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S_DE_Solutions

S_DE_Solutions Inactive

Avatar Block I didn't change my avatar for 30 days. Website Zelda Is Awesome! I love The Legend Of Zelda! Express Yourself Avatar Embargo I didn't change my avatar for 90 days Website Avatar Block I didn't change my avatar for 30 days. Website Sorry for my bad english. This account is using by a german. (But I tried to make the programs bilingual.) Entschuldigt bitte mein schlechtes Englisch. Dieses Konto wird von einem Deutschen verwendet. (Doch ich versuche die Programme zweisprachig zu machen.)

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Submitted Resources (2):

  1. S_DE_Solutions S_DE_Solutions edited page CHR$(?) Codes Show CHR$(Number)
  2. S_DE_Solutions S_DE_Solutions created a new page: CHR$(?) Codes English description: When you try to use CHR$(), it can be frustrating to find the right charact...
  3. S_DE_Solutions S_DE_Solutions edited a post on thread Enter the Ring You don't need BGScreen if you combined it into BGLOAD: BGLOAD 0,0,0,64,15,L0 ' Layer-numb...
  4. S_DE_Solutions S_DE_Solutions posted on thread Enter the Ring BGLOAD needs more Definiation: BGLOAD 0,0,0,64,15,L0 ' Layer-number, Start-pointX, Start-...
  5. S_DE_Solutions S_DE_Solutions posted on thread Enter the Ring Did you use XScreen 2, 3 or 4 ? This can make problems...
  6. S_DE_Solutions S_DE_Solutions edited a post on thread 3RD PERSON games? Have a look at https://smilebasicsource.com/page?pid=1297 This shows, that is possible to cre...
  7. S_DE_Solutions S_DE_Solutions posted on thread 3RD PERSON games? Have a look at [url= https://smilebasicsource.com/page?pid=1297] [url]https://smilebasicsource....
  8. S_DE_Solutions S_DE_Solutions posted on thread Enter the Ring Have a look at https://smilebasicsource.com/page?pid=40 ( I haven't testet, but it sounds h...
  9. S_DE_Solutions S_DE_Solutions commented on Undertale Intro The Result looks fine. Hint for your Problems: You could use background images for the intro i...
  10. S_DE_Solutions S_DE_Solutions replied to a comment on English tts engine Have a look into the code. It is based on a dictionary. So it "only" output the japanese Input,...
  11. S_DE_Solutions S_DE_Solutions edited a post on thread Manual typos
  12. S_DE_Solutions S_DE_Solutions posted on thread Manual typos
  13. S_DE_Solutions S_DE_Solutions posted on thread 🅱️ode 🅱️ritique I'm not sure, but I think your searching for this: FOR A = 32 TO 127 PRINT CHR$(A); NEXTTh...
  14. S_DE_Solutions S_DE_Solutions edited a post on thread Sprite Bug Update: If you are using SPSET ... 'and then XSCREEN 'or ACLS all sprite will be reseted and...
  15. S_DE_Solutions S_DE_Solutions posted on thread Sprite Bug Update: If you are using SPSET ... 'and then XSCREEN 'or ACLS all sprite will be restetet an...
  16. S_DE_Solutions S_DE_Solutions edited a post on thread Sprite Bug Youre code should work. So there are possible Bugs later in Code: - The Sprite will be hide (t...
  17. S_DE_Solutions S_DE_Solutions posted on thread Sprite Bug Youre code should work. So there are possible Bugs later in Code: - The Sprite will be hide (t...
  18. S_DE_Solutions S_DE_Solutions posted on thread Sprite Bug Try to make sure, the Sprite-Position is inside the lookable area of the screen and the Sprite i...
  19. S_DE_Solutions S_DE_Solutions posted on thread Pvsz2?... You can also start by writing different Engins (Input, Sprite using, Music, etc.)for your game...
  20. S_DE_Solutions S_DE_Solutions posted on thread Homebrew Thread This is just a Typo-Error in URL-Code try this: https://gbatemp.net/threads/release-zelda-3...
  21. S_DE_Solutions S_DE_Solutions deleted a post on thread Homebrew Thread Reason: Wrong Information
  22. S_DE_Solutions S_DE_Solutions deleted a post on thread Making a Shoot 'Em Up Game, but still with some doubts. Reason: Wrong Information
  23. S_DE_Solutions S_DE_Solutions deleted a post on thread Making a Shoot 'Em Up Game, but still with some doubts. Reason: Wrong Information
  24. S_DE_Solutions S_DE_Solutions commented on Make maps with DATA! Please note: Smilebasic create up to 3 different DATA-typ before the Code is execute (like Vari...
  25. S_DE_Solutions S_DE_Solutions posted on thread Wrong update info Pretty strange... It seems this Bug is coming from the e-shop. Have you try to use the "update...
