? SquareFingers ● SmileBASIC Source User

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SquareFingers

SquareFingers

Avatar Taboo I didn't change my avatar for 180 days Website Scholar Received for knowing a great deal about programming topics Achievements Second Year My account is over 2 years old Website Avatar Embargo I didn't change my avatar for 90 days Website First Week Joined in the very first week of SmileBASIC Source Website April Fool's 2017 Contest Participant I participated in the SmileBASIC Source April Fool's 2017 Contest! Programming Contest First Year My account is over 1 year old Website RNG Hidden Easter Eggs Forum Contributor Hidden Achievements Avatar Block I didn't change my avatar for 30 days. Website First Month Joined in the very first month of SmileBASIC Source Website

Submitted Programs (4):

  1. SquareFingers SquareFingers posted on thread Data? HELP! Self-modifying code is generally a bad idea. To save an array of string data, the SAVE command...
  2. SquareFingers SquareFingers posted on thread Touchscreen tx,ty reseting There is no way to change the TX and TY values of TOUCH OUT, other than touching the touchscreen.
  3. SquareFingers SquareFingers posted on thread Data? HELP! If you want strings printed at different locations on the screen, you need different LOCATE numb...
  4. SquareFingers SquareFingers posted on thread Feature Requests Nope. Nope,nope,nope. It's also good for shared computers.
  5. SquareFingers SquareFingers edited a post on thread [fixed] Cannot RETURN from GOSUB inside DEF block. Inside a DEF block, it appears GOSUB behaves no differently from GOTO. EDIT: Reported fixed in...
  6. SquareFingers SquareFingers posted on thread SPANIM problem If you don't know your code, it's unlikely anyone will be able to help you from sparse indirec...
  7. SquareFingers SquareFingers posted on thread random production Of course, when you see someone calling out to you "Sign up!", you can always neglect to ask "Si...
  8. SquareFingers SquareFingers posted on thread Timer Input Or, TIMEUP=MAINCNT+60 WHILE MAINCNT<TIMEUP '... do stuff WEND
  9. SquareFingers SquareFingers posted on thread random production Just that? You're refusing help from others?
  10. SquareFingers SquareFingers posted on thread random production I am here because I wanted to ask, Why would I want to join your group? I asked, Why would I...
  11. SquareFingers SquareFingers posted on thread random production Why would I want to join your group?
  12. SquareFingers SquareFingers commented on Generic Virtual Machine How fast is it? For instance, recursive Fibonacci code is rather easy to write; what's the great...
  13. SquareFingers SquareFingers commented on PetitModem According to http://smilebasicsource.com/forum?fpid=14093#post_14093, adding a 1K resistor betwe...
  14. SquareFingers SquareFingers posted on thread HELP REQUIRED Then: That's not what you have.
  15. SquareFingers SquareFingers posted on thread HELP REQUIRED Actually, it is working.
  16. SquareFingers SquareFingers posted on thread 2 short questions, BGPUT 2, and DIM L0[0,0] PUSH only works on one-dimensional arrays (and strings). 2D arrays in SmileBasic are rectangular...
  17. SquareFingers SquareFingers posted on thread Feature Requests In chat, /help md to show me what markdowns are available and how to use them.
  18. SquareFingers SquareFingers edited a post on thread New to Smilebasic need challenge suggestions Sorry, I was following JustGreat's lead in assuming that even a beginner can handle more tha...
  19. SquareFingers SquareFingers posted on thread New to Smilebasic need challenge suggestions Sorry, I was following JustGreat's lead in assuming that even a beginner can handle more tha...
  20. SquareFingers SquareFingers posted on thread New to Smilebasic need challenge suggestions At the beginning is the best place to develop good habits, and avoid bad ones. After the begin...
  21. SquareFingers SquareFingers posted on thread New to Smilebasic need challenge suggestions BREAK is a great example of what NOT to do, if there is a way to avoid it. One feature of...
  22. SquareFingers SquareFingers edited a post on thread New to Smilebasic need challenge suggestions Better: B=FALSE X=0 WHILE (X<=10) && !B Y=0 WHILE (Y<=10) && !B IF CHKCHR(X,Y) THEN...
  23. SquareFingers SquareFingers posted on thread New to Smilebasic need challenge suggestions Better: B=FALSE X=0 WHILE (X<=10) && !B Y=0 WHILE (Y<=10) && !B IF CHKCHR(X,Y) THEN...
  24. SquareFingers SquareFingers edited a post on thread Help converting numbers to strings because when the numeric literal 1000000 is converted to an internal representation of the num...
