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SquareFingers

SquareFingers

Avatar Taboo I didn't change my avatar for 180 days Website Scholar Received for knowing a great deal about programming topics Achievements Avatar Embargo I didn't change my avatar for 90 days Website First Week Joined in the very first week of SmileBASIC Source Website April Fool's 2017 Contest Participant I participated in the SmileBASIC Source April Fool's 2017 Contest! RNG Hidden Easter Eggs Forum Contributor Hidden Achievements Avatar Block I didn't change my avatar for 30 days. Website First Month Joined in the very first month of SmileBASIC Source Website

Submitted Programs (4):

  1. SquareFingers SquareFingers edited a post on thread Haven't been on SmileBASIC in a looong time. Read the documentation. Second time around, it will make a lot more sense, you'll be able to mak...
  2. SquareFingers SquareFingers posted on thread Haven't been on SmileBASIC in a looong time. Read the documentation. Second time around, it will make a lot more sense, you'll be able to mak...
  3. SquareFingers SquareFingers edited a post on thread How do you stop the lag. O3DS is slower than N3DS. ... which addresses the 'why', but not 'how to fix'. How to fix is...
  4. SquareFingers SquareFingers posted on thread How do you stop the lag. O3DS is slower than N3DS.
  5. SquareFingers SquareFingers posted on thread How do I put text over sprites? To know things, a resource is right there in SmileBasic help.
  6. SquareFingers SquareFingers posted on thread Inconsistent use of 'Overflow' error. This thread appears to have gotten misfiled from the SmileBASIC Bug Reports forum to the Program...
  7. SquareFingers SquareFingers edited a post on thread Feature Requests In the SmileBasic Bug Reports forum, http://smilebasicsource.com/forum?ftid=1292 Get your sto...
  8. SquareFingers SquareFingers posted on thread Feature Requests Get your story straight, 12.
  9. SquareFingers SquareFingers edited a post on thread Feature Requests A thread of mine, http://smilebasicsource.com/forum?ftid=171 got accidentally misfiled by 12Me21...
  10. SquareFingers SquareFingers posted on thread Feature Requests A thread of mine, http://smilebasicsource.com/forum?ftid=171 got accidentally misfiled by 12Me21...
  11. SquareFingers SquareFingers edited a post on thread MPSET & MPGET I investigated this a while back, and I thought I reported my findings on SBS, but I can't find...
  12. SquareFingers SquareFingers posted on thread MPSET & MPGET I investigated this a while back, and I thought I reported my findings on SBS, but I can't find...
  13. SquareFingers SquareFingers edited a post on thread MPSET & MPGET Yes, MPSET has the advantage that it will never generate a communications-related SmileBasic err...
  14. SquareFingers SquareFingers posted on thread MPSET & MPGET Yes, MPSET has the advantage that it will never generate a communications-related SmileBasic err...
  15. SquareFingers SquareFingers edited a post on thread MPSET & MPGET Check the usage of the first OUT parameter of MPRECV. I believe a negative value indicates that...
  16. SquareFingers SquareFingers posted on thread MPSET & MPGET Check the usage of the first OUT parameter of MPRECV. I believe a negative value indicates that...
  17. SquareFingers SquareFingers edited a post on thread Can't create OUT function with 0 OUT variables Well, looking through the instruction list, it indicates that there are only 3 ways to invoke a...
  18. SquareFingers SquareFingers posted on thread Can't create OUT function with 0 OUT variables Well, looking through the instruction list, it indicates that there are only 3 ways to invoke a...
  19. SquareFingers SquareFingers posted on thread INPUTing the wrong number of values So when a user encounters ? Redo from start, a consistent solution to resolving it is just to ad...
  20. SquareFingers SquareFingers edited a post on thread Can't create OUT function with 0 OUT variables Is this in contradiction to any documentation or specs? EDIT: There's an argument for consist...
  21. SquareFingers SquareFingers posted on thread Can't create OUT function with 0 OUT variables Is this in contradiction to any documentation or specs?
  22. SquareFingers SquareFingers edited a post on thread MPSEND "" gives error There's no difference that you acknowledge, if you choose not to acknowledge the difference that...
  23. SquareFingers SquareFingers posted on thread MPSEND "" gives error There's no difference that you acknowledge, if you choose not to acknowledge the difference that...
  24. SquareFingers SquareFingers posted on thread INPUT does not assign empty string to a variable It is the intentions and expectations of the users (the direct users, the SmileBasic programmers...
  25. SquareFingers SquareFingers posted on thread INPUT does not assign empty string to a variable It wasn't meant to help my argument. "INPUT doesn't give the input" needs no help. It was mean...
