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SquareFingers

SquareFingers

Avatar Taboo I didn't change my avatar for 180 days Website Scholar Received for knowing a great deal about programming topics Achievements Avatar Embargo I didn't change my avatar for 90 days Website First Week Joined in the very first week of SmileBASIC Source Website April Fool's 2017 Contest Participant I participated in the SmileBASIC Source April Fool's 2017 Contest! Programming Contest RNG Hidden Easter Eggs Forum Contributor Hidden Achievements Avatar Block I didn't change my avatar for 30 days. Website First Month Joined in the very first month of SmileBASIC Source Website

Submitted Programs (4):

  1. SquareFingers SquareFingers posted on thread Unknown bug connected to LOCATE See, a question is only useful if it contains what needs answering. When you ask the question wr...
  2. SquareFingers SquareFingers posted on thread Why does this grid stutter and the corresponding change for Y does help, yes. But, since MOD converts its operands to...
  3. SquareFingers SquareFingers posted on thread Why does this grid stutter Yeah, actually there is an issue with the code, as I pointed out. Try using 200 for CAMERAW...
  4. SquareFingers SquareFingers edited a post on thread Help with terrain collision? Ah, I misunderstood your question: I thought you were asking about the line meeting an object bi...
  5. SquareFingers SquareFingers posted on thread Help with terrain collision? Ah, I misunderstood your question: I thought you were asking about the line meeting an object bi...
  6. SquareFingers SquareFingers posted on thread Why does this grid stutter First of all, I see you are using MOD. IMHO, the only sensible output for MOD where the second...
  7. SquareFingers SquareFingers posted on thread Help with terrain collision? If the origin of the object is at (x0, y0), then for each point in the line (x,y), check whether...
  8. SquareFingers SquareFingers posted on thread RTS selection help And how are you using SPHITRC? It always returns something. Which of the 4 'forms' of SPHITR...
  9. SquareFingers SquareFingers posted on thread RTS selection help Yeah, please don't spam. Do you know TOUCH, and all its components?
  10. SquareFingers SquareFingers created a new thread: Assignment silently fails when out of memory. I ran the code in http://smilebasicsource.com/forum?ftid=1330 until it gave an 'out of memory' e...
  11. SquareFingers SquareFingers posted on thread Poll thread: How old are you and what programming languages do you have experience with? You say that as if it were true.
  12. SquareFingers SquareFingers edited a post on thread Impersonator How would you know? EDIT: You don't (go by the same name).
  13. SquareFingers SquareFingers posted on thread Impersonator How would you know?
  14. SquareFingers SquareFingers posted on thread How to run two loops at once? You mean, you tried combining the loops but the way you tried didn't work. What did you do,...
  15. SquareFingers SquareFingers posted on thread Need help with directional sprite movement/animation Thank you niconii, you're right that they are all equivalent, when used as a guard for an IF. I...
  16. SquareFingers SquareFingers posted on thread Need help with directional sprite movement/animation That's unlikely to happen. No-one will make the effort of writing your game, so you can call...
  17. SquareFingers SquareFingers posted on thread Need help with directional sprite movement/animation 'How to use it' is, type it in, and fill in details I have left out. Can you be more specific ab...
  18. SquareFingers SquareFingers posted on thread Help with terrain collision? If you're using Bresenham's algorithm, you know there's an 'error term' you update for every pix...
  19. SquareFingers SquareFingers edited a post on thread Need help with directional sprite movement/animation Actually, the last two guards can be ELSEIF CURRDIR%==#UP THEN ' ... up ELSEIF CURRDIR%==...
  20. SquareFingers SquareFingers posted on thread Need help with directional sprite movement/animation Actually, the last two guards can be ELSEIF CURRDIR%==#UP THEN ' ... up ELSEIF CURRDIR%==#...
  21. SquareFingers SquareFingers edited a post on thread Need help with directional sprite movement/animation This code is not tested. CURRDIR%=0 ANIMATIONDIR%=0 WHILE #TRUE VSYNC PREVDIR%=CURRDIR%...
  22. SquareFingers SquareFingers posted on thread Need help with directional sprite movement/animation This code is not tested. CURRDIR%=0 ANIMATIONDIR%=0 WHILE #TRUE VSYNC PREVDIR%=CURRDIR%...
