? amihart ● SmileBASIC Source User

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amihart

amihart Inactive

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Submitted Programs (9):

Submitted Resources (2):

  1. amihart amihart posted on thread Nintendo Switch Discussion It's possible. The Pasocom Mini supports nested folders.
  2. amihart amihart edited a post on thread I got a Pasocom Mini Yeah, the screen is just for show, too. It really is just a $25 Raspberry Pi 1.1 with a fancy...
  3. amihart amihart edited a post on thread I got a Pasocom Mini Yeah, the screen is just for show, too. It really is just a $25 Raspberry Pi 1.1 with a fancy...
  4. amihart amihart posted on thread I got a Pasocom Mini Yeah, the screen is just fr show, too. It really is just a $25 Raspberry Pi 1.1 with a fancy c...
  5. amihart amihart commented on Swype Keyboard This is pretty cool concept. I don't know if the library is just small or if it's just buggy but...
  6. amihart amihart edited a post on thread I got a Pasocom Mini Because I don't have a rig or capcard capable of capturing clean HD footage. That's really exp...
  7. amihart amihart edited a post on thread I got a Pasocom Mini As I guessed, it is indeed based on a Pi 1.1 A+. Its performance is better than the o...
  8. amihart amihart edited a post on thread I got a Pasocom Mini Because I don't have a rig or capcard capable of capturing clean HD footage. That's really exp...
  9. amihart amihart edited comment on Swype Keyboard If your array is sorted and you're running through each element, you're doing something wrong. T...
  10. amihart amihart replied to a comment on Swype Keyboard If your array is sorted and you're running through each element, you're doing something wrong. T...
  11. amihart amihart edited comment on Swype Keyboard A sorted list of size 2,500 should only take 12 iterations to find any item in the list, and a s...
  12. amihart amihart replied to a comment on Swype Keyboard A sorted list of size 2,500 should only take 12 iterations to find any item in the list, and a s...
  13. amihart amihart edited a post on thread I got a Pasocom Mini Because I don't have a rig or capcard capable of capturing clean HD footage. That's really exp...
  14. amihart amihart edited a post on thread I got a Pasocom Mini As I guessed, it is indeed based on a Pi 1.1 A+. Its performance is better than the o...
  15. amihart amihart posted on thread I got a Pasocom Mini Because I don't have a rig or capcard capable of capturing clean HD footage. That's really exp...
  16. amihart amihart edited a post on thread Recursive Function My favorite example of recursion is this: DEF EMOD(B,P,M) IF P == 0 THEN RETURN 1 IF P...
  17. amihart amihart posted on thread Recursive Function My favorite example of recursion is this: DEF EMOD(B,P,M) IF P == 0 THEN RETURN 1 IF P...
  18. amihart amihart commented on Fast SHA-256 This is really cool!
  19. amihart amihart posted on thread I got a Pasocom Mini Done. It is encrypted I believe, though, so I'm not sure how you will get anything out of it....
  20. amihart amihart edited a post on thread I got a Pasocom Mini As I guessed, it is indeed based on a Pi 1.1 A+. Its performance is better than the o...
  21. amihart amihart edited a post on thread I got a Pasocom Mini As I guessed, it is indeed based on a Pi 1.1 A+. Its performance is better than the o...
  22. amihart amihart edited a post on thread I got a Pasocom Mini As I guessed, it is indeed based on a Pi 1.1 A+. Its performance is better than the o...
  23. amihart amihart created a new thread: I got a Pasocom Mini As I guessed, it is indeed based on a Pi 1.1 A+. Its performance is better than the o...
  24. amihart amihart edited comment on How to use SmileBASIC File Manager to edit files on a PC. It's not that difficult, just look up the file format for a Microsoft WAVE (.wav) file, it's inc...
  25. amihart amihart replied to a comment on How to use SmileBASIC File Manager to edit files on a PC. It's not that difficult, just look up the file format for a Microsoft WAVE (.wav) file, it's inc...
  26. amihart amihart replied to a comment on Performance and the Cache uh okay
  27. amihart amihart replied to a comment on Performance and the Cache Your question doesn't make any sense. Did you actually read the post? You don't seem to understa...
  28. amihart amihart edited a post on thread Hi, I'm new here, and ''almost'' in programming. I wanted to ask very general questions about Smilebasic. You can also create the stereoscopic effect on the graphics screen as well since you can contr...
  29. amihart amihart edited page Performance and the Cache Often when people are trying to optimize code, they think very deeply about the logic of their c...
  30. amihart amihart edited a post on thread Hi, I'm new here, and ''almost'' in programming. I wanted to ask very general questions about Smilebasic. You can also create the stereoscopic effect on the graphics screen as well since you can contr...
  31. amihart amihart posted on thread Hi, I'm new here, and ''almost'' in programming. I wanted to ask very general questions about Smilebasic. You can also create the stereoscopic effect on the graphics screen as well since you can contr...
  32. amihart amihart edited page Performance and the Cache Often when people are trying to optimize code, they think very deeply about the logic of their c...
  33. amihart amihart edited page Performance and the Cache Often when people are trying to optimize code, they think very deeply about the logic of their c...
  34. amihart amihart edited page Performance and the Cache Often when people are trying to optimize code, they think very deeply about the logic of their c...
  35. amihart amihart edited page Performance and the Cache Often when people are trying to optimize code, they think very deeply about the logic of their c...
  36. amihart amihart replied to a comment on Performance and the Cache I really have no clue what you're on about. The CPU puts data in the cache exactly how I describ...
  37. amihart amihart replied to a comment on SmileBASIC Obfuscator People salty over the existence of an obfuscator because they want "free code", when they don't...
  38. amihart amihart edited comment on Performance and the Cache I really don't know what you mean. This post is about the CPU's cache and how you can write code...
  39. amihart amihart replied to a comment on Performance and the Cache I really don't know what you mean. This post is about the CPU's cache and how you can write code...
  40. amihart amihart commented on SmileBASIC Obfuscator Interesting. You should probably have a "WHILE BUTTON()!=0:WEND" at the beginning, because pre...
  41. amihart amihart posted on thread Help/tips on making a game like Fire Emblem. I made a post here on how you can make object-like structures for things like that.
  42. amihart amihart edited a post on thread Help/tips on making a game like Fire Emblem. That's a pretty massively broad topic. Try to do what you can yourself and post specific questio...
  43. amihart amihart posted on thread Help/tips on making a game like Fire Emblem. That's a pretty massively broad topic. Try to do what you can yourself and post specific questio...
  44. amihart amihart edited page Performance and the Cache Often when people are trying to optimize code, they think very deeply about the logic of their c...
  45. amihart amihart edited page Performance and the Cache Often when people are trying to optimize code, they think very deeply about the logic of their c...
  46. amihart amihart created a new page: Performance and the Cache Often when people are trying to optimize code, they think very deeply about the logic of their c...
  47. amihart amihart edited a post on thread What features do you wish were in smilebasic? Optimized matrix multiplication. Overloading DEF functions. Something akin to objects, may...
  48. amihart amihart edited a post on thread Def codes for making codes Just post some useful DEF blocks? Okay...
  49. amihart amihart posted on thread Def codes for making codes COMMON DEF ENABLE3D FONTDEF 0, "00010000"*32 END COMMON DEF DISABLE3D FONTDEF 0, "0000...
  50. amihart amihart commented on Realistic Raytracer I just get a random assortment of pixels...

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