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amihart

amihart Inactive

Avatar Taboo I didn't change my avatar for 180 days Website Avatar Embargo I didn't change my avatar for 90 days Website RNG Hidden Easter Eggs Avatar Block I didn't change my avatar for 30 days. Website Banana For Scale Hidden Easter Eggs

Submitted Programs (9):

  1. amihart amihart edited a post on thread Poll thread: How old are you and what programming languages do you have experience with? 19 Java C Z80/eZ80 Assembly x86_64 Linux Assembly JavaScript PHP SmileBASIC SQL, HTML,...
  2. amihart amihart posted on thread Poll thread: How old are you and what programming languages do you have experience with? 19 Java C Z80/eZ80 Assembly x86_64 Linux Assembly JavaScript PHP SmileBASIC SQL, HTML,...
  3. amihart amihart posted on thread SmileBASIC for Wii U - "Official" Megathread I'll buy SB BIG day one release, I mean I already have a Wii U.
  4. amihart amihart edited comment on Very Simple Artificial Neural Network It would surely gain massive support after awhile when people realize they can make games easily...
  5. amihart amihart replied to a comment on Very Simple Artificial Neural Network It would surely gain massive support after awhile when people realize they can make games easily...
  6. amihart amihart replied to a comment on Very Simple Artificial Neural Network Sorry, I tend to write more than is necessary. That's about it, yeah.
  7. amihart amihart edited comment on Very Simple Artificial Neural Network Ah. It may be possible with some serious optimizations and spending a lot of time with it, but I...
  8. amihart amihart replied to a comment on Very Simple Artificial Neural Network Ah. It may be possible with some serious optimizations and spending a lot of time with it, but I...
  9. amihart amihart replied to a comment on Very Simple Artificial Neural Network Not sure why the random insult, I mean you have no clue what my programming background is. I al...
  10. amihart amihart replied to a comment on SmileBASIC Program Archiver This will be helpful for mobile users. Good job.
  11. amihart amihart edited comment on Convert Hz. to MML note Ah, that's neat. You can also generate pure tones via sine waves. DEF PURE HZ% DIM BUFF%[3273...
  12. amihart amihart edited comment on Convert Hz. to MML note Ah, that's neat. You can also generate pure tones via sine waves. DEF PURE HZ% DIM BUFF%[3273...
  13. amihart amihart commented on Convert Hz. to MML note Ah, that's neat. You can also generate pure tones via sine waves. DEF PURE WL% DIM BUFF%[3273...
  14. amihart amihart edited comment on Drawing Ellipses on SmileBASIC If you replace this line:GLINE X+SX*COS(R),Y+SY*SIN(R),X+SX*COS(R2),Y+SY*SIN(R2)With this line:G...
  15. amihart amihart commented on Drawing Ellipses on SmileBASIC If you replace this line:GLINE X+SX*COS(R),Y+SY*SIN(R),X+SX*COS(R2),Y+SY*SIN(R2)With this line:G...
  16. amihart amihart edited page Ringman This is my first attempt at a 3D game with both 3D graphics and the 3D effect. Ringman is a ga...
  17. amihart amihart edited page Very Simple Artificial Neural Network This is an artificial neural network that you can specify a truth table for a 2-bit function wit...
  18. amihart amihart edited page Very Simple Artificial Neural Network This is an artificial neural network that you can specify a truth table for a 2-bit function wit...
  19. amihart amihart edited page Very Simple Artificial Neural Network This is an artificial neural network that you can specify a truth table for a 2-bit function wit...
  20. amihart amihart edited page Very Simple Artificial Neural Network This is an artificial neural network that you can specify a truth table for a 2-bit function wit...
  21. amihart amihart created a new page: Very Simple Artificial Neural Network This is an artificial neural network that you can specify a truth table for a 2-bit function wit...
  22. amihart amihart replied to a comment on Arbitrary Precision Calculator w/ Library Ah, base-10 number strings are going to be slower because you have to iterate through more chara...
  23. amihart amihart deleted a post on thread SmileBASIC Interpreter for SmileBASIC Reason: a
  24. amihart amihart replied to a comment on Continuance RPG [Demo] Etrian is quite good... hopefully V will come to NA soon.