  26. S_DE_Solutions S_DE_Solutions edited a post on thread Wrong update info Did you (accidentally) delete the additional data from the SD card? To be sure which version...
  27. S_DE_Solutions S_DE_Solutions posted on thread Wrong update info Did you (accidentally) delete the additional data from the SD card? To be sure which version...
  28. S_DE_Solutions S_DE_Solutions edited a post on thread Development/Bugreports for Windows 3DS Professional This poblem is NOT only in Windows OS. Many devices cant find cards, if they not supportet the...
  29. S_DE_Solutions S_DE_Solutions posted on thread Development/Bugreports for Windows 3DS Professional This poblem is NOT only in Windows OS. Many devices cant find cards, if they not supportet the...
  30. S_DE_Solutions S_DE_Solutions edited a post on thread Development/Bugreports for Windows 3DS Professional Im not sure, if 256 GB are realy supportet. Offical you can use Cards up to 32Gb. So it is pos...
  31. S_DE_Solutions S_DE_Solutions posted on thread Development/Bugreports for Windows 3DS Professional Im not sure, if 256 GB are realy supportet. Offical you can use Cards up to 32Gb. So it is pos...
  32. S_DE_Solutions S_DE_Solutions replied to a comment on Appearing Text, letter by letter, without CLS Thank's for your update Yttria. It's realy interessting and good to know. (That can make code...
  33. S_DE_Solutions S_DE_Solutions posted on thread Nintendo Switch Lite Discussion Thread It seems, that is one more (in)official dying message for the 3DS-family.
  34. S_DE_Solutions S_DE_Solutions edited comment on Appearing Text, letter by letter, without CLS Please check this code, it is buged. In best case (with correct lines end End after Return) it...
  35. S_DE_Solutions S_DE_Solutions replied to a comment on Appearing Text, letter by letter, without CLS Please check this code, it is buged. In best case (with correct lines end End after Return) it...
  36. S_DE_Solutions S_DE_Solutions edited comment on Why to Use Option Strict For programs with a few (global) variables this makes little sense to use - as long as you realy...
  37. S_DE_Solutions S_DE_Solutions replied to a comment on Why to Use Option Strict For programs with few (global) variables this makes little sense to use - as long as you realy,...
  38. S_DE_Solutions S_DE_Solutions posted on thread Can't get function to work If you write your Code like seggiepants done for Slot 3, you can use the same code in each progr...
  39. S_DE_Solutions S_DE_Solutions created a new page: Detect screen capture Please note: you need Version 3.6.0 or newer to use this code. (SWITCH is not supported)IF B...
  40. S_DE_Solutions S_DE_Solutions posted on thread Limits in SmileBasic The followed limits are a little bit strange. STR$ should generate a string from a numerical...
  41. S_DE_Solutions S_DE_Solutions posted on thread Just random questions to help me make a game Thera are more Ways to do this. If "Insert condition" THEN If "Insert condition" THEN...
  42. S_DE_Solutions S_DE_Solutions posted on thread Bullet Hell Movement? Good job @random_god. (I was thinking to much. lol)
  43. S_DE_Solutions S_DE_Solutions posted on thread Bullet Hell Movement? Was ist mit der Begrenzung des Bildschirms ? Soll die Figur da umkehren, an der anderen Seite w...
  44. S_DE_Solutions S_DE_Solutions posted on thread Bullet Hell Movement? I don't know, if I understand you correctly: The character shoud permanent walking to the direc...
  45. S_DE_Solutions S_DE_Solutions commented on How To Program #2 - Your First Program Please update the Informaion about "START" and "SELECT" to the Last Version 3.6.: START (hold...
  46. S_DE_Solutions S_DE_Solutions edited a post on thread Where to begin? He means SB for 3DS or Switch ( Swich-version is only released in Japan )
  47. S_DE_Solutions S_DE_Solutions posted on thread Where to begin? If you already have some experience, you can try to modify the integrated examples. Otherwise,...
  48. S_DE_Solutions S_DE_Solutions edited a post on thread Where to begin? He means SB for 3DS or Switch ( Swich-version is only relased in Japan )
  49. S_DE_Solutions S_DE_Solutions posted on thread Where to begin? He means SB for 3DS or Switch Swich-version is only relased in Japan )
  50. S_DE_Solutions S_DE_Solutions posted on thread Glitchy Collision Detection. HELP!!! I think 3DS is the better choise. (Until to the relase of the Switch-Version in other Countr...

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