  23. SquareFingers SquareFingers edited a post on thread Need help with directional sprite movement/animation I think the way I would implement this is to have two variables, one for the direction on the fr...
  24. SquareFingers SquareFingers posted on thread Need help with directional sprite movement/animation I think the way I would implement this is to have two variables, one for the direction on the fr...
  25. SquareFingers SquareFingers edited a post on thread 13:22 It's "wrong" for "between" to mean inclusive-between... by some definitions. By other definitio...
  26. SquareFingers SquareFingers posted on thread 13:22 It's "wrong" for "between" to mean inclusive-between... by some definitions. By other definitio...
  27. SquareFingers SquareFingers posted on thread 13:22 Thanks for the acknowledgement. Good luck.
  28. SquareFingers SquareFingers posted on thread 13:22 No, when I use the phrase 'cooperate', I do not mean 'agree with me'. I mean, among other thing...
  29. SquareFingers SquareFingers posted on thread 13:22 The point I'm trying to drive at is how you express yourself, more than how you perceive. If yo...
  30. SquareFingers SquareFingers posted on thread 13:22 ... but the result of your poll shows that your notion of 'usual interpretation' is not so good....
  31. SquareFingers SquareFingers posted on thread 13:22 For the record, Frank is the only person known to be between Riley and Amber. For instance, if...
  32. SquareFingers SquareFingers posted on thread SmileBASIC for Wii U - "Official" Megathread Fuze Basic has a physical computer. They even sell a version with red function keys, which reall...
  33. SquareFingers SquareFingers posted on thread Help with terrain collision? It sounds like you want to draw a straight line... except instead of plotting pixels on the scre...
  34. SquareFingers SquareFingers edited a post on thread Function return Array Looking at that page, it looks like you can do right-alignment, if you don't mind grey '0' paddi...
  35. SquareFingers SquareFingers posted on thread Function return Array Looking at that page, it looks like you can do right-alignment, if you don't mind grey '0' paddi...
  36. SquareFingers SquareFingers edited a post on thread Function return Array There are characters in the SmileBasic character set, as shown on the page http://smilebasicsour...
  37. SquareFingers SquareFingers posted on thread Function return Array There are characters in the SmileBasic character set, as shown on the page http://smilebasicsour...
  38. SquareFingers SquareFingers posted on thread Function return Array If you're going to use IF A[0] THEN, then A[0] is taken to be boolean - i.e. splitting up the se...
  39. SquareFingers SquareFingers edited a post on thread Feature Requests Then don't. For regular single-line chat messages, the avatar isn't made to fit. I was asking...
  40. SquareFingers SquareFingers posted on thread Feature Requests Then don't.
  41. SquareFingers SquareFingers edited a post on thread Feature Requests Okay, we've gotten a bit off-track - stopping mesages wasn't part of my original feature request...
  42. SquareFingers SquareFingers posted on thread Feature Requests Okay, we've gotten a bit off-track - stopping mesages wasn't part of my original feature request...
  43. SquareFingers SquareFingers posted on thread Feature Requests That does make more sense, thanks for clearing it up.
  44. SquareFingers SquareFingers posted on thread Feature Requests So, the second of the two. If you were to replace the slightly screwy notion of 'technically in...
  45. SquareFingers SquareFingers posted on thread Feature Requests OK, I'm learning about module messages. Do you mean to say, module messages can be sent witho...
  46. SquareFingers SquareFingers posted on thread GLINE can crash SB!? A clue?: IEEE single-precision floating-point has only about 9 decimal digits of precision. Onc...
  47. SquareFingers SquareFingers posted on thread Feature Requests I'm not sure if I'm just talking about the /me messages. What I mean to say is, I find the avat...
  48. SquareFingers SquareFingers posted on thread GLINE can crash SB!? I'm reminded of the thread GTRI graphical stripes http://smilebasicsource.com/forum?ftid=1113
  49. SquareFingers SquareFingers edited a post on thread GLINE can crash SB!? Yes, GLINE 1E9,0,-1E9,1 is different from what you did. On my system, it draws a small 45-degre...
  50. SquareFingers SquareFingers edited a post on thread GLINE can crash SB!? Yes, GLINE 1E9,0,-1E9,1 is different from what you did. On my system, it draws a small 45-degre...

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