  25. amihart amihart edited a post on thread Modulo Operator Overflow Actually I was trying to decompress an unsigned 16-bit integer array that I compressed as a si...
  26. amihart amihart posted on thread Modulo Operator Overflow Actually I was trying to decompress an unsigned 16-bit integer array that I compressed as a si...
  27. amihart amihart edited a post on thread Modulo Operator Overflow I've run into this issue with the mod operator throwing an overflow error with larger numbers wh...
  28. amihart amihart created a new thread: Modulo Operator Overflow I've run into this issue three times now with the mod operator throwing an overflow error with l...
  29. amihart amihart posted on thread Virtual Threading Concept Either of those seem like good ideas. c:
  30. amihart amihart posted on thread Virtual Threading Concept I don't really view it as extreme. I use tons of forums and this is the first one I've ever us...
  31. amihart amihart posted on thread Virtual Threading Concept Yes. If you put in a delete button for the main thread, then that is the right of the poster a...
  32. amihart amihart edited a post on thread Virtual Threading Concept Oh no I thought that would remove the thread, my post was about an idea that I thought people...
  33. amihart amihart posted on thread Virtual Threading Concept Oh no I thought that would remove the thread, my post was about an idea that I thought people...
  34. amihart amihart posted on thread Virtual Threading Concept Ah okay, well, I was expecting it was done before. Thanks for the info.
  35. amihart amihart deleted a post on thread Virtual Threading Concept Reason: unoriginal
  36. amihart amihart edited a post on thread Virtual Threading Concept The point of this thread is moreso the concept and not my specific implementation of it. I don...
  37. amihart amihart replied to a comment on Arbitrary Precision Calculator w/ Library On the original 3DS or the new 3DS? If it's the original 3DS it's actually a little faster. And...
  38. amihart amihart posted on thread Virtual Threading Concept The point of this thread is moreso the concept and not my specific implementation of it. I don...
  39. amihart amihart edited comment on Arbitrary Precision Calculator w/ Library It depends on how long the number you're operating on and whether or not you're using the new or...
  40. amihart amihart replied to a comment on Arbitrary Precision Calculator w/ Library It depends on how long the number you're operating on and whether or not you're using the new or...
  41. amihart amihart edited page Arbitrary Precision Calculator w/ Library This is an arbitrary precision calculator, essentially meaning it always gives exact numbers. It...
  42. amihart amihart commented on 3D Parkour Pro Definitely the best game on this website imo.
  43. amihart amihart edited comment on Arbitrary Precision Calculator w/ Library nvm I'll just add a trim method and include it at the end of the methods that might leave traili...
  44. amihart amihart replied to a comment on Arbitrary Precision Calculator w/ Library All just add a trim method and include it at the end of the methods that might leave trailing ze...
  45. amihart amihart edited comment on Arbitrary Precision Calculator w/ Library I can add a method to allow the user to optionally trim down numbers to remove trailing zeros....
  46. amihart amihart replied to a comment on Arbitrary Precision Calculator w/ Library I can add a method to allow the user to optionally trim down numbers to remove trailing zeros....
  47. amihart amihart replied to a comment on Arbitrary Precision Calculator w/ Library Functions the produce a smaller number can have leading zeros. e.g. in base-65536 the number 655...
  48. amihart amihart edited comment on Arbitrary Precision Calculator w/ Library Alright. The _CMP statement didn't seem to work, it seems to think "000" > "0" which obviously i...
  49. amihart amihart replied to a comment on Arbitrary Precision Calculator w/ Library Alright. The _CMP statement didn't seem to work, it seems to think "000" > "0" which obviously i...
  50. amihart amihart created a new thread: Virtual Threading Concept Here is a concept idea I have had for awhile and I've never really done much with it because it'...

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