  25. SquareFingers SquareFingers edited a post on thread Help converting numbers to strings because when the numeric literal 1000000 is converted to an internal representation of the num...
  26. SquareFingers SquareFingers posted on thread Help converting numbers to strings because when the numeric literal 1000000 is converted to an internal representation of the num...
  27. SquareFingers SquareFingers posted on thread Unknown bug connected to LOCATE See, a question is only useful if it contains what needs answering. When you ask the question wr...
  28. SquareFingers SquareFingers posted on thread Why does this grid stutter and the corresponding change for Y does help, yes. But, since MOD converts its operands to...
  29. SquareFingers SquareFingers posted on thread Why does this grid stutter Yeah, actually there is an issue with the code, as I pointed out. Try using 200 for CAMERAW...
  30. SquareFingers SquareFingers edited a post on thread Help with terrain collision? Ah, I misunderstood your question: I thought you were asking about the line meeting an object bi...
  31. SquareFingers SquareFingers posted on thread Help with terrain collision? Ah, I misunderstood your question: I thought you were asking about the line meeting an object bi...
  32. SquareFingers SquareFingers posted on thread Why does this grid stutter First of all, I see you are using MOD. IMHO, the only sensible output for MOD where the second...
  33. SquareFingers SquareFingers posted on thread Help with terrain collision? If the origin of the object is at (x0, y0), then for each point in the line (x,y), check whether...
  34. SquareFingers SquareFingers posted on thread RTS selection help And how are you using SPHITRC? It always returns something. Which of the 4 'forms' of SPHITR...
  35. SquareFingers SquareFingers posted on thread RTS selection help Yeah, please don't spam. Do you know TOUCH, and all its components?
  36. SquareFingers SquareFingers created a new thread: Assignment silently fails when out of memory. I ran the code in http://smilebasicsource.com/forum?ftid=1330 until it gave an 'out of memory' e...
  37. SquareFingers SquareFingers posted on thread Poll thread: How old are you and what programming languages do you have experience with? You say that as if it were true.
  38. SquareFingers SquareFingers edited a post on thread Impersonator How would you know? EDIT: You don't (go by the same name).
  39. SquareFingers SquareFingers posted on thread Impersonator How would you know?
  40. SquareFingers SquareFingers posted on thread How to run two loops at once? You mean, you tried combining the loops but the way you tried didn't work. What did you do,...
  41. SquareFingers SquareFingers posted on thread Need help with directional sprite movement/animation Thank you niconii, you're right that they are all equivalent, when used as a guard for an IF. I...
  42. SquareFingers SquareFingers posted on thread Need help with directional sprite movement/animation That's unlikely to happen. No-one will make the effort of writing your game, so you can call...
  43. SquareFingers SquareFingers posted on thread Need help with directional sprite movement/animation 'How to use it' is, type it in, and fill in details I have left out. Can you be more specific ab...
  44. SquareFingers SquareFingers posted on thread Help with terrain collision? If you're using Bresenham's algorithm, you know there's an 'error term' you update for every pix...
  45. SquareFingers SquareFingers edited a post on thread Need help with directional sprite movement/animation Actually, the last two guards can be ELSEIF CURRDIR%==#UP THEN ' ... up ELSEIF CURRDIR%==...
  46. SquareFingers SquareFingers posted on thread Need help with directional sprite movement/animation Actually, the last two guards can be ELSEIF CURRDIR%==#UP THEN ' ... up ELSEIF CURRDIR%==#...
  47. SquareFingers SquareFingers edited a post on thread Need help with directional sprite movement/animation This code is not tested. CURRDIR%=0 ANIMATIONDIR%=0 WHILE #TRUE VSYNC PREVDIR%=CURRDIR%...
  48. SquareFingers SquareFingers posted on thread Need help with directional sprite movement/animation This code is not tested. CURRDIR%=0 ANIMATIONDIR%=0 WHILE #TRUE VSYNC PREVDIR%=CURRDIR%...
  49. SquareFingers SquareFingers edited a post on thread Need help with directional sprite movement/animation I think the way I would implement this is to have two variables, one for the direction on the fr...
  50. SquareFingers SquareFingers posted on thread Need help with directional sprite movement/animation I think the way I would implement this is to have two variables, one for the direction on the fr...

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