  26. SquareFingers SquareFingers edited a post on thread INPUT does not assign empty string to a variable We've been over this. "It bugs me" is independant from "It is a bug".
  27. SquareFingers SquareFingers posted on thread INPUT does not assign empty string to a variable We've been over this. "It bugs me" is orthogonal to "It is a bug".
  28. SquareFingers SquareFingers posted on thread INPUT does not assign empty string to a variable See, your first 'advantage' does not speak to those who actually use INPUT, and have to deal wit...
  29. SquareFingers SquareFingers edited a post on thread Cannot RETURN from GOSUB inside DEF block. Reusing keywords, in the abstract, is a bad idea, absolutely, agreed. Because it can all too eas...
  30. SquareFingers SquareFingers edited a post on thread INPUT does not assign empty string to a variable The distribution of such words as "I", "my", and "me" in our respective posts on this thread...
  31. SquareFingers SquareFingers posted on thread INPUT does not assign empty string to a variable The distribution of such words as "I", "my", and "me" in our respective posts on this thread...
  32. SquareFingers SquareFingers posted on thread Undocumented functions BGMPRG and BGMPRGA Apologies. I was trying to make a point. It was not the best way for me to do it. Thank you for...
  33. SquareFingers SquareFingers posted on thread Undocumented functions BGMPRG and BGMPRGA That doesn't bug me.
  34. SquareFingers SquareFingers edited a post on thread INPUT does not assign empty string to a variable In summary: "The INPUT statement fails to represent the user's input in these circumstances, and...
  35. SquareFingers SquareFingers posted on thread Cannot RETURN from GOSUB inside DEF block. Reusing keywords, in the abstract, is a bad idea, absolutely, agreed. Because it can all too eas...
  36. SquareFingers SquareFingers edited a post on thread INPUT does not assign empty string to a variable In summary: "The INPUT statement fails to represent the user's input in these circumstances, and...
  37. SquareFingers SquareFingers posted on thread INPUT does not assign empty string to a variable In summary: "The INPUT statement fails to represent the user's input in these circumstances, and...
  38. SquareFingers SquareFingers edited a post on thread Cannot RETURN from GOSUB inside DEF block. One use for RETURN is to return from a GOSUB subroutine. When there are several nested subrouti...
  39. SquareFingers SquareFingers edited a post on thread Cannot RETURN from GOSUB inside DEF block. One use for RETURN is to return from a GOSUB subroutine. When there are several nested subrouti...
  40. SquareFingers SquareFingers posted on thread Cannot RETURN from GOSUB inside DEF block. One use for RETURN is to return from a GOSUB subroutine. When there are several nested subrouti...
  41. SquareFingers SquareFingers posted on thread LINPUT 'String variable' can be many other things. In the case of LINPUT, the phrase 'what's being passed in' is ambiguous. It is not good at givi...
  42. SquareFingers SquareFingers created a new thread: LINPUT 'String variable' can be many other things. LINPUT POW(2,2) generates no error. Generally, expressions that cannot be 'constant-folded' see...
  43. SquareFingers SquareFingers edited a post on thread Has anybody implemented an event queue before? Right. It is not a clock. It is an event queue. More specifically, an event queue with a clock...
  44. SquareFingers SquareFingers posted on thread Has anybody implemented an event queue before? Right. It is not a clock. It is an event queue. More specifically, an event queue with a clock...
  45. SquareFingers SquareFingers posted on thread Has anybody implemented an event queue before? Right, there's no advantage. Unless you want your clocks to, like, measure time, reliably.
  46. SquareFingers SquareFingers edited a post on thread Has anybody implemented an event queue before? Unless there's a deliberate 'slow-motion' mode or such, if 'in-game frames' deviates from system...
  47. SquareFingers SquareFingers edited a post on thread Has anybody implemented an event queue before? Unless there's a deliberate 'slow-motion' mode or such, if 'in-game frames' deviates from system...
  48. SquareFingers SquareFingers edited a post on thread Has anybody implemented an event queue before? Unless there's a deliberate 'slow-motion' mode or such, if 'in-game frames' deviates from system...
  49. SquareFingers SquareFingers posted on thread Has anybody implemented an event queue before? Unless there's a deliberate 'slow-motion' mode or such, if 'in-game frames' deviates from system...
  50. SquareFingers SquareFingers edited a post on thread Has anybody implemented an event queue before? My Smisp system has 'threads', in which the call stack is an explicit data structure: the centra...

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