I don't think that what is shown in the video was made on a 3ds
  44. brilliance360 brilliance360 posted on thread Bug Reports Yep. I'm logged in and commenting with my phone!
  45. brilliance360 brilliance360 posted on thread Bug Reports Didn't see this until now. Thanks for the fix!
  46. brilliance360 brilliance360 posted on thread Checking variable type Just so everybody is clear, I believe 1E5 is shorthand for 1 x 10^5, as in scientific notation,...
  47. brilliance360 brilliance360 posted on thread Gate RPG The battle system is functional! You can try it out with X3W3VNKV. If you find any errors or hav...
  48. brilliance360 brilliance360 edited a post on thread Random Numbers Another solution is sort them based on another randomized array. DIM A[5] DIM B[5] FOR I=0...
  49. brilliance360 brilliance360 posted on thread Random Numbers Another solution is sort them based on another randomized array. DIM A[5] DIM B[5] FOR I=0...
  50. brilliance360 brilliance360 posted on thread Gate RPG Even though nobody expressed any interest in this, I have been working on programming the battle...

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